818 lines
27 KiB
C++
818 lines
27 KiB
C++
//-------------------------------------------------------------------------------------
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// DirectXTexD3D12.cpp
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//
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// DirectX Texture Library - Direct3D 12 helpers
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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#include "DirectXTexP.h"
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wsign-conversion"
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#endif
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3dx12_xs.h>
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#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
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#include "d3dx12_x.h"
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#else
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#include "d3dx12.h"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifndef IID_GRAPHICS_PPV_ARGS
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#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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static_assert(static_cast<int>(TEX_DIMENSION_TEXTURE1D) == static_cast<int>(D3D12_RESOURCE_DIMENSION_TEXTURE1D), "header enum mismatch");
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static_assert(static_cast<int>(TEX_DIMENSION_TEXTURE2D) == static_cast<int>(D3D12_RESOURCE_DIMENSION_TEXTURE2D), "header enum mismatch");
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static_assert(static_cast<int>(TEX_DIMENSION_TEXTURE3D) == static_cast<int>(D3D12_RESOURCE_DIMENSION_TEXTURE3D), "header enum mismatch");
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namespace
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{
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template<typename T, typename PT> void AdjustPlaneResource(
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_In_ DXGI_FORMAT fmt,
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_In_ size_t height,
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_In_ size_t slicePlane,
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_Inout_ T& res) noexcept
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{
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switch (static_cast<int>(fmt))
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{
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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case XBOX_DXGI_FORMAT_D16_UNORM_S8_UINT:
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case XBOX_DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
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case XBOX_DXGI_FORMAT_X16_TYPELESS_G8_UINT:
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if (!slicePlane)
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{
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// Plane 0
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res.SlicePitch = res.RowPitch * static_cast<PT>(height);
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}
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else
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{
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// Plane 1
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res.pData = const_cast<uint8_t*>(reinterpret_cast<const uint8_t*>(res.pData) + res.RowPitch * PT(height));
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res.SlicePitch = res.RowPitch * static_cast<PT>((height + 1) >> 1);
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}
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break;
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case DXGI_FORMAT_NV11:
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if (!slicePlane)
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{
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// Plane 0
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res.SlicePitch = res.RowPitch * static_cast<PT>(height);
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}
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else
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{
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// Plane 1
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res.pData = const_cast<uint8_t*>(reinterpret_cast<const uint8_t*>(res.pData) + res.RowPitch * PT(height));
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res.RowPitch = (res.RowPitch >> 1);
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res.SlicePitch = res.RowPitch * static_cast<PT>(height);
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}
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break;
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}
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}
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//--------------------------------------------------------------------------------------
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inline void TransitionResource(
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_In_ ID3D12GraphicsCommandList* commandList,
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_In_ ID3D12Resource* resource,
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_In_ D3D12_RESOURCE_STATES stateBefore,
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_In_ D3D12_RESOURCE_STATES stateAfter)
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{
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assert(commandList != nullptr);
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assert(resource != nullptr);
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if (stateBefore == stateAfter)
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return;
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D3D12_RESOURCE_BARRIER desc = {};
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desc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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desc.Transition.pResource = resource;
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desc.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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desc.Transition.StateBefore = stateBefore;
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desc.Transition.StateAfter = stateAfter;
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commandList->ResourceBarrier(1, &desc);
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}
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//--------------------------------------------------------------------------------------
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HRESULT Capture(_In_ ID3D12Device* device,
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_In_ ID3D12CommandQueue* pCommandQ,
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_In_ ID3D12Resource* pSource,
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const D3D12_RESOURCE_DESC& desc,
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ComPtr<ID3D12Resource>& pStaging,
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std::unique_ptr<uint8_t[]>& layoutBuff,
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UINT& numberOfPlanes,
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UINT& numberOfResources,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES afterState) noexcept
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{
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if (!pCommandQ || !pSource)
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return E_INVALIDARG;
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numberOfPlanes = D3D12GetFormatPlaneCount(device, desc.Format);
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if (!numberOfPlanes)
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return E_INVALIDARG;
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if ((numberOfPlanes > 1) && IsDepthStencil(desc.Format))
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{
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// DirectX 12 uses planes for stencil, DirectX 11 does not
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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D3D12_HEAP_PROPERTIES sourceHeapProperties;
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D3D12_HEAP_FLAGS sourceHeapFlags;
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HRESULT hr = pSource->GetHeapProperties(&sourceHeapProperties, &sourceHeapFlags);
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if (FAILED(hr))
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return hr;
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numberOfResources = (desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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? 1u : desc.DepthOrArraySize;
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numberOfResources *= desc.MipLevels;
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numberOfResources *= numberOfPlanes;
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if (numberOfResources > D3D12_REQ_SUBRESOURCES)
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return E_UNEXPECTED;
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size_t memAlloc = (sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * numberOfResources;
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if (memAlloc > SIZE_MAX)
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return E_UNEXPECTED;
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layoutBuff.reset(new (std::nothrow) uint8_t[memAlloc]);
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if (!layoutBuff)
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return E_OUTOFMEMORY;
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auto pLayout = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(layoutBuff.get());
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auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayout + numberOfResources);
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auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + numberOfResources);
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UINT64 totalResourceSize = 0;
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device->GetCopyableFootprints(&desc, 0, numberOfResources, 0,
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pLayout, pNumRows, pRowSizesInBytes, &totalResourceSize);
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if (sourceHeapProperties.Type == D3D12_HEAP_TYPE_READBACK)
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{
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// Handle case where the source is already a staging texture we can use directly
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pStaging = pSource;
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return S_OK;
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}
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// Create a command allocator
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ComPtr<ID3D12CommandAllocator> commandAlloc;
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hr = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_GRAPHICS_PPV_ARGS(commandAlloc.GetAddressOf()));
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if (FAILED(hr))
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return hr;
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// Spin up a new command list
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ComPtr<ID3D12GraphicsCommandList> commandList;
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hr = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAlloc.Get(), nullptr, IID_GRAPHICS_PPV_ARGS(commandList.GetAddressOf()));
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if (FAILED(hr))
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return hr;
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// Create a fence
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ComPtr<ID3D12Fence> fence;
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hr = device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_GRAPHICS_PPV_ARGS(fence.GetAddressOf()));
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if (FAILED(hr))
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return hr;
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CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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CD3DX12_HEAP_PROPERTIES readBackHeapProperties(D3D12_HEAP_TYPE_READBACK);
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// Readback resources must be buffers
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D3D12_RESOURCE_DESC bufferDesc = {};
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bufferDesc.DepthOrArraySize = 1;
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bufferDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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bufferDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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bufferDesc.Format = DXGI_FORMAT_UNKNOWN;
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bufferDesc.Height = 1;
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bufferDesc.Width = totalResourceSize;
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bufferDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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bufferDesc.MipLevels = 1;
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bufferDesc.SampleDesc.Count = 1;
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ComPtr<ID3D12Resource> copySource(pSource);
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if (desc.SampleDesc.Count > 1)
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{
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// MSAA content must be resolved before being copied to a staging texture
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auto descCopy = desc;
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descCopy.SampleDesc.Count = 1;
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descCopy.SampleDesc.Quality = 0;
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ComPtr<ID3D12Resource> pTemp;
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hr = device->CreateCommittedResource(
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&defaultHeapProperties,
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D3D12_HEAP_FLAG_NONE,
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&descCopy,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_GRAPHICS_PPV_ARGS(pTemp.GetAddressOf()));
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if (FAILED(hr))
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return hr;
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assert(pTemp);
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DXGI_FORMAT fmt = desc.Format;
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if (IsTypeless(fmt))
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{
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// Assume a UNORM if it exists otherwise use FLOAT
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fmt = MakeTypelessUNORM(fmt);
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fmt = MakeTypelessFLOAT(fmt);
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}
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D3D12_FEATURE_DATA_FORMAT_SUPPORT formatInfo = { fmt, D3D12_FORMAT_SUPPORT1_NONE, D3D12_FORMAT_SUPPORT2_NONE };
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hr = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatInfo, sizeof(formatInfo));
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if (FAILED(hr))
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return hr;
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if (!(formatInfo.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
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return E_FAIL;
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for (UINT plane = 0; plane < numberOfPlanes; ++plane)
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{
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for (UINT item = 0; item < desc.DepthOrArraySize; ++item)
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{
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for (UINT level = 0; level < desc.MipLevels; ++level)
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{
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UINT index = D3D12CalcSubresource(level, item, plane, desc.MipLevels, desc.DepthOrArraySize);
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commandList->ResolveSubresource(pTemp.Get(), index, pSource, index, fmt);
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}
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}
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}
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copySource = pTemp;
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}
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// Create a staging texture
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hr = device->CreateCommittedResource(
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&readBackHeapProperties,
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D3D12_HEAP_FLAG_NONE,
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&bufferDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_GRAPHICS_PPV_ARGS(pStaging.GetAddressOf()));
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if (FAILED(hr))
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return hr;
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assert(pStaging);
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// Transition the resource if necessary
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TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
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// Get the copy target location
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for (UINT j = 0; j < numberOfResources; ++j)
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{
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CD3DX12_TEXTURE_COPY_LOCATION copyDest(pStaging.Get(), pLayout[j]);
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CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), j);
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commandList->CopyTextureRegion(©Dest, 0, 0, 0, ©Src, nullptr);
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}
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// Transition the resource to the next state
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TransitionResource(commandList.Get(), pSource, D3D12_RESOURCE_STATE_COPY_SOURCE, afterState);
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hr = commandList->Close();
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if (FAILED(hr))
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return hr;
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// Execute the command list
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pCommandQ->ExecuteCommandLists(1, CommandListCast(commandList.GetAddressOf()));
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// Signal the fence
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hr = pCommandQ->Signal(fence.Get(), 1);
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if (FAILED(hr))
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return hr;
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// Block until the copy is complete
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while (fence->GetCompletedValue() < 1)
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SwitchToThread();
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return S_OK;
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}
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}
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Determine if given texture metadata is supported on the given device
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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bool DirectX::IsSupportedTexture(
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ID3D12Device* pDevice,
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const TexMetadata& metadata) noexcept
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{
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if (!pDevice)
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return false;
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// Validate format
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DXGI_FORMAT fmt = metadata.format;
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if (!IsValid(fmt))
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return false;
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// Validate miplevel count
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if (metadata.mipLevels > D3D12_REQ_MIP_LEVELS)
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return false;
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// Validate array size, dimension, and width/height
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size_t arraySize = metadata.arraySize;
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size_t iWidth = metadata.width;
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size_t iHeight = metadata.height;
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size_t iDepth = metadata.depth;
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// Most cases are known apriori based on feature level, but we use this for robustness to handle the few optional cases
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D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupport = { fmt, D3D12_FORMAT_SUPPORT1_NONE, D3D12_FORMAT_SUPPORT2_NONE };
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HRESULT hr = pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatSupport, sizeof(formatSupport));
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if (FAILED(hr))
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{
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memset(&formatSupport, 0, sizeof(formatSupport));
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}
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if (metadata.mipLevels > 1 && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_MIP))
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{
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return false;
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}
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switch (metadata.dimension)
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{
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case TEX_DIMENSION_TEXTURE1D:
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if (!(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE1D))
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return false;
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if ((arraySize > D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
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|| (iWidth > D3D12_REQ_TEXTURE1D_U_DIMENSION))
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return false;
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{
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uint64_t numberOfResources = uint64_t(arraySize) * uint64_t(metadata.mipLevels);
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if (numberOfResources > D3D12_REQ_SUBRESOURCES)
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return false;
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}
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break;
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case TEX_DIMENSION_TEXTURE2D:
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if (metadata.IsCubemap())
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{
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if (!(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURECUBE))
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return false;
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if ((arraySize > D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
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|| (iWidth > D3D12_REQ_TEXTURECUBE_DIMENSION)
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|| (iHeight > D3D12_REQ_TEXTURECUBE_DIMENSION))
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return false;
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}
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else // Not a cube map
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{
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if (!(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
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return false;
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if ((arraySize > D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
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|| (iWidth > D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION)
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|| (iHeight > D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION))
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return false;
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}
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{
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uint64_t numberOfResources = uint64_t(arraySize) * uint64_t(metadata.mipLevels);
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if (numberOfResources > D3D12_REQ_SUBRESOURCES)
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return false;
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}
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break;
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case TEX_DIMENSION_TEXTURE3D:
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if (!(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE3D))
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return false;
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if ((arraySize > 1)
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|| (iWidth > D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
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|| (iHeight > D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
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|| (iDepth > D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
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return false;
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{
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if (metadata.mipLevels > D3D12_REQ_SUBRESOURCES)
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return false;
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}
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break;
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default:
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// Not a supported dimension
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return false;
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}
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return true;
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}
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//-------------------------------------------------------------------------------------
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// Create a texture resource
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT DirectX::CreateTexture(
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ID3D12Device* pDevice,
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const TexMetadata& metadata,
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ID3D12Resource** ppResource) noexcept
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{
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return CreateTextureEx(
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pDevice, metadata,
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D3D12_RESOURCE_FLAG_NONE, false,
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ppResource);
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}
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_Use_decl_annotations_
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HRESULT DirectX::CreateTextureEx(
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ID3D12Device* pDevice,
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const TexMetadata& metadata,
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D3D12_RESOURCE_FLAGS resFlags,
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bool forceSRGB,
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ID3D12Resource** ppResource) noexcept
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{
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if (!pDevice || !ppResource)
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return E_INVALIDARG;
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*ppResource = nullptr;
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if (!metadata.mipLevels || !metadata.arraySize)
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return E_INVALIDARG;
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if ((metadata.width > UINT32_MAX) || (metadata.height > UINT32_MAX)
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|| (metadata.mipLevels > UINT16_MAX) || (metadata.arraySize > UINT16_MAX))
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return E_INVALIDARG;
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DXGI_FORMAT format = metadata.format;
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if (forceSRGB)
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{
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format = MakeSRGB(format);
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}
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D3D12_RESOURCE_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.MipLevels = static_cast<UINT16>(metadata.mipLevels);
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desc.DepthOrArraySize = (metadata.dimension == TEX_DIMENSION_TEXTURE3D)
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? static_cast<UINT16>(metadata.depth)
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: static_cast<UINT16>(metadata.arraySize);
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desc.Format = format;
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desc.Flags = resFlags;
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desc.SampleDesc.Count = 1;
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desc.Dimension = static_cast<D3D12_RESOURCE_DIMENSION>(metadata.dimension);
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CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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HRESULT hr = pDevice->CreateCommittedResource(
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&defaultHeapProperties,
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D3D12_HEAP_FLAG_NONE,
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&desc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_GRAPHICS_PPV_ARGS(ppResource));
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return hr;
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}
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//-------------------------------------------------------------------------------------
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// Prepares a texture resource for upload
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT DirectX::PrepareUpload(
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ID3D12Device* pDevice,
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const Image* srcImages,
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size_t nimages,
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const TexMetadata& metadata,
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std::vector<D3D12_SUBRESOURCE_DATA>& subresources)
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{
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if (!pDevice || !srcImages || !nimages || !metadata.mipLevels || !metadata.arraySize)
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return E_INVALIDARG;
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UINT numberOfPlanes = D3D12GetFormatPlaneCount(pDevice, metadata.format);
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if (!numberOfPlanes)
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return E_INVALIDARG;
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if ((numberOfPlanes > 1) && IsDepthStencil(metadata.format))
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{
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// DirectX 12 uses planes for stencil, DirectX 11 does not
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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size_t numberOfResources = (metadata.dimension == TEX_DIMENSION_TEXTURE3D)
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? 1 : metadata.arraySize;
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numberOfResources *= metadata.mipLevels;
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numberOfResources *= numberOfPlanes;
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if (numberOfResources > D3D12_REQ_SUBRESOURCES)
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return E_INVALIDARG;
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subresources.clear();
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subresources.reserve(numberOfResources);
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// Fill out subresource array
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if (metadata.IsVolumemap())
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{
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//--- Volume case -------------------------------------------------------------
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if (!metadata.depth)
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return E_INVALIDARG;
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if (metadata.depth > UINT16_MAX)
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return E_INVALIDARG;
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if (metadata.arraySize > 1)
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// Direct3D 12 doesn't support arrays of 3D textures
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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for (size_t plane = 0; plane < numberOfPlanes; ++plane)
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{
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size_t depth = metadata.depth;
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for (size_t level = 0; level < metadata.mipLevels; ++level)
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{
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size_t index = metadata.ComputeIndex(level, 0, 0);
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if (index >= nimages)
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return E_FAIL;
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const Image& img = srcImages[index];
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if (img.format != metadata.format)
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return E_FAIL;
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if (!img.pixels)
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return E_POINTER;
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// Verify pixels in image 1 .. (depth-1) are exactly image->slicePitch apart
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// For 3D textures, this relies on all slices of the same miplevel being continous in memory
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// (this is how ScratchImage lays them out), which is why we just give the 0th slice to Direct3D 11
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const uint8_t* pSlice = img.pixels + img.slicePitch;
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for (size_t slice = 1; slice < depth; ++slice)
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{
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size_t tindex = metadata.ComputeIndex(level, 0, slice);
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if (tindex >= nimages)
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return E_FAIL;
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const Image& timg = srcImages[tindex];
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if (!timg.pixels)
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return E_POINTER;
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if (timg.pixels != pSlice
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|| timg.format != metadata.format
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|| timg.rowPitch != img.rowPitch
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|| timg.slicePitch != img.slicePitch)
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return E_FAIL;
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pSlice = timg.pixels + img.slicePitch;
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}
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D3D12_SUBRESOURCE_DATA res =
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{
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img.pixels,
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static_cast<LONG_PTR>(img.rowPitch),
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static_cast<LONG_PTR>(img.slicePitch)
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};
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AdjustPlaneResource<D3D12_SUBRESOURCE_DATA, intptr_t>(metadata.format, img.height, plane, res);
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subresources.emplace_back(res);
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if (depth > 1)
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depth >>= 1;
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}
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}
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}
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else
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{
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//--- 1D or 2D texture case ---------------------------------------------------
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for (size_t plane = 0; plane < numberOfPlanes; ++plane)
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{
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for (size_t item = 0; item < metadata.arraySize; ++item)
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{
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for (size_t level = 0; level < metadata.mipLevels; ++level)
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{
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size_t index = metadata.ComputeIndex(level, item, 0);
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if (index >= nimages)
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return E_FAIL;
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const Image& img = srcImages[index];
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if (img.format != metadata.format)
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return E_FAIL;
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if (!img.pixels)
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return E_POINTER;
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D3D12_SUBRESOURCE_DATA res =
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{
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img.pixels,
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static_cast<LONG_PTR>(img.rowPitch),
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static_cast<LONG_PTR>(img.slicePitch)
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};
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AdjustPlaneResource<D3D12_SUBRESOURCE_DATA, intptr_t>(metadata.format, img.height, plane, res);
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subresources.emplace_back(res);
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}
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}
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// Save a texture resource
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT DirectX::CaptureTexture(
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ID3D12CommandQueue* pCommandQueue,
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ID3D12Resource* pSource,
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bool isCubeMap,
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ScratchImage& result,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES afterState) noexcept
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{
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if (!pCommandQueue || !pSource)
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return E_INVALIDARG;
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ComPtr<ID3D12Device> device;
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pCommandQueue->GetDevice(IID_GRAPHICS_PPV_ARGS(device.GetAddressOf()));
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auto desc = pSource->GetDesc();
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ComPtr<ID3D12Resource> pStaging;
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std::unique_ptr<uint8_t[]> layoutBuff;
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UINT numberOfPlanes, numberOfResources;
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HRESULT hr = Capture(device.Get(),
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pCommandQueue,
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pSource,
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desc,
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pStaging,
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layoutBuff,
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numberOfPlanes,
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numberOfResources,
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beforeState,
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afterState);
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if (FAILED(hr))
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return hr;
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if (!layoutBuff || !numberOfPlanes || !numberOfResources)
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return E_UNEXPECTED;
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auto pLayout = reinterpret_cast<const D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(layoutBuff.get());
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auto pRowSizesInBytes = reinterpret_cast<const UINT64*>(pLayout + numberOfResources);
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auto pNumRows = reinterpret_cast<const UINT*>(pRowSizesInBytes + numberOfResources);
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switch (desc.Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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{
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TexMetadata mdata;
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mdata.width = static_cast<size_t>(desc.Width);
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mdata.height = mdata.depth = 1;
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mdata.arraySize = desc.DepthOrArraySize;
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mdata.mipLevels = desc.MipLevels;
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mdata.miscFlags = 0;
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mdata.miscFlags2 = 0;
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mdata.format = desc.Format;
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mdata.dimension = TEX_DIMENSION_TEXTURE1D;
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hr = result.Initialize(mdata);
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if (FAILED(hr))
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return hr;
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}
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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{
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TexMetadata mdata;
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mdata.width = static_cast<size_t>(desc.Width);
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mdata.height = desc.Height;
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mdata.depth = 1;
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mdata.arraySize = desc.DepthOrArraySize;
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mdata.mipLevels = desc.MipLevels;
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mdata.miscFlags = isCubeMap ? TEX_MISC_TEXTURECUBE : 0u;
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mdata.miscFlags2 = 0;
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mdata.format = desc.Format;
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mdata.dimension = TEX_DIMENSION_TEXTURE2D;
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hr = result.Initialize(mdata);
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if (FAILED(hr))
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return hr;
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}
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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{
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TexMetadata mdata;
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mdata.width = static_cast<size_t>(desc.Width);
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mdata.height = desc.Height;
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mdata.depth = desc.DepthOrArraySize;
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mdata.arraySize = 1;
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mdata.mipLevels = desc.MipLevels;
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mdata.miscFlags = 0;
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mdata.miscFlags2 = 0;
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mdata.format = desc.Format;
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mdata.dimension = TEX_DIMENSION_TEXTURE3D;
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hr = result.Initialize(mdata);
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if (FAILED(hr))
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return hr;
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}
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break;
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default:
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return E_FAIL;
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}
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BYTE* pData;
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hr = pStaging->Map(0, nullptr, reinterpret_cast<void**>(&pData));
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if (FAILED(hr))
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{
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result.Release();
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return E_FAIL;
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}
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UINT arraySize, depth;
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if (desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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{
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arraySize = 1;
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depth = desc.DepthOrArraySize;
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}
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else
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{
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arraySize = desc.DepthOrArraySize;
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depth = 1;
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}
|
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for (UINT plane = 0; plane < numberOfPlanes; ++plane)
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{
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for (UINT item = 0; item < arraySize; ++item)
|
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{
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for (UINT level = 0; level < desc.MipLevels; ++level)
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{
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UINT dindex = D3D12CalcSubresource(level, item, plane, desc.MipLevels, arraySize);
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assert(dindex < numberOfResources);
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const Image* img = result.GetImage(level, item, 0);
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if (!img)
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{
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pStaging->Unmap(0, nullptr);
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result.Release();
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return E_FAIL;
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}
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if (!img->pixels)
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{
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pStaging->Unmap(0, nullptr);
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result.Release();
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return E_POINTER;
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}
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D3D12_MEMCPY_DEST destData = { img->pixels, img->rowPitch, img->slicePitch };
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AdjustPlaneResource<D3D12_MEMCPY_DEST, uintptr_t>(img->format, img->height, plane, destData);
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D3D12_SUBRESOURCE_DATA srcData =
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{
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pData + pLayout[dindex].Offset,
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static_cast<LONG_PTR>(pLayout[dindex].Footprint.RowPitch),
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static_cast<LONG_PTR>(pLayout[dindex].Footprint.RowPitch) * static_cast<LONG_PTR>(pNumRows[dindex])
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};
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if (pRowSizesInBytes[dindex] > SIZE_T(-1))
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{
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pStaging->Unmap(0, nullptr);
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result.Release();
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return E_FAIL;
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}
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MemcpySubresource(&destData, &srcData,
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static_cast<SIZE_T>(pRowSizesInBytes[dindex]),
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pNumRows[dindex],
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pLayout[dindex].Footprint.Depth);
|
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}
|
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}
|
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}
|
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pStaging->Unmap(0, nullptr);
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return S_OK;
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}
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