75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WICTextureLoader12.h
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//
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// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d12.h>
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#include <stdint.h>
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#include <memory>
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namespace DirectX
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{
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// Standard version
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HRESULT __cdecl LoadWICTextureFromMemory(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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size_t wicDataSize,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource,
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size_t maxsize = 0);
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HRESULT __cdecl LoadWICTextureFromFile(
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_In_ ID3D12Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource,
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size_t maxsize = 0);
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// Extended version
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HRESULT __cdecl LoadWICTextureFromMemoryEx(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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size_t wicDataSize,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource);
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HRESULT __cdecl LoadWICTextureFromFileEx(
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_In_ ID3D12Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource);
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} |