.. |
Shaders
|
Regenerated shaders using Windows 10 Creators Update SDK (15063)
|
2017-04-17 15:16:50 -07:00 |
BC4BC5.cpp
|
Minor code review feedback
|
2017-01-05 13:48:23 -08:00 |
BC6HBC7.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
BC.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
BC.h
|
Minor code review feedback
|
2017-01-05 13:48:23 -08:00 |
BCDirectCompute.cpp
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
BCDirectCompute.h
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
d3dx12.h
|
Updated for latest d3dx12.h (10.0.15063)
|
2017-04-19 18:16:34 -07:00 |
DDS.h
|
DDS support for L8A8 with bitcount 8 instead of 16
|
2016-12-08 11:05:31 -08:00 |
DirectXTex_Desktop_2013.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_Desktop_2013.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
|
DirectX 12 API support
|
2017-01-26 10:23:36 -08:00 |
DirectXTex_Desktop_2015.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_Desktop_2015.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2017_Win10.vcxproj
|
Updated for VS 2017 (15.3)
|
2017-08-14 23:43:27 -07:00 |
DirectXTex_Desktop_2017_Win10.vcxproj.filters
|
Added VS 2017 Win10 projects
|
2017-04-12 21:16:17 -07:00 |
DirectXTex_Desktop_2017.vcxproj
|
Updated for VS 2017 (15.3)
|
2017-08-14 23:43:27 -07:00 |
DirectXTex_Desktop_2017.vcxproj.filters
|
Added VS 2017 RC projects
|
2016-11-17 12:20:35 -08:00 |
DirectXTex_Windows10.vcxproj
|
Updated for VS 2017 (15.3)
|
2017-08-14 23:43:27 -07:00 |
DirectXTex_Windows10.vcxproj.filters
|
VS 2017 updated for Windows Creators Update SDK (15063)
|
2017-04-07 23:09:28 -07:00 |
DirectXTex_Windows81.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_Windows81.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
|
DirectX 12 API support
|
2017-01-26 10:23:36 -08:00 |
DirectXTex_XboxOneXDK_2017.vcxproj
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTex_XboxOneXDK_2017.vcxproj.filters
|
Added more VS 2017 RC projects
|
2017-01-31 12:45:01 -08:00 |
DirectXTex.h
|
July 26, 2017
|
2017-07-26 18:26:43 -07:00 |
DirectXTex.inl
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
DirectXTexCompress.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexCompressGPU.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexConvert.cpp
|
Minor code cleanup
|
2017-07-13 19:24:22 -07:00 |
DirectXTexD3D11.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexD3D12.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexDDS.cpp
|
Support DDS files with non-standard nVidia Texture Tools flags
|
2017-07-14 00:44:00 -07:00 |
DirectXTexFlipRotate.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexHDR.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexImage.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexMipmaps.cpp
|
Minor code cleanup
|
2017-07-13 19:24:22 -07:00 |
DirectXTexMisc.cpp
|
Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
|
2017-07-12 10:06:05 -07:00 |
DirectXTexNormalMaps.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexP.h
|
Build library with Wall
|
2017-07-14 16:44:44 -07:00 |
DirectXTexPMAlpha.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexResize.cpp
|
Minor code cleanup
|
2017-07-13 19:24:22 -07:00 |
DirectXTexTGA.cpp
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
DirectXTexUtil.cpp
|
DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
|
2017-01-28 17:58:54 -08:00 |
DirectXTexWIC.cpp
|
Added support for linear color space PNG writing (#48)
|
2017-09-19 09:57:36 -07:00 |
Filters.h
|
Minor code cleanup
|
2017-07-12 00:56:51 -07:00 |
scoped.h
|
Code review feedback
|
2017-07-10 00:09:56 -07:00 |