611 lines
20 KiB
C++
611 lines
20 KiB
C++
//-------------------------------------------------------------------------------------
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// BCDirectCompute.cpp
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//
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// Direct3D 11 Compute Shader BC Compressor
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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#include "directxtexp.h"
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#include "BCDirectCompute.h"
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#if defined(_DEBUG) || defined(PROFILE)
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#pragma comment(lib,"dxguid.lib")
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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#include "Shaders\Compiled\BC7Encode_EncodeBlockCS.inc"
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#include "Shaders\Compiled\BC7Encode_TryMode02CS.inc"
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#include "Shaders\Compiled\BC7Encode_TryMode137CS.inc"
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#include "Shaders\Compiled\BC7Encode_TryMode456CS.inc"
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#include "Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc"
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#include "Shaders\Compiled\BC6HEncode_TryModeG10CS.inc"
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#include "Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc"
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struct BufferBC6HBC7
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{
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UINT color[4];
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};
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struct ConstantsBC6HBC7
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{
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UINT tex_width;
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UINT num_block_x;
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UINT format;
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UINT mode_id;
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UINT start_block_id;
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UINT num_total_blocks;
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float alpha_weight;
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UINT reserved;
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};
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static_assert(sizeof(ConstantsBC6HBC7) == sizeof(UINT) * 8, "Constant buffer size mismatch");
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inline void RunComputeShader(ID3D11DeviceContext* pContext,
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ID3D11ComputeShader* shader,
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ID3D11ShaderResourceView** pSRVs,
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UINT srvCount,
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ID3D11Buffer* pCB,
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ID3D11UnorderedAccessView* pUAV,
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UINT X)
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{
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// Force UAV to nullptr before setting SRV since we are swapping buffers
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ID3D11UnorderedAccessView* nullUAV = nullptr;
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pContext->CSSetUnorderedAccessViews(0, 1, &nullUAV, nullptr);
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pContext->CSSetShader(shader, nullptr, 0);
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pContext->CSSetShaderResources(0, srvCount, pSRVs);
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pContext->CSSetUnorderedAccessViews(0, 1, &pUAV, nullptr);
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pContext->CSSetConstantBuffers(0, 1, &pCB);
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pContext->Dispatch(X, 1, 1);
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}
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inline void ResetContext(ID3D11DeviceContext* pContext)
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{
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ID3D11UnorderedAccessView* nullUAV = nullptr;
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pContext->CSSetUnorderedAccessViews(0, 1, &nullUAV, nullptr);
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ID3D11ShaderResourceView* nullSRV[3] = { nullptr, nullptr, nullptr };
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pContext->CSSetShaderResources(0, 3, nullSRV);
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ID3D11Buffer* nullBuffer[1] = { nullptr };
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pContext->CSSetConstantBuffers(0, 1, nullBuffer);
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}
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};
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GPUCompressBC::GPUCompressBC() DIRECTX_NOEXCEPT :
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m_bcformat(DXGI_FORMAT_UNKNOWN),
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m_srcformat(DXGI_FORMAT_UNKNOWN),
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m_alphaWeight(1.f),
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m_bc7_mode02(false),
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m_bc7_mode137(false),
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m_width(0),
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m_height(0)
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{
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}
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT GPUCompressBC::Initialize(ID3D11Device* pDevice)
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{
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if (!pDevice)
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return E_INVALIDARG;
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// Check for DirectCompute support
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D3D_FEATURE_LEVEL fl = pDevice->GetFeatureLevel();
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if (fl < D3D_FEATURE_LEVEL_10_0)
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{
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// DirectCompute not supported on Feature Level 9.x hardware
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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if (fl < D3D_FEATURE_LEVEL_11_0)
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{
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// DirectCompute support on Feature Level 10.x hardware is optional, and this function needs it
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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts;
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HRESULT hr = pDevice->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
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if (FAILED(hr))
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{
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memset(&hwopts, 0, sizeof(hwopts));
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}
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if (!hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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}
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// Save a device reference and obtain immediate context
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m_device = pDevice;
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pDevice->GetImmediateContext(m_context.ReleaseAndGetAddressOf());
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assert(m_context);
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//--- Create compute shader library: BC6H -----------------------------------------
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// Modes 11-14
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HRESULT hr = pDevice->CreateComputeShader(BC6HEncode_TryModeG10CS, sizeof(BC6HEncode_TryModeG10CS), nullptr, m_BC6H_tryModeG10CS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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// Modes 1-10
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hr = pDevice->CreateComputeShader(BC6HEncode_TryModeLE10CS, sizeof(BC6HEncode_TryModeLE10CS), nullptr, m_BC6H_tryModeLE10CS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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// Encode
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hr = pDevice->CreateComputeShader(BC6HEncode_EncodeBlockCS, sizeof(BC6HEncode_EncodeBlockCS), nullptr, m_BC6H_encodeBlockCS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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//--- Create compute shader library: BC7 ------------------------------------------
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// Modes 4, 5, 6
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hr = pDevice->CreateComputeShader(BC7Encode_TryMode456CS, sizeof(BC7Encode_TryMode456CS), nullptr, m_BC7_tryMode456CS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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// Modes 1, 3, 7
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hr = pDevice->CreateComputeShader(BC7Encode_TryMode137CS, sizeof(BC7Encode_TryMode137CS), nullptr, m_BC7_tryMode137CS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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// Modes 0, 2
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hr = pDevice->CreateComputeShader(BC7Encode_TryMode02CS, sizeof(BC7Encode_TryMode02CS), nullptr, m_BC7_tryMode02CS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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// Encode
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hr = pDevice->CreateComputeShader(BC7Encode_EncodeBlockCS, sizeof(BC7Encode_EncodeBlockCS), nullptr, m_BC7_encodeBlockCS.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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return hr;
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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HRESULT GPUCompressBC::Prepare(size_t width, size_t height, DWORD flags, DXGI_FORMAT format, float alphaWeight)
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{
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if (!width || !height || alphaWeight < 0.f)
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return E_INVALIDARG;
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if ((width > UINT32_MAX) || (height > UINT32_MAX))
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return E_INVALIDARG;
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m_width = width;
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m_height = height;
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m_alphaWeight = alphaWeight;
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if (flags & TEX_COMPRESS_BC7_QUICK)
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{
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m_bc7_mode02 = false;
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m_bc7_mode137 = false;
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}
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else
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{
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m_bc7_mode02 = (flags & TEX_COMPRESS_BC7_USE_3SUBSETS) != 0;
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m_bc7_mode137 = true;
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}
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size_t xblocks = std::max<size_t>(1, (width + 3) >> 2);
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size_t yblocks = std::max<size_t>(1, (height + 3) >> 2);
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size_t num_blocks = xblocks * yblocks;
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switch (format)
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{
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// BC6H GPU compressor takes RGBAF32 as input
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case DXGI_FORMAT_BC6H_TYPELESS:
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case DXGI_FORMAT_BC6H_UF16:
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case DXGI_FORMAT_BC6H_SF16:
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m_srcformat = DXGI_FORMAT_R32G32B32A32_FLOAT;
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break;
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// BC7 GPU compressor takes RGBA32 as input
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case DXGI_FORMAT_BC7_TYPELESS:
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case DXGI_FORMAT_BC7_UNORM:
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m_srcformat = DXGI_FORMAT_R8G8B8A8_UNORM;
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break;
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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m_srcformat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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break;
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default:
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m_bcformat = m_srcformat = DXGI_FORMAT_UNKNOWN;
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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m_bcformat = format;
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auto pDevice = m_device.Get();
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if (!pDevice)
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return E_POINTER;
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// Create structured buffers
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size_t bufferSize = num_blocks * sizeof(BufferBC6HBC7);
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{
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D3D11_BUFFER_DESC desc = {};
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desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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desc.StructureByteStride = sizeof(BufferBC6HBC7);
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desc.ByteWidth = static_cast<UINT>(bufferSize);
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HRESULT hr = pDevice->CreateBuffer(&desc, nullptr, m_output.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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hr = pDevice->CreateBuffer(&desc, nullptr, m_err1.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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hr = pDevice->CreateBuffer(&desc, nullptr, m_err2.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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// Create staging output buffer
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{
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D3D11_BUFFER_DESC desc = {};
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.ByteWidth = static_cast<UINT>(bufferSize);
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HRESULT hr = pDevice->CreateBuffer(&desc, nullptr, m_outputCPU.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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// Create constant buffer
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{
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D3D11_BUFFER_DESC desc = {};
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desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.ByteWidth = sizeof(ConstantsBC6HBC7);
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HRESULT hr = pDevice->CreateBuffer(&desc, nullptr, m_constBuffer.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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// Create shader resource views
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
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desc.Buffer.NumElements = static_cast<UINT>(num_blocks);
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desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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HRESULT hr = pDevice->CreateShaderResourceView(m_err1.Get(), &desc, m_err1SRV.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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hr = pDevice->CreateShaderResourceView(m_err2.Get(), &desc, m_err2SRV.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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// Create unordered access views
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{
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D3D11_UNORDERED_ACCESS_VIEW_DESC desc = {};
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desc.Buffer.NumElements = static_cast<UINT>(num_blocks);
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desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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HRESULT hr = pDevice->CreateUnorderedAccessView(m_output.Get(), &desc, m_outputUAV.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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hr = pDevice->CreateUnorderedAccessView(m_err1.Get(), &desc, m_err1UAV.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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hr = pDevice->CreateUnorderedAccessView(m_err2.Get(), &desc, m_err2UAV.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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HRESULT GPUCompressBC::Compress(const Image& srcImage, const Image& destImage)
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{
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if (!srcImage.pixels || !destImage.pixels)
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return E_INVALIDARG;
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if (srcImage.width != destImage.width
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|| srcImage.height != destImage.height
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|| srcImage.width != m_width
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|| srcImage.height != m_height
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|| srcImage.format != m_srcformat
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|| destImage.format != m_bcformat)
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{
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return E_UNEXPECTED;
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}
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//--- Create input texture --------------------------------------------------------
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auto pDevice = m_device.Get();
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if (!pDevice)
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return E_POINTER;
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// We need to avoid the hardware doing additional colorspace conversion
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DXGI_FORMAT inputFormat = (m_srcformat == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) ? DXGI_FORMAT_R8G8B8A8_UNORM : m_srcformat;
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ComPtr<ID3D11Texture2D> sourceTex;
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(srcImage.width);
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desc.Height = static_cast<UINT>(srcImage.height);
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = inputFormat;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = srcImage.pixels;
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initData.SysMemPitch = static_cast<DWORD>(srcImage.rowPitch);
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initData.SysMemSlicePitch = static_cast<DWORD>(srcImage.slicePitch);
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HRESULT hr = pDevice->CreateTexture2D(&desc, &initData, sourceTex.GetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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ComPtr<ID3D11ShaderResourceView> sourceSRV;
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
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desc.Texture2D.MipLevels = 1;
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desc.Format = inputFormat;
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desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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HRESULT hr = pDevice->CreateShaderResourceView(sourceTex.Get(), &desc, sourceSRV.GetAddressOf());
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if (FAILED(hr))
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{
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return hr;
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}
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}
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//--- Compress using DirectCompute ------------------------------------------------
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bool isbc7 = false;
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switch (m_bcformat)
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{
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case DXGI_FORMAT_BC6H_TYPELESS:
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case DXGI_FORMAT_BC6H_UF16:
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case DXGI_FORMAT_BC6H_SF16:
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break;
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case DXGI_FORMAT_BC7_TYPELESS:
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case DXGI_FORMAT_BC7_UNORM:
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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isbc7 = true;
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break;
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default:
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return E_UNEXPECTED;
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}
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const UINT MAX_BLOCK_BATCH = 64;
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auto pContext = m_context.Get();
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if (!pContext)
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return E_UNEXPECTED;
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size_t xblocks = std::max<size_t>(1, (m_width + 3) >> 2);
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size_t yblocks = std::max<size_t>(1, (m_height + 3) >> 2);
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UINT num_total_blocks = static_cast<UINT>(xblocks * yblocks);
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UINT num_blocks = num_total_blocks;
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int start_block_id = 0;
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while (num_blocks > 0)
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{
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UINT n = std::min<UINT>(num_blocks, MAX_BLOCK_BATCH);
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UINT uThreadGroupCount = n;
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{
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = pContext->Map(m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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if (FAILED(hr))
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return hr;
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ConstantsBC6HBC7 param;
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param.tex_width = static_cast<UINT>(srcImage.width);
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param.num_block_x = static_cast<UINT>(xblocks);
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param.format = m_bcformat;
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param.mode_id = 0;
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param.start_block_id = start_block_id;
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param.num_total_blocks = num_total_blocks;
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param.alpha_weight = m_alphaWeight;
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memcpy(mapped.pData, ¶m, sizeof(param));
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pContext->Unmap(m_constBuffer.Get(), 0);
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}
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if (isbc7)
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{
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//--- BC7 -----------------------------------------------------------------
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ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
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RunComputeShader(pContext, m_BC7_tryMode456CS.Get(), pSRVs, 2, m_constBuffer.Get(),
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m_err1UAV.Get(), std::max<UINT>((uThreadGroupCount + 3) / 4, 1));
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if (m_bc7_mode137)
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{
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for (UINT i = 0; i < 3; ++i)
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{
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static const UINT modes[] = { 1, 3, 7 };
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// Mode 1: err1 -> err2
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// Mode 3: err2 -> err1
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// Mode 7: err1 -> err2
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{
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = pContext->Map(m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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if (FAILED(hr))
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{
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ResetContext(pContext);
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return hr;
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}
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ConstantsBC6HBC7 param;
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param.tex_width = static_cast<UINT>(srcImage.width);
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param.num_block_x = static_cast<UINT>(xblocks);
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param.format = m_bcformat;
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param.mode_id = modes[i];
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param.start_block_id = start_block_id;
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param.num_total_blocks = num_total_blocks;
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param.alpha_weight = m_alphaWeight;
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memcpy(mapped.pData, ¶m, sizeof(param));
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pContext->Unmap(m_constBuffer.Get(), 0);
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}
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pSRVs[1] = (i & 1) ? m_err2SRV.Get() : m_err1SRV.Get();
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RunComputeShader(pContext, m_BC7_tryMode137CS.Get(), pSRVs, 2, m_constBuffer.Get(),
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(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), uThreadGroupCount);
|
|
}
|
|
}
|
|
|
|
if (m_bc7_mode02)
|
|
{
|
|
// 3 subset modes tend to be used rarely and add significant compression time
|
|
for (UINT i = 0; i < 2; ++i)
|
|
{
|
|
static const UINT modes[] = { 0, 2 };
|
|
// Mode 0: err2 -> err1
|
|
// Mode 2: err1 -> err2
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
HRESULT hr = pContext->Map(m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
|
if (FAILED(hr))
|
|
{
|
|
ResetContext(pContext);
|
|
return hr;
|
|
}
|
|
|
|
ConstantsBC6HBC7 param;
|
|
param.tex_width = static_cast<UINT>(srcImage.width);
|
|
param.num_block_x = static_cast<UINT>(xblocks);
|
|
param.format = m_bcformat;
|
|
param.mode_id = modes[i];
|
|
param.start_block_id = start_block_id;
|
|
param.num_total_blocks = num_total_blocks;
|
|
param.alpha_weight = m_alphaWeight;
|
|
memcpy(mapped.pData, ¶m, sizeof(param));
|
|
pContext->Unmap(m_constBuffer.Get(), 0);
|
|
}
|
|
|
|
pSRVs[1] = (i & 1) ? m_err1SRV.Get() : m_err2SRV.Get();
|
|
RunComputeShader(pContext, m_BC7_tryMode02CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
|
(i & 1) ? m_err2UAV.Get() : m_err1UAV.Get(), uThreadGroupCount);
|
|
}
|
|
}
|
|
|
|
pSRVs[1] = (m_bc7_mode02 || m_bc7_mode137) ? m_err2SRV.Get() : m_err1SRV.Get();
|
|
RunComputeShader(pContext, m_BC7_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
|
m_outputUAV.Get(), std::max<UINT>((uThreadGroupCount + 3) / 4, 1));
|
|
}
|
|
else
|
|
{
|
|
//--- BC6H ----------------------------------------------------------------
|
|
ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
|
|
RunComputeShader(pContext, m_BC6H_tryModeG10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
|
m_err1UAV.Get(), std::max<UINT>((uThreadGroupCount + 3) / 4, 1));
|
|
|
|
for (UINT i = 0; i < 10; ++i)
|
|
{
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
HRESULT hr = pContext->Map(m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
|
if (FAILED(hr))
|
|
{
|
|
ResetContext(pContext);
|
|
return hr;
|
|
}
|
|
|
|
ConstantsBC6HBC7 param;
|
|
param.tex_width = static_cast<UINT>(srcImage.width);
|
|
param.num_block_x = static_cast<UINT>(xblocks);
|
|
param.format = m_bcformat;
|
|
param.mode_id = i;
|
|
param.start_block_id = start_block_id;
|
|
param.num_total_blocks = num_total_blocks;
|
|
memcpy(mapped.pData, ¶m, sizeof(param));
|
|
pContext->Unmap(m_constBuffer.Get(), 0);
|
|
}
|
|
|
|
pSRVs[1] = (i & 1) ? m_err2SRV.Get() : m_err1SRV.Get();
|
|
RunComputeShader(pContext, m_BC6H_tryModeLE10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
|
(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), std::max<UINT>((uThreadGroupCount + 1) / 2, 1));
|
|
}
|
|
|
|
pSRVs[1] = m_err1SRV.Get();
|
|
RunComputeShader(pContext, m_BC6H_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
|
m_outputUAV.Get(), std::max<UINT>((uThreadGroupCount + 1) / 2, 1));
|
|
}
|
|
|
|
start_block_id += n;
|
|
num_blocks -= n;
|
|
}
|
|
|
|
ResetContext(pContext);
|
|
|
|
//--- Copy output texture back to CPU ---------------------------------------------
|
|
|
|
pContext->CopyResource(m_outputCPU.Get(), m_output.Get());
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
HRESULT hr = pContext->Map(m_outputCPU.Get(), 0, D3D11_MAP_READ, 0, &mapped);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
const uint8_t *pSrc = reinterpret_cast<const uint8_t *>(mapped.pData);
|
|
uint8_t *pDest = destImage.pixels;
|
|
|
|
size_t pitch = xblocks * sizeof(BufferBC6HBC7);
|
|
|
|
size_t rows = std::max<size_t>(1, (destImage.height + 3) >> 2);
|
|
|
|
for (size_t h = 0; h < rows; ++h)
|
|
{
|
|
memcpy(pDest, pSrc, destImage.rowPitch);
|
|
|
|
pSrc += pitch;
|
|
pDest += destImage.rowPitch;
|
|
}
|
|
|
|
pContext->Unmap(m_outputCPU.Get(), 0);
|
|
}
|
|
|
|
return hr;
|
|
} |