crossxtex/DirectXTex/DirectXTex.inl

351 lines
10 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXTex.inl
//
// DirectX Texture Library
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#pragma once
//=====================================================================================
// DXGI Format Utilities
//=====================================================================================
_Use_decl_annotations_
inline bool __cdecl IsValid( DXGI_FORMAT fmt )
{
return ( static_cast<size_t>(fmt) >= 1 && static_cast<size_t>(fmt) <= 120 );
}
_Use_decl_annotations_
inline bool __cdecl IsCompressed(DXGI_FORMAT fmt)
{
switch ( fmt )
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsPacked(DXGI_FORMAT fmt)
{
switch( fmt )
{
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_YUY2: // 4:2:2 8-bit
case DXGI_FORMAT_Y210: // 4:2:2 10-bit
case DXGI_FORMAT_Y216: // 4:2:2 16-bit
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsPlanar(DXGI_FORMAT fmt)
{
switch ( static_cast<int>(fmt) )
{
case DXGI_FORMAT_NV12: // 4:2:0 8-bit
case DXGI_FORMAT_P010: // 4:2:0 10-bit
case DXGI_FORMAT_P016: // 4:2:0 16-bit
case DXGI_FORMAT_420_OPAQUE:// 4:2:0 8-bit
case DXGI_FORMAT_NV11: // 4:1:1 8-bit
return true;
case 118 /* DXGI_FORMAT_D16_UNORM_S8_UINT */:
case 119 /* DXGI_FORMAT_R16_UNORM_X8_TYPELESS */:
case 120 /* DXGI_FORMAT_X16_TYPELESS_G8_UINT */:
// These are Xbox One platform specific types
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsPalettized(DXGI_FORMAT fmt)
{
switch( fmt )
{
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsVideo(DXGI_FORMAT fmt)
{
switch ( fmt )
{
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
case DXGI_FORMAT_YUY2:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
case DXGI_FORMAT_NV11:
// These video formats can be used with the 3D pipeline through special view mappings
case DXGI_FORMAT_420_OPAQUE:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
// These are limited use video formats not usable in any way by the 3D pipeline
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsDepthStencil(DXGI_FORMAT fmt)
{
switch( static_cast<int>(fmt) )
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_D16_UNORM:
case 118 /* DXGI_FORMAT_D16_UNORM_S8_UINT */:
case 119 /* DXGI_FORMAT_R16_UNORM_X8_TYPELESS */:
case 120 /* DXGI_FORMAT_X16_TYPELESS_G8_UINT */:
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsSRGB(DXGI_FORMAT fmt)
{
switch( fmt )
{
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl IsTypeless(DXGI_FORMAT fmt, bool partialTypeless)
{
switch( static_cast<int>(fmt) )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC7_TYPELESS:
return true;
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return partialTypeless;
case 119 /* DXGI_FORMAT_R16_UNORM_X8_TYPELESS */:
case 120 /* DXGI_FORMAT_X16_TYPELESS_G8_UINT */:
// These are Xbox One platform specific types
return partialTypeless;
default:
return false;
}
}
_Use_decl_annotations_
inline bool __cdecl HasAlpha(DXGI_FORMAT fmt)
{
switch( static_cast<int>(fmt) )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_A8P8:
case DXGI_FORMAT_B4G4R4A4_UNORM:
return true;
case 116 /* DXGI_FORMAT_R10G10B10_7E3_A2_FLOAT */:
case 117 /* DXGI_FORMAT_R10G10B10_6E4_A2_FLOAT */:
// These are Xbox One platform specific types
return true;
default:
return false;
}
}
_Use_decl_annotations_
inline size_t __cdecl ComputeScanlines(DXGI_FORMAT fmt, size_t height)
{
if ( IsCompressed(fmt) )
{
return std::max<size_t>( 1, (height + 3) / 4 );
}
else if ( fmt == DXGI_FORMAT_NV11 )
{
// Direct3D makes this simplifying assumption, although it is larger than the 4:1:1 data
return height * 2;
}
else if ( IsPlanar(fmt) )
{
return height + ( ( height + 1 ) >> 1 );
}
else
{
return height;
}
}
//=====================================================================================
// Image I/O
//=====================================================================================
_Use_decl_annotations_
inline HRESULT __cdecl SaveToDDSMemory(const Image& image, DWORD flags, Blob& blob)
{
TexMetadata mdata;
memset( &mdata, 0, sizeof(mdata) );
mdata.width = image.width;
mdata.height = image.height;
mdata.depth = 1;
mdata.arraySize = 1;
mdata.mipLevels = 1;
mdata.format = image.format;
mdata.dimension = TEX_DIMENSION_TEXTURE2D;
return SaveToDDSMemory( &image, 1, mdata, flags, blob );
}
_Use_decl_annotations_
inline HRESULT __cdecl SaveToDDSFile(const Image& image, DWORD flags, LPCWSTR szFile)
{
TexMetadata mdata;
memset( &mdata, 0, sizeof(mdata) );
mdata.width = image.width;
mdata.height = image.height;
mdata.depth = 1;
mdata.arraySize = 1;
mdata.mipLevels = 1;
mdata.format = image.format;
mdata.dimension = TEX_DIMENSION_TEXTURE2D;
return SaveToDDSFile( &image, 1, mdata, flags, szFile );
}