46 lines
1.9 KiB
C
46 lines
1.9 KiB
C
//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader.h
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//
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// Function for loading a DDS texture and creating a Direct3D 11 runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include <d3d11.h>
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#include <stdint.h>
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#pragma warning(pop)
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HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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