1138 lines
34 KiB
C++
1138 lines
34 KiB
C++
//-------------------------------------------------------------------------------------
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// BC.cpp
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//
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// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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#include "directxtexp.h"
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// Experiemental encoding variants, not enabled by default
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//#define COLOR_WEIGHTS
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//#define COLOR_AVG_0WEIGHTS
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#include "BC.h"
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using namespace DirectX;
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using namespace DirectX::PackedVector;
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namespace
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{
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//-------------------------------------------------------------------------------------
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// Constants
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//-------------------------------------------------------------------------------------
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// Perceptual weightings for the importance of each channel.
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const HDRColorA g_Luminance(0.2125f / 0.7154f, 1.0f, 0.0721f / 0.7154f, 1.0f);
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const HDRColorA g_LuminanceInv(0.7154f / 0.2125f, 1.0f, 0.7154f / 0.0721f, 1.0f);
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//-------------------------------------------------------------------------------------
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// Decode/Encode RGB 5/6/5 colors
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//-------------------------------------------------------------------------------------
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inline void Decode565(_Out_ HDRColorA *pColor, _In_ const uint16_t w565)
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{
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pColor->r = (float)((w565 >> 11) & 31) * (1.0f / 31.0f);
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pColor->g = (float)((w565 >> 5) & 63) * (1.0f / 63.0f);
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pColor->b = (float)((w565 >> 0) & 31) * (1.0f / 31.0f);
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pColor->a = 1.0f;
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}
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inline uint16_t Encode565(_In_ const HDRColorA *pColor)
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{
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HDRColorA Color;
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Color.r = (pColor->r < 0.0f) ? 0.0f : (pColor->r > 1.0f) ? 1.0f : pColor->r;
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Color.g = (pColor->g < 0.0f) ? 0.0f : (pColor->g > 1.0f) ? 1.0f : pColor->g;
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Color.b = (pColor->b < 0.0f) ? 0.0f : (pColor->b > 1.0f) ? 1.0f : pColor->b;
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uint16_t w;
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w = (uint16_t)((static_cast<int32_t>(Color.r * 31.0f + 0.5f) << 11) |
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(static_cast<int32_t>(Color.g * 63.0f + 0.5f) << 5) |
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(static_cast<int32_t>(Color.b * 31.0f + 0.5f) << 0));
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return w;
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}
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//-------------------------------------------------------------------------------------
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void OptimizeRGB(
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_Out_ HDRColorA *pX,
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_Out_ HDRColorA *pY,
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_In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA *pPoints,
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uint32_t cSteps,
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DWORD flags)
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{
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static const float fEpsilon = (0.25f / 64.0f) * (0.25f / 64.0f);
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static const float pC3[] = { 2.0f / 2.0f, 1.0f / 2.0f, 0.0f / 2.0f };
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static const float pD3[] = { 0.0f / 2.0f, 1.0f / 2.0f, 2.0f / 2.0f };
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static const float pC4[] = { 3.0f / 3.0f, 2.0f / 3.0f, 1.0f / 3.0f, 0.0f / 3.0f };
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static const float pD4[] = { 0.0f / 3.0f, 1.0f / 3.0f, 2.0f / 3.0f, 3.0f / 3.0f };
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const float *pC = (3 == cSteps) ? pC3 : pC4;
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const float *pD = (3 == cSteps) ? pD3 : pD4;
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// Find Min and Max points, as starting point
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HDRColorA X = (flags & BC_FLAGS_UNIFORM) ? HDRColorA(1.f, 1.f, 1.f, 1.f) : g_Luminance;
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HDRColorA Y = HDRColorA(0.0f, 0.0f, 0.0f, 1.0f);
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for (size_t iPoint = 0; iPoint < NUM_PIXELS_PER_BLOCK; iPoint++)
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{
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#ifdef COLOR_WEIGHTS
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if (pPoints[iPoint].a > 0.0f)
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#endif // COLOR_WEIGHTS
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{
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if (pPoints[iPoint].r < X.r)
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X.r = pPoints[iPoint].r;
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if (pPoints[iPoint].g < X.g)
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X.g = pPoints[iPoint].g;
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if (pPoints[iPoint].b < X.b)
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X.b = pPoints[iPoint].b;
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if (pPoints[iPoint].r > Y.r)
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Y.r = pPoints[iPoint].r;
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if (pPoints[iPoint].g > Y.g)
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Y.g = pPoints[iPoint].g;
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if (pPoints[iPoint].b > Y.b)
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Y.b = pPoints[iPoint].b;
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}
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}
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// Diagonal axis
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HDRColorA AB;
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AB.r = Y.r - X.r;
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AB.g = Y.g - X.g;
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AB.b = Y.b - X.b;
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float fAB = AB.r * AB.r + AB.g * AB.g + AB.b * AB.b;
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// Single color block.. no need to root-find
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if (fAB < FLT_MIN)
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{
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pX->r = X.r; pX->g = X.g; pX->b = X.b;
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pY->r = Y.r; pY->g = Y.g; pY->b = Y.b;
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return;
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}
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// Try all four axis directions, to determine which diagonal best fits data
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float fABInv = 1.0f / fAB;
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HDRColorA Dir;
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Dir.r = AB.r * fABInv;
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Dir.g = AB.g * fABInv;
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Dir.b = AB.b * fABInv;
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HDRColorA Mid;
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Mid.r = (X.r + Y.r) * 0.5f;
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Mid.g = (X.g + Y.g) * 0.5f;
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Mid.b = (X.b + Y.b) * 0.5f;
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float fDir[4];
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fDir[0] = fDir[1] = fDir[2] = fDir[3] = 0.0f;
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for (size_t iPoint = 0; iPoint < NUM_PIXELS_PER_BLOCK; iPoint++)
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{
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HDRColorA Pt;
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Pt.r = (pPoints[iPoint].r - Mid.r) * Dir.r;
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Pt.g = (pPoints[iPoint].g - Mid.g) * Dir.g;
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Pt.b = (pPoints[iPoint].b - Mid.b) * Dir.b;
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float f;
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#ifdef COLOR_WEIGHTS
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f = Pt.r + Pt.g + Pt.b;
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fDir[0] += pPoints[iPoint].a * f * f;
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f = Pt.r + Pt.g - Pt.b;
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fDir[1] += pPoints[iPoint].a * f * f;
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f = Pt.r - Pt.g + Pt.b;
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fDir[2] += pPoints[iPoint].a * f * f;
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f = Pt.r - Pt.g - Pt.b;
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fDir[3] += pPoints[iPoint].a * f * f;
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#else
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f = Pt.r + Pt.g + Pt.b;
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fDir[0] += f * f;
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f = Pt.r + Pt.g - Pt.b;
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fDir[1] += f * f;
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f = Pt.r - Pt.g + Pt.b;
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fDir[2] += f * f;
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f = Pt.r - Pt.g - Pt.b;
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fDir[3] += f * f;
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#endif // COLOR_WEIGHTS
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}
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float fDirMax = fDir[0];
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size_t iDirMax = 0;
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for (size_t iDir = 1; iDir < 4; iDir++)
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{
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if (fDir[iDir] > fDirMax)
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{
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fDirMax = fDir[iDir];
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iDirMax = iDir;
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}
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}
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if (iDirMax & 2)
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{
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float f = X.g; X.g = Y.g; Y.g = f;
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}
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if (iDirMax & 1)
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{
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float f = X.b; X.b = Y.b; Y.b = f;
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}
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// Two color block.. no need to root-find
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if (fAB < 1.0f / 4096.0f)
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{
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pX->r = X.r; pX->g = X.g; pX->b = X.b;
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pY->r = Y.r; pY->g = Y.g; pY->b = Y.b;
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return;
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}
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// Use Newton's Method to find local minima of sum-of-squares error.
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float fSteps = (float)(cSteps - 1);
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for (size_t iIteration = 0; iIteration < 8; iIteration++)
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{
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// Calculate new steps
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HDRColorA pSteps[4];
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for (size_t iStep = 0; iStep < cSteps; iStep++)
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{
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pSteps[iStep].r = X.r * pC[iStep] + Y.r * pD[iStep];
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pSteps[iStep].g = X.g * pC[iStep] + Y.g * pD[iStep];
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pSteps[iStep].b = X.b * pC[iStep] + Y.b * pD[iStep];
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}
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// Calculate color direction
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Dir.r = Y.r - X.r;
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Dir.g = Y.g - X.g;
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Dir.b = Y.b - X.b;
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float fLen = (Dir.r * Dir.r + Dir.g * Dir.g + Dir.b * Dir.b);
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if (fLen < (1.0f / 4096.0f))
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break;
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float fScale = fSteps / fLen;
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Dir.r *= fScale;
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Dir.g *= fScale;
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Dir.b *= fScale;
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// Evaluate function, and derivatives
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float d2X, d2Y;
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HDRColorA dX, dY;
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d2X = d2Y = dX.r = dX.g = dX.b = dY.r = dY.g = dY.b = 0.0f;
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for (size_t iPoint = 0; iPoint < NUM_PIXELS_PER_BLOCK; iPoint++)
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{
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float fDot = (pPoints[iPoint].r - X.r) * Dir.r +
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(pPoints[iPoint].g - X.g) * Dir.g +
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(pPoints[iPoint].b - X.b) * Dir.b;
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uint32_t iStep;
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if (fDot <= 0.0f)
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iStep = 0;
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else if (fDot >= fSteps)
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iStep = cSteps - 1;
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else
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iStep = uint32_t(fDot + 0.5f);
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HDRColorA Diff;
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Diff.r = pSteps[iStep].r - pPoints[iPoint].r;
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Diff.g = pSteps[iStep].g - pPoints[iPoint].g;
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Diff.b = pSteps[iStep].b - pPoints[iPoint].b;
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#ifdef COLOR_WEIGHTS
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float fC = pC[iStep] * pPoints[iPoint].a * (1.0f / 8.0f);
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float fD = pD[iStep] * pPoints[iPoint].a * (1.0f / 8.0f);
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#else
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float fC = pC[iStep] * (1.0f / 8.0f);
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float fD = pD[iStep] * (1.0f / 8.0f);
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#endif // COLOR_WEIGHTS
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d2X += fC * pC[iStep];
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dX.r += fC * Diff.r;
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dX.g += fC * Diff.g;
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dX.b += fC * Diff.b;
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d2Y += fD * pD[iStep];
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dY.r += fD * Diff.r;
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dY.g += fD * Diff.g;
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dY.b += fD * Diff.b;
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}
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// Move endpoints
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if (d2X > 0.0f)
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{
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float f = -1.0f / d2X;
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X.r += dX.r * f;
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X.g += dX.g * f;
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X.b += dX.b * f;
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}
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if (d2Y > 0.0f)
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{
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float f = -1.0f / d2Y;
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Y.r += dY.r * f;
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Y.g += dY.g * f;
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Y.b += dY.b * f;
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}
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if ((dX.r * dX.r < fEpsilon) && (dX.g * dX.g < fEpsilon) && (dX.b * dX.b < fEpsilon) &&
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(dY.r * dY.r < fEpsilon) && (dY.g * dY.g < fEpsilon) && (dY.b * dY.b < fEpsilon))
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{
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break;
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}
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}
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pX->r = X.r; pX->g = X.g; pX->b = X.b;
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pY->r = Y.r; pY->g = Y.g; pY->b = Y.b;
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}
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//-------------------------------------------------------------------------------------
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inline void DecodeBC1(
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_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor,
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_In_ const D3DX_BC1 *pBC,
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bool isbc1)
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{
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assert(pColor && pBC);
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static_assert(sizeof(D3DX_BC1) == 8, "D3DX_BC1 should be 8 bytes");
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static XMVECTORF32 s_Scale = { { { 1.f / 31.f, 1.f / 63.f, 1.f / 31.f, 1.f } } };
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XMVECTOR clr0 = XMLoadU565(reinterpret_cast<const XMU565*>(&pBC->rgb[0]));
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XMVECTOR clr1 = XMLoadU565(reinterpret_cast<const XMU565*>(&pBC->rgb[1]));
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clr0 = XMVectorMultiply(clr0, s_Scale);
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clr1 = XMVectorMultiply(clr1, s_Scale);
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clr0 = XMVectorSwizzle<2, 1, 0, 3>(clr0);
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clr1 = XMVectorSwizzle<2, 1, 0, 3>(clr1);
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clr0 = XMVectorSelect(g_XMIdentityR3, clr0, g_XMSelect1110);
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clr1 = XMVectorSelect(g_XMIdentityR3, clr1, g_XMSelect1110);
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XMVECTOR clr2, clr3;
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if (isbc1 && (pBC->rgb[0] <= pBC->rgb[1]))
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{
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clr2 = XMVectorLerp(clr0, clr1, 0.5f);
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clr3 = XMVectorZero(); // Alpha of 0
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}
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else
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{
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clr2 = XMVectorLerp(clr0, clr1, 1.f / 3.f);
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clr3 = XMVectorLerp(clr0, clr1, 2.f / 3.f);
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}
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uint32_t dw = pBC->bitmap;
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for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i, dw >>= 2)
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{
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switch (dw & 3)
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{
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case 0: pColor[i] = clr0; break;
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case 1: pColor[i] = clr1; break;
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case 2: pColor[i] = clr2; break;
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case 3:
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default: pColor[i] = clr3; break;
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}
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}
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}
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//-------------------------------------------------------------------------------------
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void EncodeBC1(
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_Out_ D3DX_BC1 *pBC,
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_In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA *pColor,
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bool bColorKey,
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float threshold,
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DWORD flags)
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{
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assert(pBC && pColor);
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static_assert(sizeof(D3DX_BC1) == 8, "D3DX_BC1 should be 8 bytes");
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// Determine if we need to colorkey this block
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uint32_t uSteps;
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if (bColorKey)
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{
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size_t uColorKey = 0;
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for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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if (pColor[i].a < threshold)
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uColorKey++;
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}
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if (NUM_PIXELS_PER_BLOCK == uColorKey)
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{
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pBC->rgb[0] = 0x0000;
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pBC->rgb[1] = 0xffff;
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pBC->bitmap = 0xffffffff;
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return;
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}
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uSteps = (uColorKey > 0) ? 3 : 4;
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}
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else
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{
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uSteps = 4;
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}
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// Quantize block to R56B5, using Floyd Stienberg error diffusion. This
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// increases the chance that colors will map directly to the quantized
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// axis endpoints.
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HDRColorA Color[NUM_PIXELS_PER_BLOCK];
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HDRColorA Error[NUM_PIXELS_PER_BLOCK];
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if (flags & BC_FLAGS_DITHER_RGB)
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memset(Error, 0x00, NUM_PIXELS_PER_BLOCK * sizeof(HDRColorA));
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size_t i;
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for (i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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HDRColorA Clr;
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Clr.r = pColor[i].r;
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Clr.g = pColor[i].g;
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Clr.b = pColor[i].b;
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if (flags & BC_FLAGS_DITHER_RGB)
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{
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Clr.r += Error[i].r;
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Clr.g += Error[i].g;
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Clr.b += Error[i].b;
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}
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Color[i].r = (float) static_cast<int32_t>(Clr.r * 31.0f + 0.5f) * (1.0f / 31.0f);
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Color[i].g = (float) static_cast<int32_t>(Clr.g * 63.0f + 0.5f) * (1.0f / 63.0f);
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Color[i].b = (float) static_cast<int32_t>(Clr.b * 31.0f + 0.5f) * (1.0f / 31.0f);
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#ifdef COLOR_WEIGHTS
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Color[i].a = pColor[i].a;
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#else
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Color[i].a = 1.0f;
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#endif // COLOR_WEIGHTS
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if (flags & BC_FLAGS_DITHER_RGB)
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{
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HDRColorA Diff;
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Diff.r = Color[i].a * (Clr.r - Color[i].r);
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Diff.g = Color[i].a * (Clr.g - Color[i].g);
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Diff.b = Color[i].a * (Clr.b - Color[i].b);
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if (3 != (i & 3))
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{
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assert(i < 15);
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_Analysis_assume_(i < 15);
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Error[i + 1].r += Diff.r * (7.0f / 16.0f);
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Error[i + 1].g += Diff.g * (7.0f / 16.0f);
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Error[i + 1].b += Diff.b * (7.0f / 16.0f);
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}
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if (i < 12)
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{
|
|
if (i & 3)
|
|
{
|
|
Error[i + 3].r += Diff.r * (3.0f / 16.0f);
|
|
Error[i + 3].g += Diff.g * (3.0f / 16.0f);
|
|
Error[i + 3].b += Diff.b * (3.0f / 16.0f);
|
|
}
|
|
|
|
Error[i + 4].r += Diff.r * (5.0f / 16.0f);
|
|
Error[i + 4].g += Diff.g * (5.0f / 16.0f);
|
|
Error[i + 4].b += Diff.b * (5.0f / 16.0f);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
assert(i < 11);
|
|
_Analysis_assume_(i < 11);
|
|
Error[i + 5].r += Diff.r * (1.0f / 16.0f);
|
|
Error[i + 5].g += Diff.g * (1.0f / 16.0f);
|
|
Error[i + 5].b += Diff.b * (1.0f / 16.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(flags & BC_FLAGS_UNIFORM))
|
|
{
|
|
Color[i].r *= g_Luminance.r;
|
|
Color[i].g *= g_Luminance.g;
|
|
Color[i].b *= g_Luminance.b;
|
|
}
|
|
}
|
|
|
|
// Perform 6D root finding function to find two endpoints of color axis.
|
|
// Then quantize and sort the endpoints depending on mode.
|
|
HDRColorA ColorA, ColorB, ColorC, ColorD;
|
|
|
|
OptimizeRGB(&ColorA, &ColorB, Color, uSteps, flags);
|
|
|
|
if (flags & BC_FLAGS_UNIFORM)
|
|
{
|
|
ColorC = ColorA;
|
|
ColorD = ColorB;
|
|
}
|
|
else
|
|
{
|
|
ColorC.r = ColorA.r * g_LuminanceInv.r;
|
|
ColorC.g = ColorA.g * g_LuminanceInv.g;
|
|
ColorC.b = ColorA.b * g_LuminanceInv.b;
|
|
|
|
ColorD.r = ColorB.r * g_LuminanceInv.r;
|
|
ColorD.g = ColorB.g * g_LuminanceInv.g;
|
|
ColorD.b = ColorB.b * g_LuminanceInv.b;
|
|
}
|
|
|
|
uint16_t wColorA = Encode565(&ColorC);
|
|
uint16_t wColorB = Encode565(&ColorD);
|
|
|
|
if ((uSteps == 4) && (wColorA == wColorB))
|
|
{
|
|
pBC->rgb[0] = wColorA;
|
|
pBC->rgb[1] = wColorB;
|
|
pBC->bitmap = 0x00000000;
|
|
return;
|
|
}
|
|
|
|
Decode565(&ColorC, wColorA);
|
|
Decode565(&ColorD, wColorB);
|
|
|
|
if (flags & BC_FLAGS_UNIFORM)
|
|
{
|
|
ColorA = ColorC;
|
|
ColorB = ColorD;
|
|
}
|
|
else
|
|
{
|
|
ColorA.r = ColorC.r * g_Luminance.r;
|
|
ColorA.g = ColorC.g * g_Luminance.g;
|
|
ColorA.b = ColorC.b * g_Luminance.b;
|
|
|
|
ColorB.r = ColorD.r * g_Luminance.r;
|
|
ColorB.g = ColorD.g * g_Luminance.g;
|
|
ColorB.b = ColorD.b * g_Luminance.b;
|
|
}
|
|
|
|
// Calculate color steps
|
|
HDRColorA Step[4];
|
|
|
|
if ((3 == uSteps) == (wColorA <= wColorB))
|
|
{
|
|
pBC->rgb[0] = wColorA;
|
|
pBC->rgb[1] = wColorB;
|
|
|
|
Step[0] = ColorA;
|
|
Step[1] = ColorB;
|
|
}
|
|
else
|
|
{
|
|
pBC->rgb[0] = wColorB;
|
|
pBC->rgb[1] = wColorA;
|
|
|
|
Step[0] = ColorB;
|
|
Step[1] = ColorA;
|
|
}
|
|
|
|
static const size_t pSteps3[] = { 0, 2, 1 };
|
|
static const size_t pSteps4[] = { 0, 2, 3, 1 };
|
|
const size_t *pSteps;
|
|
|
|
if (3 == uSteps)
|
|
{
|
|
pSteps = pSteps3;
|
|
|
|
HDRColorALerp(&Step[2], &Step[0], &Step[1], 0.5f);
|
|
}
|
|
else
|
|
{
|
|
pSteps = pSteps4;
|
|
|
|
HDRColorALerp(&Step[2], &Step[0], &Step[1], 1.0f / 3.0f);
|
|
HDRColorALerp(&Step[3], &Step[0], &Step[1], 2.0f / 3.0f);
|
|
}
|
|
|
|
// Calculate color direction
|
|
HDRColorA Dir;
|
|
|
|
Dir.r = Step[1].r - Step[0].r;
|
|
Dir.g = Step[1].g - Step[0].g;
|
|
Dir.b = Step[1].b - Step[0].b;
|
|
|
|
float fSteps = (float)(uSteps - 1);
|
|
float fScale = (wColorA != wColorB) ? (fSteps / (Dir.r * Dir.r + Dir.g * Dir.g + Dir.b * Dir.b)) : 0.0f;
|
|
|
|
Dir.r *= fScale;
|
|
Dir.g *= fScale;
|
|
Dir.b *= fScale;
|
|
|
|
// Encode colors
|
|
uint32_t dw = 0;
|
|
if (flags & BC_FLAGS_DITHER_RGB)
|
|
memset(Error, 0x00, NUM_PIXELS_PER_BLOCK * sizeof(HDRColorA));
|
|
|
|
for (i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
if ((3 == uSteps) && (pColor[i].a < threshold))
|
|
{
|
|
dw = (3 << 30) | (dw >> 2);
|
|
}
|
|
else
|
|
{
|
|
HDRColorA Clr;
|
|
if (flags & BC_FLAGS_UNIFORM)
|
|
{
|
|
Clr.r = pColor[i].r;
|
|
Clr.g = pColor[i].g;
|
|
Clr.b = pColor[i].b;
|
|
}
|
|
else
|
|
{
|
|
Clr.r = pColor[i].r * g_Luminance.r;
|
|
Clr.g = pColor[i].g * g_Luminance.g;
|
|
Clr.b = pColor[i].b * g_Luminance.b;
|
|
}
|
|
|
|
if (flags & BC_FLAGS_DITHER_RGB)
|
|
{
|
|
Clr.r += Error[i].r;
|
|
Clr.g += Error[i].g;
|
|
Clr.b += Error[i].b;
|
|
}
|
|
|
|
float fDot = (Clr.r - Step[0].r) * Dir.r + (Clr.g - Step[0].g) * Dir.g + (Clr.b - Step[0].b) * Dir.b;
|
|
|
|
uint32_t iStep;
|
|
if (fDot <= 0.0f)
|
|
iStep = 0;
|
|
else if (fDot >= fSteps)
|
|
iStep = 1;
|
|
else
|
|
iStep = uint32_t(pSteps[uint32_t(fDot + 0.5f)]);
|
|
|
|
dw = (iStep << 30) | (dw >> 2);
|
|
|
|
if (flags & BC_FLAGS_DITHER_RGB)
|
|
{
|
|
HDRColorA Diff;
|
|
Diff.r = Color[i].a * (Clr.r - Step[iStep].r);
|
|
Diff.g = Color[i].a * (Clr.g - Step[iStep].g);
|
|
Diff.b = Color[i].a * (Clr.b - Step[iStep].b);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
Error[i + 1].r += Diff.r * (7.0f / 16.0f);
|
|
Error[i + 1].g += Diff.g * (7.0f / 16.0f);
|
|
Error[i + 1].b += Diff.b * (7.0f / 16.0f);
|
|
}
|
|
|
|
if (i < 12)
|
|
{
|
|
if (i & 3)
|
|
{
|
|
Error[i + 3].r += Diff.r * (3.0f / 16.0f);
|
|
Error[i + 3].g += Diff.g * (3.0f / 16.0f);
|
|
Error[i + 3].b += Diff.b * (3.0f / 16.0f);
|
|
}
|
|
|
|
Error[i + 4].r += Diff.r * (5.0f / 16.0f);
|
|
Error[i + 4].g += Diff.g * (5.0f / 16.0f);
|
|
Error[i + 4].b += Diff.b * (5.0f / 16.0f);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
Error[i + 5].r += Diff.r * (1.0f / 16.0f);
|
|
Error[i + 5].g += Diff.g * (1.0f / 16.0f);
|
|
Error[i + 5].b += Diff.b * (1.0f / 16.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pBC->bitmap = dw;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
#ifdef COLOR_WEIGHTS
|
|
void EncodeSolidBC1(_Out_ D3DX_BC1 *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA *pColor)
|
|
{
|
|
#ifdef COLOR_AVG_0WEIGHTS
|
|
// Compute avg color
|
|
HDRColorA Color;
|
|
Color.r = pColor[0].r;
|
|
Color.g = pColor[0].g;
|
|
Color.b = pColor[0].b;
|
|
|
|
for (size_t i = 1; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
Color.r += pColor[i].r;
|
|
Color.g += pColor[i].g;
|
|
Color.b += pColor[i].b;
|
|
}
|
|
|
|
Color.r *= 1.0f / 16.0f;
|
|
Color.g *= 1.0f / 16.0f;
|
|
Color.b *= 1.0f / 16.0f;
|
|
|
|
uint16_t wColor = Encode565(&Color);
|
|
#else
|
|
uint16_t wColor = 0x0000;
|
|
#endif // COLOR_AVG_0WEIGHTS
|
|
|
|
// Encode solid block
|
|
pBC->rgb[0] = wColor;
|
|
pBC->rgb[1] = wColor;
|
|
pBC->bitmap = 0x00000000;
|
|
}
|
|
#endif // COLOR_WEIGHTS
|
|
}
|
|
|
|
|
|
//=====================================================================================
|
|
// Entry points
|
|
//=====================================================================================
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// BC1 Compression
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXDecodeBC1(XMVECTOR *pColor, const uint8_t *pBC)
|
|
{
|
|
auto pBC1 = reinterpret_cast<const D3DX_BC1 *>(pBC);
|
|
DecodeBC1(pColor, pBC1, true);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXEncodeBC1(uint8_t *pBC, const XMVECTOR *pColor, float threshold, DWORD flags)
|
|
{
|
|
assert(pBC && pColor);
|
|
|
|
HDRColorA Color[NUM_PIXELS_PER_BLOCK];
|
|
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
{
|
|
float fError[NUM_PIXELS_PER_BLOCK] = {};
|
|
|
|
for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
HDRColorA clr;
|
|
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&clr), pColor[i]);
|
|
|
|
float fAlph = clr.a + fError[i];
|
|
|
|
Color[i].r = clr.r;
|
|
Color[i].g = clr.g;
|
|
Color[i].b = clr.b;
|
|
Color[i].a = (float) static_cast<int32_t>(clr.a + fError[i] + 0.5f);
|
|
|
|
float fDiff = fAlph - Color[i].a;
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
assert(i < 15);
|
|
_Analysis_assume_(i < 15);
|
|
fError[i + 1] += fDiff * (7.0f / 16.0f);
|
|
}
|
|
|
|
if (i < 12)
|
|
{
|
|
if (i & 3)
|
|
fError[i + 3] += fDiff * (3.0f / 16.0f);
|
|
|
|
fError[i + 4] += fDiff * (5.0f / 16.0f);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
assert(i < 11);
|
|
_Analysis_assume_(i < 11);
|
|
fError[i + 5] += fDiff * (1.0f / 16.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&Color[i]), pColor[i]);
|
|
}
|
|
}
|
|
|
|
auto pBC1 = reinterpret_cast<D3DX_BC1 *>(pBC);
|
|
EncodeBC1(pBC1, Color, true, threshold, flags);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// BC2 Compression
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXDecodeBC2(XMVECTOR *pColor, const uint8_t *pBC)
|
|
{
|
|
assert(pColor && pBC);
|
|
static_assert(sizeof(D3DX_BC2) == 16, "D3DX_BC2 should be 16 bytes");
|
|
|
|
auto pBC2 = reinterpret_cast<const D3DX_BC2 *>(pBC);
|
|
|
|
// RGB part
|
|
DecodeBC1(pColor, &pBC2->bc1, false);
|
|
|
|
// 4-bit alpha part
|
|
DWORD dw = pBC2->bitmap[0];
|
|
|
|
for (size_t i = 0; i < 8; ++i, dw >>= 4)
|
|
{
|
|
#pragma prefast(suppress:22103, "writing blocks in two halves confuses tool")
|
|
pColor[i] = XMVectorSetW(pColor[i], (float)(dw & 0xf) * (1.0f / 15.0f));
|
|
}
|
|
|
|
dw = pBC2->bitmap[1];
|
|
|
|
for (size_t i = 8; i < NUM_PIXELS_PER_BLOCK; ++i, dw >>= 4)
|
|
pColor[i] = XMVectorSetW(pColor[i], (float)(dw & 0xf) * (1.0f / 15.0f));
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXEncodeBC2(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags)
|
|
{
|
|
assert(pBC && pColor);
|
|
static_assert(sizeof(D3DX_BC2) == 16, "D3DX_BC2 should be 16 bytes");
|
|
|
|
HDRColorA Color[NUM_PIXELS_PER_BLOCK];
|
|
for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&Color[i]), pColor[i]);
|
|
}
|
|
|
|
auto pBC2 = reinterpret_cast<D3DX_BC2 *>(pBC);
|
|
|
|
// 4-bit alpha part. Dithered using Floyd Stienberg error diffusion.
|
|
pBC2->bitmap[0] = 0;
|
|
pBC2->bitmap[1] = 0;
|
|
|
|
float fError[NUM_PIXELS_PER_BLOCK] = {};
|
|
for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
|
|
float fAlph = Color[i].a;
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
fAlph += fError[i];
|
|
|
|
uint32_t u = (uint32_t) static_cast<int32_t>(fAlph * 15.0f + 0.5f);
|
|
|
|
pBC2->bitmap[i >> 3] >>= 4;
|
|
pBC2->bitmap[i >> 3] |= (u << 28);
|
|
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
{
|
|
float fDiff = fAlph - (float)u * (1.0f / 15.0f);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
assert(i < 15);
|
|
_Analysis_assume_(i < 15);
|
|
fError[i + 1] += fDiff * (7.0f / 16.0f);
|
|
}
|
|
|
|
if (i < 12)
|
|
{
|
|
if (i & 3)
|
|
fError[i + 3] += fDiff * (3.0f / 16.0f);
|
|
|
|
fError[i + 4] += fDiff * (5.0f / 16.0f);
|
|
|
|
if (3 != (i & 3))
|
|
{
|
|
assert(i < 11);
|
|
_Analysis_assume_(i < 11);
|
|
fError[i + 5] += fDiff * (1.0f / 16.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// RGB part
|
|
#ifdef COLOR_WEIGHTS
|
|
if (!pBC2->bitmap[0] && !pBC2->bitmap[1])
|
|
{
|
|
EncodeSolidBC1(pBC2->dxt1, Color);
|
|
return;
|
|
}
|
|
#endif // COLOR_WEIGHTS
|
|
|
|
EncodeBC1(&pBC2->bc1, Color, false, 0.f, flags);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// BC3 Compression
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXDecodeBC3(XMVECTOR *pColor, const uint8_t *pBC)
|
|
{
|
|
assert(pColor && pBC);
|
|
static_assert(sizeof(D3DX_BC3) == 16, "D3DX_BC3 should be 16 bytes");
|
|
|
|
auto pBC3 = reinterpret_cast<const D3DX_BC3 *>(pBC);
|
|
|
|
// RGB part
|
|
DecodeBC1(pColor, &pBC3->bc1, false);
|
|
|
|
// Adaptive 3-bit alpha part
|
|
float fAlpha[8];
|
|
|
|
fAlpha[0] = ((float)pBC3->alpha[0]) * (1.0f / 255.0f);
|
|
fAlpha[1] = ((float)pBC3->alpha[1]) * (1.0f / 255.0f);
|
|
|
|
if (pBC3->alpha[0] > pBC3->alpha[1])
|
|
{
|
|
for (size_t i = 1; i < 7; ++i)
|
|
fAlpha[i + 1] = (fAlpha[0] * (7 - i) + fAlpha[1] * i) * (1.0f / 7.0f);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 1; i < 5; ++i)
|
|
fAlpha[i + 1] = (fAlpha[0] * (5 - i) + fAlpha[1] * i) * (1.0f / 5.0f);
|
|
|
|
fAlpha[6] = 0.0f;
|
|
fAlpha[7] = 1.0f;
|
|
}
|
|
|
|
DWORD dw = pBC3->bitmap[0] | (pBC3->bitmap[1] << 8) | (pBC3->bitmap[2] << 16);
|
|
|
|
for (size_t i = 0; i < 8; ++i, dw >>= 3)
|
|
pColor[i] = XMVectorSetW(pColor[i], fAlpha[dw & 0x7]);
|
|
|
|
dw = pBC3->bitmap[3] | (pBC3->bitmap[4] << 8) | (pBC3->bitmap[5] << 16);
|
|
|
|
for (size_t i = 8; i < NUM_PIXELS_PER_BLOCK; ++i, dw >>= 3)
|
|
pColor[i] = XMVectorSetW(pColor[i], fAlpha[dw & 0x7]);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags)
|
|
{
|
|
assert(pBC && pColor);
|
|
static_assert(sizeof(D3DX_BC3) == 16, "D3DX_BC3 should be 16 bytes");
|
|
|
|
HDRColorA Color[NUM_PIXELS_PER_BLOCK];
|
|
for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
|
|
{
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&Color[i]), pColor[i]);
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}
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auto pBC3 = reinterpret_cast<D3DX_BC3 *>(pBC);
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// Quantize block to A8, using Floyd Stienberg error diffusion. This
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// increases the chance that colors will map directly to the quantized
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// axis endpoints.
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float fAlpha[NUM_PIXELS_PER_BLOCK] = {};
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float fError[NUM_PIXELS_PER_BLOCK] = {};
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|
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float fMinAlpha = Color[0].a;
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float fMaxAlpha = Color[0].a;
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for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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float fAlph = Color[i].a;
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if (flags & BC_FLAGS_DITHER_A)
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fAlph += fError[i];
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fAlpha[i] = static_cast<int32_t>(fAlph * 255.0f + 0.5f) * (1.0f / 255.0f);
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if (fAlpha[i] < fMinAlpha)
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fMinAlpha = fAlpha[i];
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else if (fAlpha[i] > fMaxAlpha)
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fMaxAlpha = fAlpha[i];
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if (flags & BC_FLAGS_DITHER_A)
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{
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float fDiff = fAlph - fAlpha[i];
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|
|
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if (3 != (i & 3))
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{
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assert(i < 15);
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_Analysis_assume_(i < 15);
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fError[i + 1] += fDiff * (7.0f / 16.0f);
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}
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|
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if (i < 12)
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{
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if (i & 3)
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fError[i + 3] += fDiff * (3.0f / 16.0f);
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|
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fError[i + 4] += fDiff * (5.0f / 16.0f);
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|
|
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if (3 != (i & 3))
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|
{
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assert(i < 11);
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_Analysis_assume_(i < 11);
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fError[i + 5] += fDiff * (1.0f / 16.0f);
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}
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}
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|
}
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|
}
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|
|
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#ifdef COLOR_WEIGHTS
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if (0.0f == fMaxAlpha)
|
|
{
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EncodeSolidBC1(&pBC3->dxt1, Color);
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pBC3->alpha[0] = 0x00;
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|
pBC3->alpha[1] = 0x00;
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memset(pBC3->bitmap, 0x00, 6);
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}
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#endif
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|
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// RGB part
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EncodeBC1(&pBC3->bc1, Color, false, 0.f, flags);
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|
|
|
// Alpha part
|
|
if (1.0f == fMinAlpha)
|
|
{
|
|
pBC3->alpha[0] = 0xff;
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|
pBC3->alpha[1] = 0xff;
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|
memset(pBC3->bitmap, 0x00, 6);
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|
return;
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|
}
|
|
|
|
// Optimize and Quantize Min and Max values
|
|
uint32_t uSteps = ((0.0f == fMinAlpha) || (1.0f == fMaxAlpha)) ? 6 : 8;
|
|
|
|
float fAlphaA, fAlphaB;
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OptimizeAlpha<false>(&fAlphaA, &fAlphaB, fAlpha, uSteps);
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|
|
|
uint8_t bAlphaA = (uint8_t) static_cast<int32_t>(fAlphaA * 255.0f + 0.5f);
|
|
uint8_t bAlphaB = (uint8_t) static_cast<int32_t>(fAlphaB * 255.0f + 0.5f);
|
|
|
|
fAlphaA = (float)bAlphaA * (1.0f / 255.0f);
|
|
fAlphaB = (float)bAlphaB * (1.0f / 255.0f);
|
|
|
|
// Setup block
|
|
if ((8 == uSteps) && (bAlphaA == bAlphaB))
|
|
{
|
|
pBC3->alpha[0] = bAlphaA;
|
|
pBC3->alpha[1] = bAlphaB;
|
|
memset(pBC3->bitmap, 0x00, 6);
|
|
return;
|
|
}
|
|
|
|
static const size_t pSteps6[] = { 0, 2, 3, 4, 5, 1 };
|
|
static const size_t pSteps8[] = { 0, 2, 3, 4, 5, 6, 7, 1 };
|
|
|
|
const size_t *pSteps;
|
|
float fStep[8] = {};
|
|
|
|
if (6 == uSteps)
|
|
{
|
|
pBC3->alpha[0] = bAlphaA;
|
|
pBC3->alpha[1] = bAlphaB;
|
|
|
|
fStep[0] = fAlphaA;
|
|
fStep[1] = fAlphaB;
|
|
|
|
for (size_t i = 1; i < 5; ++i)
|
|
fStep[i + 1] = (fStep[0] * (5 - i) + fStep[1] * i) * (1.0f / 5.0f);
|
|
|
|
fStep[6] = 0.0f;
|
|
fStep[7] = 1.0f;
|
|
|
|
pSteps = pSteps6;
|
|
}
|
|
else
|
|
{
|
|
pBC3->alpha[0] = bAlphaB;
|
|
pBC3->alpha[1] = bAlphaA;
|
|
|
|
fStep[0] = fAlphaB;
|
|
fStep[1] = fAlphaA;
|
|
|
|
for (size_t i = 1; i < 7; ++i)
|
|
fStep[i + 1] = (fStep[0] * (7 - i) + fStep[1] * i) * (1.0f / 7.0f);
|
|
|
|
pSteps = pSteps8;
|
|
}
|
|
|
|
// Encode alpha bitmap
|
|
float fSteps = (float)(uSteps - 1);
|
|
float fScale = (fStep[0] != fStep[1]) ? (fSteps / (fStep[1] - fStep[0])) : 0.0f;
|
|
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
memset(fError, 0x00, NUM_PIXELS_PER_BLOCK * sizeof(float));
|
|
|
|
for (size_t iSet = 0; iSet < 2; iSet++)
|
|
{
|
|
uint32_t dw = 0;
|
|
|
|
size_t iMin = iSet * 8;
|
|
size_t iLim = iMin + 8;
|
|
|
|
for (size_t i = iMin; i < iLim; ++i)
|
|
{
|
|
float fAlph = Color[i].a;
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
fAlph += fError[i];
|
|
float fDot = (fAlph - fStep[0]) * fScale;
|
|
|
|
uint32_t iStep;
|
|
if (fDot <= 0.0f)
|
|
iStep = ((6 == uSteps) && (fAlph <= fStep[0] * 0.5f)) ? 6 : 0;
|
|
else if (fDot >= fSteps)
|
|
iStep = ((6 == uSteps) && (fAlph >= (fStep[1] + 1.0f) * 0.5f)) ? 7 : 1;
|
|
else
|
|
iStep = uint32_t(pSteps[uint32_t(fDot + 0.5f)]);
|
|
|
|
dw = (iStep << 21) | (dw >> 3);
|
|
|
|
if (flags & BC_FLAGS_DITHER_A)
|
|
{
|
|
float fDiff = (fAlph - fStep[iStep]);
|
|
|
|
if (3 != (i & 3))
|
|
fError[i + 1] += fDiff * (7.0f / 16.0f);
|
|
|
|
if (i < 12)
|
|
{
|
|
if (i & 3)
|
|
fError[i + 3] += fDiff * (3.0f / 16.0f);
|
|
|
|
fError[i + 4] += fDiff * (5.0f / 16.0f);
|
|
|
|
if (3 != (i & 3))
|
|
fError[i + 5] += fDiff * (1.0f / 16.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
pBC3->bitmap[0 + iSet * 3] = ((uint8_t *)&dw)[0];
|
|
pBC3->bitmap[1 + iSet * 3] = ((uint8_t *)&dw)[1];
|
|
pBC3->bitmap[2 + iSet * 3] = ((uint8_t *)&dw)[2];
|
|
}
|
|
}
|