crossxtex/DirectXTex/DirectXTexD3D11.cpp
2016-09-08 19:09:46 -07:00

936 lines
30 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXTexD3D11.cpp
//
// DirectX Texture Library - Direct3D 11 helpers
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#include "directxtexp.h"
#if !defined(_XBOX_ONE) || !defined(_TITLE)
#include <d3d10.h>
#endif
#ifndef IID_GRAPHICS_PPV_ARGS
#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
#endif
using namespace DirectX;
using Microsoft::WRL::ComPtr;
namespace
{
HRESULT Capture(
_In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
const TexMetadata& metadata,
const ScratchImage& result)
{
if (!pContext || !pSource || !result.GetPixels())
return E_POINTER;
#if defined(_XBOX_ONE) && defined(_TITLE)
ComPtr<ID3D11Device> d3dDevice;
pContext->GetDevice(d3dDevice.GetAddressOf());
if (d3dDevice->GetCreationFlags() & D3D11_CREATE_DEVICE_IMMEDIATE_CONTEXT_FAST_SEMANTICS)
{
ComPtr<ID3D11DeviceX> d3dDeviceX;
HRESULT hr = d3dDevice.As(&d3dDeviceX);
if (FAILED(hr))
return hr;
ComPtr<ID3D11DeviceContextX> d3dContextX;
hr = pContext->QueryInterface(IID_GRAPHICS_PPV_ARGS(d3dContextX.GetAddressOf()));
if (FAILED(hr))
return hr;
UINT64 copyFence = d3dContextX->InsertFence(0);
while (d3dDeviceX->IsFencePending(copyFence))
{
SwitchToThread();
}
}
#endif
if (metadata.IsVolumemap())
{
//--- Volume texture ----------------------------------------------------------
assert(metadata.arraySize == 1);
size_t height = metadata.height;
size_t depth = metadata.depth;
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
UINT dindex = D3D11CalcSubresource(static_cast<UINT>(level), 0, static_cast<UINT>(metadata.mipLevels));
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = pContext->Map(pSource, dindex, D3D11_MAP_READ, 0, &mapped);
if (FAILED(hr))
return hr;
auto pslice = reinterpret_cast<const uint8_t*>(mapped.pData);
if (!pslice)
{
pContext->Unmap(pSource, dindex);
return E_POINTER;
}
size_t lines = ComputeScanlines(metadata.format, height);
if (!lines)
{
pContext->Unmap(pSource, dindex);
return E_UNEXPECTED;
}
for (size_t slice = 0; slice < depth; ++slice)
{
const Image* img = result.GetImage(level, 0, slice);
if (!img)
{
pContext->Unmap(pSource, dindex);
return E_FAIL;
}
if (!img->pixels)
{
pContext->Unmap(pSource, dindex);
return E_POINTER;
}
const uint8_t* sptr = pslice;
uint8_t* dptr = img->pixels;
for (size_t h = 0; h < lines; ++h)
{
size_t msize = std::min<size_t>(img->rowPitch, mapped.RowPitch);
memcpy_s(dptr, img->rowPitch, sptr, msize);
sptr += mapped.RowPitch;
dptr += img->rowPitch;
}
pslice += mapped.DepthPitch;
}
pContext->Unmap(pSource, dindex);
if (height > 1)
height >>= 1;
if (depth > 1)
depth >>= 1;
}
}
else
{
//--- 1D or 2D texture --------------------------------------------------------
assert(metadata.depth == 1);
for (size_t item = 0; item < metadata.arraySize; ++item)
{
size_t height = metadata.height;
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
UINT dindex = D3D11CalcSubresource(static_cast<UINT>(level), static_cast<UINT>(item), static_cast<UINT>(metadata.mipLevels));
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = pContext->Map(pSource, dindex, D3D11_MAP_READ, 0, &mapped);
if (FAILED(hr))
return hr;
const Image* img = result.GetImage(level, item, 0);
if (!img)
{
pContext->Unmap(pSource, dindex);
return E_FAIL;
}
if (!img->pixels)
{
pContext->Unmap(pSource, dindex);
return E_POINTER;
}
size_t lines = ComputeScanlines(metadata.format, height);
if (!lines)
{
pContext->Unmap(pSource, dindex);
return E_UNEXPECTED;
}
auto sptr = reinterpret_cast<const uint8_t*>(mapped.pData);
uint8_t* dptr = img->pixels;
for (size_t h = 0; h < lines; ++h)
{
size_t msize = std::min<size_t>(img->rowPitch, mapped.RowPitch);
memcpy_s(dptr, img->rowPitch, sptr, msize);
sptr += mapped.RowPitch;
dptr += img->rowPitch;
}
pContext->Unmap(pSource, dindex);
if (height > 1)
height >>= 1;
}
}
}
return S_OK;
}
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Determine if given texture metadata is supported on the given device
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
bool DirectX::IsSupportedTexture(
ID3D11Device* pDevice,
const TexMetadata& metadata)
{
if (!pDevice)
return false;
D3D_FEATURE_LEVEL fl = pDevice->GetFeatureLevel();
// Validate format
DXGI_FORMAT fmt = metadata.format;
if (!IsValid(fmt))
return false;
switch (fmt)
{
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
if (fl < D3D_FEATURE_LEVEL_10_0)
return false;
break;
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
if (fl < D3D_FEATURE_LEVEL_11_0)
return false;
break;
}
// Validate miplevel count
if (metadata.mipLevels > D3D11_REQ_MIP_LEVELS)
return false;
// Validate array size, dimension, and width/height
size_t arraySize = metadata.arraySize;
size_t iWidth = metadata.width;
size_t iHeight = metadata.height;
size_t iDepth = metadata.depth;
// Most cases are known apriori based on feature level, but we use this for robustness to handle the few optional cases
UINT formatSupport = 0;
HRESULT hr = pDevice->CheckFormatSupport(fmt, &formatSupport);
if (FAILED(hr))
{
formatSupport = 0;
}
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE1D))
return false;
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURE1D_U_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_11_0)
{
if ((arraySize > D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURE1D_U_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_10_0)
{
if ((arraySize > 1) || (iWidth > D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION))
return false;
if ((fl < D3D_FEATURE_LEVEL_9_3) && (iWidth > D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION))
return false;
}
}
break;
case TEX_DIMENSION_TEXTURE2D:
if (metadata.IsCubemap())
{
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE))
return false;
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURECUBE_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_11_0)
{
if ((arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURECUBE_DIMENSION))
return false;
if ((fl < D3D_FEATURE_LEVEL_10_1) && (arraySize != 6))
return false;
if (fl < D3D_FEATURE_LEVEL_10_0)
{
if ((iWidth > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION))
return false;
if ((fl < D3D_FEATURE_LEVEL_9_3)
&& ((iWidth > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)))
return false;
}
}
}
else // Not a cube map
{
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D))
return false;
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_11_0)
{
if ((arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_10_0)
{
if ((arraySize > 1)
|| (iWidth > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION))
return false;
if ((fl < D3D_FEATURE_LEVEL_9_3)
&& ((iWidth > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)))
return false;
}
}
}
break;
case TEX_DIMENSION_TEXTURE3D:
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D))
return false;
if ((arraySize > 1)
|| (iWidth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_11_0)
{
if ((iWidth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
return false;
if (fl < D3D_FEATURE_LEVEL_10_0)
{
if ((iWidth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
return false;
}
}
break;
default:
// Not a supported dimension
return false;
}
return true;
}
//-------------------------------------------------------------------------------------
// Create a texture resource
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateTexture(
ID3D11Device* pDevice,
const Image* srcImages,
size_t nimages,
const TexMetadata& metadata,
ID3D11Resource** ppResource)
{
return CreateTextureEx(
pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
ppResource);
}
_Use_decl_annotations_
HRESULT DirectX::CreateTextureEx(
ID3D11Device* pDevice,
const Image* srcImages,
size_t nimages,
const TexMetadata& metadata,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** ppResource)
{
if (!pDevice || !srcImages || !nimages || !ppResource)
return E_INVALIDARG;
*ppResource = nullptr;
if (!metadata.mipLevels || !metadata.arraySize)
return E_INVALIDARG;
if ((metadata.width > UINT32_MAX) || (metadata.height > UINT32_MAX)
|| (metadata.mipLevels > UINT32_MAX) || (metadata.arraySize > UINT32_MAX))
return E_INVALIDARG;
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[metadata.mipLevels * metadata.arraySize]);
if (!initData)
return E_OUTOFMEMORY;
// Fill out subresource array
if (metadata.IsVolumemap())
{
//--- Volume case -------------------------------------------------------------
if (!metadata.depth)
return E_INVALIDARG;
if (metadata.depth > UINT32_MAX)
return E_INVALIDARG;
if (metadata.arraySize > 1)
// Direct3D 11 doesn't support arrays of 3D textures
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
size_t depth = metadata.depth;
size_t idx = 0;
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
size_t index = metadata.ComputeIndex(level, 0, 0);
if (index >= nimages)
return E_FAIL;
const Image& img = srcImages[index];
if (img.format != metadata.format)
return E_FAIL;
if (!img.pixels)
return E_POINTER;
// Verify pixels in image 1 .. (depth-1) are exactly image->slicePitch apart
// For 3D textures, this relies on all slices of the same miplevel being continous in memory
// (this is how ScratchImage lays them out), which is why we just give the 0th slice to Direct3D 11
const uint8_t* pSlice = img.pixels + img.slicePitch;
for (size_t slice = 1; slice < depth; ++slice)
{
size_t tindex = metadata.ComputeIndex(level, 0, slice);
if (tindex >= nimages)
return E_FAIL;
const Image& timg = srcImages[tindex];
if (!timg.pixels)
return E_POINTER;
if (timg.pixels != pSlice
|| timg.format != metadata.format
|| timg.rowPitch != img.rowPitch
|| timg.slicePitch != img.slicePitch)
return E_FAIL;
pSlice = timg.pixels + img.slicePitch;
}
assert(idx < (metadata.mipLevels * metadata.arraySize));
initData[idx].pSysMem = img.pixels;
initData[idx].SysMemPitch = static_cast<DWORD>(img.rowPitch);
initData[idx].SysMemSlicePitch = static_cast<DWORD>(img.slicePitch);
++idx;
if (depth > 1)
depth >>= 1;
}
}
else
{
//--- 1D or 2D texture case ---------------------------------------------------
size_t idx = 0;
for (size_t item = 0; item < metadata.arraySize; ++item)
{
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
size_t index = metadata.ComputeIndex(level, item, 0);
if (index >= nimages)
return E_FAIL;
const Image& img = srcImages[index];
if (img.format != metadata.format)
return E_FAIL;
if (!img.pixels)
return E_POINTER;
assert(idx < (metadata.mipLevels * metadata.arraySize));
initData[idx].pSysMem = img.pixels;
initData[idx].SysMemPitch = static_cast<DWORD>(img.rowPitch);
initData[idx].SysMemSlicePitch = static_cast<DWORD>(img.slicePitch);
++idx;
}
}
}
// Create texture using static initialization data
HRESULT hr = E_FAIL;
DXGI_FORMAT tformat = (forceSRGB) ? MakeSRGB(metadata.format) : metadata.format;
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc;
desc.Width = static_cast<UINT>(metadata.width);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture1D(&desc, initData.get(), reinterpret_cast<ID3D11Texture1D**>(ppResource));
}
break;
case TEX_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc;
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = tformat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
if (metadata.IsCubemap())
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
else
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture2D(&desc, initData.get(), reinterpret_cast<ID3D11Texture2D**>(ppResource));
}
break;
case TEX_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc;
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.Depth = static_cast<UINT>(metadata.depth);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture3D(&desc, initData.get(), reinterpret_cast<ID3D11Texture3D**>(ppResource));
}
break;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Create a shader resource view and associated texture
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateShaderResourceView(
ID3D11Device* pDevice,
const Image* srcImages,
size_t nimages,
const TexMetadata& metadata,
ID3D11ShaderResourceView** ppSRV)
{
return CreateShaderResourceViewEx(
pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
ppSRV);
}
_Use_decl_annotations_
HRESULT DirectX::CreateShaderResourceViewEx(
ID3D11Device* pDevice,
const Image* srcImages,
size_t nimages,
const TexMetadata& metadata,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11ShaderResourceView** ppSRV)
{
if (!ppSRV)
return E_INVALIDARG;
*ppSRV = nullptr;
ComPtr<ID3D11Resource> resource;
HRESULT hr = CreateTextureEx(pDevice, srcImages, nimages, metadata,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
resource.GetAddressOf());
if (FAILED(hr))
return hr;
assert(resource);
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
if (forceSRGB)
SRVDesc.Format = MakeSRGB(metadata.format);
else
SRVDesc.Format = metadata.format;
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (metadata.arraySize > 1)
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
break;
case TEX_DIMENSION_TEXTURE2D:
if (metadata.IsCubemap())
{
if (metadata.arraySize > 6)
{
assert((metadata.arraySize % 6) == 0);
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(metadata.arraySize / 6);
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
}
else if (metadata.arraySize > 1)
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
break;
case TEX_DIMENSION_TEXTURE3D:
assert(metadata.arraySize == 1);
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = static_cast<UINT>(metadata.mipLevels);
break;
default:
return E_FAIL;
}
hr = pDevice->CreateShaderResourceView(resource.Get(), &SRVDesc, ppSRV);
if (FAILED(hr))
return hr;
assert(*ppSRV);
return S_OK;
}
//-------------------------------------------------------------------------------------
// Save a texture resource to a DDS file in memory/on disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CaptureTexture(
ID3D11Device* pDevice,
ID3D11DeviceContext* pContext,
ID3D11Resource* pSource,
ScratchImage& result)
{
if (!pDevice || !pContext || !pSource)
return E_INVALIDARG;
D3D11_RESOURCE_DIMENSION resType = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pSource->GetType(&resType);
HRESULT hr;
switch (resType)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
ComPtr<ID3D11Texture1D> pTexture;
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
if (FAILED(hr))
break;
assert(pTexture);
D3D11_TEXTURE1D_DESC desc;
pTexture->GetDesc(&desc);
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
ComPtr<ID3D11Texture1D> pStaging;
hr = pDevice->CreateTexture1D(&desc, 0, pStaging.GetAddressOf());
if (FAILED(hr))
break;
assert(pStaging);
pContext->CopyResource(pStaging.Get(), pSource);
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = mdata.depth = 1;
mdata.arraySize = desc.ArraySize;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE1D;
hr = result.Initialize(mdata);
if (FAILED(hr))
break;
hr = Capture(pContext, pStaging.Get(), mdata, result);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
ComPtr<ID3D11Texture2D> pTexture;
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
if (FAILED(hr))
break;
assert(pTexture);
D3D11_TEXTURE2D_DESC desc;
pTexture->GetDesc(&desc);
ComPtr<ID3D11Texture2D> pStaging;
if (desc.SampleDesc.Count > 1)
{
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
ComPtr<ID3D11Texture2D> pTemp;
hr = pDevice->CreateTexture2D(&desc, 0, pTemp.GetAddressOf());
if (FAILED(hr))
break;
assert(pTemp);
DXGI_FORMAT fmt = desc.Format;
if (IsTypeless(fmt))
{
// Assume a UNORM if it exists otherwise use FLOAT
fmt = MakeTypelessUNORM(fmt);
fmt = MakeTypelessFLOAT(fmt);
}
UINT support = 0;
hr = pDevice->CheckFormatSupport(fmt, &support);
if (FAILED(hr))
break;
if (!(support & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE))
{
hr = E_FAIL;
break;
}
for (UINT item = 0; item < desc.ArraySize; ++item)
{
for (UINT level = 0; level < desc.MipLevels; ++level)
{
UINT index = D3D11CalcSubresource(level, item, desc.MipLevels);
pContext->ResolveSubresource(pTemp.Get(), index, pSource, index, fmt);
}
}
desc.BindFlags = 0;
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
hr = pDevice->CreateTexture2D(&desc, 0, pStaging.GetAddressOf());
if (FAILED(hr))
break;
assert(pStaging);
pContext->CopyResource(pStaging.Get(), pTemp.Get());
}
else
{
desc.BindFlags = 0;
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
hr = pDevice->CreateTexture2D(&desc, 0, &pStaging);
if (FAILED(hr))
break;
assert(pStaging);
pContext->CopyResource(pStaging.Get(), pSource);
}
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = desc.Height;
mdata.depth = 1;
mdata.arraySize = desc.ArraySize;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = (desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) ? TEX_MISC_TEXTURECUBE : 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE2D;
hr = result.Initialize(mdata);
if (FAILED(hr))
break;
hr = Capture(pContext, pStaging.Get(), mdata, result);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
ComPtr<ID3D11Texture3D> pTexture;
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
if (FAILED(hr))
break;
assert(pTexture);
D3D11_TEXTURE3D_DESC desc;
pTexture->GetDesc(&desc);
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
ComPtr<ID3D11Texture3D> pStaging;
hr = pDevice->CreateTexture3D(&desc, 0, pStaging.GetAddressOf());
if (FAILED(hr))
break;
assert(pStaging);
pContext->CopyResource(pStaging.Get(), pSource);
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = desc.Height;
mdata.depth = desc.Depth;
mdata.arraySize = 1;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE3D;
hr = result.Initialize(mdata);
if (FAILED(hr))
break;
hr = Capture(pContext, pStaging.Get(), mdata, result);
}
break;
default:
hr = E_FAIL;
break;
}
if (FAILED(hr))
{
result.Release();
return hr;
}
return S_OK;
}