.. |
BC4BC5.cpp
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DirectXTex: Code review feedback
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2013-04-10 11:22:22 -07:00 |
BC6HBC7.cpp
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DirectXTex: Code review feedback
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2013-04-10 11:22:22 -07:00 |
BC.cpp
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DirectXTex: Code review feedback
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2013-04-10 11:22:22 -07:00 |
BC.h
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DirectXTex: Code review feedback
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2013-04-10 11:22:22 -07:00 |
DDS.h
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Update DDS alpha mode metadata
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2013-04-11 15:23:54 -07:00 |
DirectXTex_Desktop_2010_SDK80.sln
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DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
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2012-12-07 17:30:49 -08:00 |
DirectXTex_Desktop_2010_SDK80.vcxproj
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Desktop_2010_SDK80.vcxproj.filters
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Desktop_2010.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Desktop_2010.vcxproj
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Desktop_2010.vcxproj.filters
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Desktop_2012.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Desktop_2012.vcxproj
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Desktop_2012.vcxproj.filters
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Windows8.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Windows8.vcxproj
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex_Windows8.vcxproj.filters
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex.h
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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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2013-06-06 14:02:17 -07:00 |
DirectXTex.inl
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DirectXTex: partial typeless support for _LoadScanline
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2013-04-29 17:43:13 -07:00 |
DirectXTexCompress.cpp
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DirectXTex: Code review feedback
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2013-04-10 11:22:22 -07:00 |
DirectXTexConvert.cpp
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DirectXTex: sRGB correct filtering for mipmap generation
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2013-06-06 17:58:23 -07:00 |
DirectXTexD3D11.cpp
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Code review feedback
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2013-03-28 00:14:06 -07:00 |
DirectXTexDDS.cpp
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Update DDS alpha mode metadata
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2013-04-11 15:23:54 -07:00 |
DirectXTexFlipRotate.cpp
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DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
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2012-12-07 17:30:49 -08:00 |
DirectXTexImage.cpp
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DirectXTex updated to read & write new miscFlags2 alpha mode metadata for DDS files
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2013-03-22 17:52:43 -07:00 |
DirectXTexMipmaps.cpp
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DirectXTex: sRGB correct filtering for mipmap generation
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2013-06-06 17:58:23 -07:00 |
DirectXTexMisc.cpp
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DirectXTex: Resolve SRGB handling problems with conversions
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2013-04-16 17:51:36 -07:00 |
DirectXTexNormalMaps.cpp
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DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
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2012-12-07 17:30:49 -08:00 |
DirectXTexP.h
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DirectXTex: sRGB correct filtering for mipmap generation
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2013-06-06 17:58:23 -07:00 |
DirectXTexPMAlpha.cpp
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DirectXTex updated to read & write new miscFlags2 alpha mode metadata for DDS files
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2013-03-22 17:52:43 -07:00 |
DirectXTexResize.cpp
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DirectXTex: Special-case optimization when doing RGBA 32bpp resize or 2D mipmap generation
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2013-04-30 15:25:26 -07:00 |
DirectXTexTGA.cpp
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DirectXTex: Resolve SRGB handling problems with conversions
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2013-04-16 17:51:36 -07:00 |
DirectXTexUtil.cpp
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DirectXTex: Added BitsPerColor DXGI utility function
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2013-06-03 14:41:16 -07:00 |
DirectXTexWIC.cpp
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Added error check to SaveWIC functions if requested optional targetFormat is not supported by the WIC codec
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2013-06-01 10:55:18 -07:00 |
Filters.h
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DirectXTex: code review feedback
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2013-06-06 16:22:07 -07:00 |
scoped.h
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April 20, 2012 source
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2012-05-01 13:00:24 -07:00 |