crossxtex/DirectXTex
2017-01-30 22:29:45 -08:00
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Shaders Fix BC6H GPU shaders on WARP device 2016-08-30 17:12:06 -07:00
BC4BC5.cpp Minor code review feedback 2017-01-05 13:48:23 -08:00
BC6HBC7.cpp permissive- code cleanup 2017-01-10 14:51:52 -08:00
BC.cpp Added TEX_THRESHOLD_DEFAULT constant 2016-09-14 10:56:38 -07:00
BC.h Minor code review feedback 2017-01-05 13:48:23 -08:00
BCDirectCompute.cpp BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
BCDirectCompute.h BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
d3dx12.h DirectX 12 API support 2017-01-26 10:23:36 -08:00
DDS.h DDS support for L8A8 with bitcount 8 instead of 16 2016-12-08 11:05:31 -08:00
DirectXTex_Desktop_2013.vcxproj Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2013.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2015_Win10.vcxproj DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Desktop_2015_Win10.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Desktop_2015.vcxproj Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2015.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2017.vcxproj Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
DirectXTex_Desktop_2017.vcxproj.filters Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
DirectXTex_Windows10.vcxproj DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Windows10.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Windows81.vcxproj Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Windows81.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_WindowsPhone81.vcxproj Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_WindowsPhone81.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_XboxOneXDK_2015.vcxproj DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_XboxOneXDK_2015.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex.h DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
DirectXTex.inl General code cleanuP 2016-09-08 19:09:46 -07:00
DirectXTexCompress.cpp Code review feedback 2016-10-27 17:45:47 -07:00
DirectXTexCompressGPU.cpp BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
DirectXTexConvert.cpp Code review feedback 2016-10-27 17:45:47 -07:00
DirectXTexD3D11.cpp Add check of mips support for IsSupportedTexture 2017-01-20 14:58:08 -08:00
DirectXTexD3D12.cpp DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
DirectXTexDDS.cpp Code review feedback 2017-01-06 17:16:43 -08:00
DirectXTexFlipRotate.cpp Code review feedback 2016-09-12 12:01:48 -07:00
DirectXTexHDR.cpp Code review feedback 2016-10-27 17:45:47 -07:00
DirectXTexImage.cpp Code review feedback 2016-10-27 17:45:47 -07:00
DirectXTexMipmaps.cpp Support premultiply reverse and -alpha switch 2016-09-14 00:03:22 -07:00
DirectXTexMisc.cpp Code review feedback 2017-01-06 17:16:43 -08:00
DirectXTexNormalMaps.cpp General code cleanuP 2016-09-08 19:09:46 -07:00
DirectXTexP.h DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTexPMAlpha.cpp Code review feedback 2016-09-14 00:21:44 -07:00
DirectXTexResize.cpp Support premultiply reverse and -alpha switch 2016-09-14 00:03:22 -07:00
DirectXTexTGA.cpp Code review feedback 2016-09-12 12:01:48 -07:00
DirectXTexUtil.cpp DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
DirectXTexWIC.cpp 40bppCMYKAlpha should be read as R8G8B8A8 2017-01-12 11:11:34 -08:00
Filters.h BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
scoped.h clean up image files on failed write 2016-09-10 00:09:42 -07:00