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Shaders
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Fix BC6H GPU shaders on WARP device
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2016-08-30 17:12:06 -07:00 |
BC4BC5.cpp
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Minor code review feedback
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2017-01-05 13:48:23 -08:00 |
BC6HBC7.cpp
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permissive- code cleanup
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2017-01-10 14:51:52 -08:00 |
BC.cpp
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Added TEX_THRESHOLD_DEFAULT constant
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2016-09-14 10:56:38 -07:00 |
BC.h
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Minor code review feedback
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2017-01-05 13:48:23 -08:00 |
BCDirectCompute.cpp
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
BCDirectCompute.h
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
d3dx12.h
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DDS.h
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DDS support for L8A8 with bitcount 8 instead of 16
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2016-12-08 11:05:31 -08:00 |
DirectXTex_Desktop_2013.vcxproj
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2013.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_Desktop_2015.vcxproj
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2017.vcxproj
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Added VS 2017 RC projects
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2016-11-17 12:20:35 -08:00 |
DirectXTex_Desktop_2017.vcxproj.filters
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Added VS 2017 RC projects
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2016-11-17 12:20:35 -08:00 |
DirectXTex_Windows10.vcxproj
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_Windows10.vcxproj.filters
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_Windows81.vcxproj
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Windows81.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex.h
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DirectX 12 planar resource handling
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2017-01-30 22:29:45 -08:00 |
DirectXTex.inl
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
DirectXTexCompress.cpp
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Code review feedback
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2016-10-27 17:45:47 -07:00 |
DirectXTexCompressGPU.cpp
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
DirectXTexConvert.cpp
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Code review feedback
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2016-10-27 17:45:47 -07:00 |
DirectXTexD3D11.cpp
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Add check of mips support for IsSupportedTexture
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2017-01-20 14:58:08 -08:00 |
DirectXTexD3D12.cpp
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DirectX 12 planar resource handling
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2017-01-30 22:29:45 -08:00 |
DirectXTexDDS.cpp
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Code review feedback
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2017-01-06 17:16:43 -08:00 |
DirectXTexFlipRotate.cpp
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Code review feedback
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2016-09-12 12:01:48 -07:00 |
DirectXTexHDR.cpp
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Code review feedback
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2016-10-27 17:45:47 -07:00 |
DirectXTexImage.cpp
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Code review feedback
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2016-10-27 17:45:47 -07:00 |
DirectXTexMipmaps.cpp
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Support premultiply reverse and -alpha switch
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2016-09-14 00:03:22 -07:00 |
DirectXTexMisc.cpp
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Code review feedback
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2017-01-06 17:16:43 -08:00 |
DirectXTexNormalMaps.cpp
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
DirectXTexP.h
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTexPMAlpha.cpp
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Code review feedback
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2016-09-14 00:21:44 -07:00 |
DirectXTexResize.cpp
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Support premultiply reverse and -alpha switch
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2016-09-14 00:03:22 -07:00 |
DirectXTexTGA.cpp
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Code review feedback
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2016-09-12 12:01:48 -07:00 |
DirectXTexUtil.cpp
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DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
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2017-01-28 17:58:54 -08:00 |
DirectXTexWIC.cpp
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40bppCMYKAlpha should be read as R8G8B8A8
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2017-01-12 11:11:34 -08:00 |
Filters.h
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
scoped.h
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clean up image files on failed write
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2016-09-10 00:09:42 -07:00 |