crossxtex/DDSView/shaders/ps2Darray.h
2016-08-22 11:26:36 -07:00

193 lines
6.1 KiB
C

#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
//
//
// Buffer Definitions:
//
// cbuffer cbArrayControl
// {
//
// float Index; // Offset: 0 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// samLinear sampler NA NA 0 1
// tx2DArray texture float4 2darray 0 1
// cbArrayControl cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2darray (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
mov r0.xy, v1.xyxx
mov r0.z, cb0[0].x
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_2DArray[] =
{
68, 88, 66, 67, 55, 138,
65, 43, 181, 212, 29, 116,
142, 112, 89, 51, 193, 95,
148, 33, 1, 0, 0, 0,
20, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
88, 1, 0, 0, 176, 1,
0, 0, 228, 1, 0, 0,
152, 2, 0, 0, 82, 68,
69, 70, 28, 1, 0, 0,
1, 0, 0, 0, 160, 0,
0, 0, 3, 0, 0, 0,
28, 0, 0, 0, 1, 4,
255, 255, 0, 1, 0, 0,
232, 0, 0, 0, 124, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
134, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
5, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 144, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 115, 97,
109, 76, 105, 110, 101, 97,
114, 0, 116, 120, 50, 68,
65, 114, 114, 97, 121, 0,
99, 98, 65, 114, 114, 97,
121, 67, 111, 110, 116, 114,
111, 108, 0, 171, 144, 0,
0, 0, 1, 0, 0, 0,
184, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 208, 0,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 216, 0, 0, 0,
0, 0, 0, 0, 73, 110,
100, 101, 120, 0, 171, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 57, 46, 50,
57, 46, 57, 53, 50, 46,
51, 49, 49, 49, 0, 171,
171, 171, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 97, 114, 103, 101,
116, 0, 171, 171, 83, 72,
68, 82, 172, 0, 0, 0,
65, 0, 0, 0, 43, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 64,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 5, 50, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
54, 0, 0, 6, 66, 0,
16, 0, 0, 0, 0, 0,
10, 128, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
69, 0, 0, 9, 242, 32,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};