crossxtex/.nuget/directxtex_uwp.nuspec
2019-04-26 14:29:32 -07:00

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3.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtex_uwp</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (UWP)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the April 26, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>
<files>
<file target="docs" src="Readme.*" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="lib\ARM\Debug" src="DirectXTex\Bin\Windows10\ARM\Debug\*.lib" />
<file target="lib\ARM\Debug" src="DirectXTex\Bin\Windows10\ARM\Debug\*.pdb" />
<file target="lib\ARM\Release" src="DirectXTex\Bin\Windows10\ARM\Release\*.lib" />
<file target="lib\ARM\Release" src="DirectXTex\Bin\Windows10\ARM\Release\*.pdb" />
<file target="lib\ARM64\Debug" src="DirectXTex\Bin\Windows10\ARM64\Debug\*.lib" />
<file target="lib\ARM64\Debug" src="DirectXTex\Bin\Windows10\ARM64\Debug\*.pdb" />
<file target="lib\ARM64\Release" src="DirectXTex\Bin\Windows10\ARM64\Release\*.lib" />
<file target="lib\ARM64\Release" src="DirectXTex\Bin\Windows10\ARM64\Release\*.pdb" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Windows10\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Windows10\Win32\Debug\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Windows10\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Windows10\Win32\Release\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Windows10\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Windows10\x64\Debug\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Windows10\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Windows10\x64\Release\*.pdb" />
<file src=".nuget/directxtex_uwp.targets" target="build\native" />
</files>
</package>