421 lines
12 KiB
C++
421 lines
12 KiB
C++
//-------------------------------------------------------------------------------------
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// DirectXTexCompressGPU.cpp
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//
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// DirectX Texture Library - DirectCompute-based texture compression
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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#include "directxtexp.h"
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#include "bcdirectcompute.h"
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using namespace DirectX;
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namespace
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{
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inline DWORD GetSRGBFlags(_In_ DWORD compress)
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{
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static_assert(static_cast<int>(TEX_COMPRESS_SRGB_IN) == static_cast<int>(TEX_FILTER_SRGB_IN), "TEX_COMPRESS_SRGB* should match TEX_FILTER_SRGB*");
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static_assert(static_cast<int>(TEX_COMPRESS_SRGB_OUT) == static_cast<int>(TEX_FILTER_SRGB_OUT), "TEX_COMPRESS_SRGB* should match TEX_FILTER_SRGB*");
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static_assert(static_cast<int>(TEX_COMPRESS_SRGB) == static_cast<int>(TEX_FILTER_SRGB), "TEX_COMPRESS_SRGB* should match TEX_FILTER_SRGB*");
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return (compress & TEX_COMPRESS_SRGB);
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}
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//-------------------------------------------------------------------------------------
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// Converts to R8G8B8A8_UNORM or R8G8B8A8_UNORM_SRGB doing any conversion logic needed
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//-------------------------------------------------------------------------------------
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HRESULT ConvertToRGBA32(
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const Image& srcImage,
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ScratchImage& image,
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bool srgb,
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DWORD filter)
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{
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if (!srcImage.pixels)
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return E_POINTER;
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DXGI_FORMAT format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
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HRESULT hr = image.Initialize2D(format, srcImage.width, srcImage.height, 1, 1);
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if (FAILED(hr))
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return hr;
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const Image *img = image.GetImage(0, 0, 0);
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if (!img)
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{
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image.Release();
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return E_POINTER;
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}
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uint8_t* pDest = img->pixels;
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if (!pDest)
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{
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image.Release();
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return E_POINTER;
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}
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ScopedAlignedArrayXMVECTOR scanline(static_cast<XMVECTOR*>(_aligned_malloc((sizeof(XMVECTOR) * srcImage.width), 16)));
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if (!scanline)
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{
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image.Release();
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return E_OUTOFMEMORY;
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}
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const uint8_t *pSrc = srcImage.pixels;
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for (size_t h = 0; h < srcImage.height; ++h)
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{
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if (!_LoadScanline(scanline.get(), srcImage.width, pSrc, srcImage.rowPitch, srcImage.format))
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{
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image.Release();
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return E_FAIL;
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}
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_ConvertScanline(scanline.get(), srcImage.width, format, srcImage.format, filter);
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if (!_StoreScanline(pDest, img->rowPitch, format, scanline.get(), srcImage.width))
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{
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image.Release();
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return E_FAIL;
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}
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pSrc += srcImage.rowPitch;
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pDest += img->rowPitch;
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// Converts to DXGI_FORMAT_R32G32B32A32_FLOAT doing any conversion logic needed
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//-------------------------------------------------------------------------------------
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HRESULT ConvertToRGBAF32(
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const Image& srcImage,
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ScratchImage& image,
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DWORD filter)
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{
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if (!srcImage.pixels)
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return E_POINTER;
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HRESULT hr = image.Initialize2D(DXGI_FORMAT_R32G32B32A32_FLOAT, srcImage.width, srcImage.height, 1, 1);
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if (FAILED(hr))
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return hr;
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const Image *img = image.GetImage(0, 0, 0);
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if (!img)
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{
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image.Release();
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return E_POINTER;
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}
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uint8_t* pDest = img->pixels;
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if (!pDest)
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{
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image.Release();
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return E_POINTER;
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}
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const uint8_t *pSrc = srcImage.pixels;
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for (size_t h = 0; h < srcImage.height; ++h)
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{
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if (!_LoadScanline(reinterpret_cast<XMVECTOR*>(pDest), srcImage.width, pSrc, srcImage.rowPitch, srcImage.format))
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{
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image.Release();
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return E_FAIL;
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}
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_ConvertScanline(reinterpret_cast<XMVECTOR*>(pDest), srcImage.width, DXGI_FORMAT_R32G32B32A32_FLOAT, srcImage.format, filter);
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pSrc += srcImage.rowPitch;
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pDest += img->rowPitch;
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// Compress using GPU, converting to the proper input format for the shader if needed
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//-------------------------------------------------------------------------------------
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inline HRESULT GPUCompress(
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_In_ GPUCompressBC* gpubc,
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const Image& srcImage,
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const Image& destImage,
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DWORD compress)
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{
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if (!gpubc)
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return E_POINTER;
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assert(srcImage.pixels && destImage.pixels);
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DXGI_FORMAT format = gpubc->GetSourceFormat();
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if (srcImage.format == format)
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{
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// Input is already in our required source format
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return gpubc->Compress(srcImage, destImage);
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}
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else
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{
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// Convert format and then use as the source image
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ScratchImage image;
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HRESULT hr = E_UNEXPECTED;
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DWORD srgb = GetSRGBFlags(compress);
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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hr = ConvertToRGBA32(srcImage, image, false, srgb);
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break;
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
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hr = ConvertToRGBA32(srcImage, image, true, srgb);
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break;
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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hr = ConvertToRGBAF32(srcImage, image, srgb);
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break;
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default:
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break;
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}
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if (FAILED(hr))
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return hr;
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const Image *img = image.GetImage(0, 0, 0);
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if (!img)
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return E_POINTER;
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return gpubc->Compress(*img, destImage);
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}
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}
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};
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Compression
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT DirectX::Compress(
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ID3D11Device* pDevice,
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const Image& srcImage,
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DXGI_FORMAT format,
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DWORD compress,
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float alphaWeight,
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ScratchImage& image)
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{
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if (!pDevice || IsCompressed(srcImage.format) || !IsCompressed(format))
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return E_INVALIDARG;
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if (IsTypeless(format)
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|| IsTypeless(srcImage.format) || IsPlanar(srcImage.format) || IsPalettized(srcImage.format))
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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// Setup GPU compressor
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std::unique_ptr<GPUCompressBC> gpubc(new (std::nothrow) GPUCompressBC);
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if (!gpubc)
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return E_OUTOFMEMORY;
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HRESULT hr = gpubc->Initialize(pDevice);
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if (FAILED(hr))
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return hr;
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hr = gpubc->Prepare(srcImage.width, srcImage.height, compress, format, alphaWeight);
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if (FAILED(hr))
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return hr;
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// Create workspace for result
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hr = image.Initialize2D(format, srcImage.width, srcImage.height, 1, 1);
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if (FAILED(hr))
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return hr;
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const Image *img = image.GetImage(0, 0, 0);
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if (!img)
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{
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image.Release();
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return E_POINTER;
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}
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hr = GPUCompress(gpubc.get(), srcImage, *img, compress);
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if (FAILED(hr))
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image.Release();
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return hr;
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}
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_Use_decl_annotations_
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HRESULT DirectX::Compress(
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ID3D11Device* pDevice,
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const Image* srcImages,
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size_t nimages,
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const TexMetadata& metadata,
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DXGI_FORMAT format,
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DWORD compress,
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float alphaWeight,
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ScratchImage& cImages)
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{
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if (!pDevice || !srcImages || !nimages)
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return E_INVALIDARG;
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if (IsCompressed(metadata.format) || !IsCompressed(format))
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return E_INVALIDARG;
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if (IsTypeless(format)
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|| IsTypeless(metadata.format) || IsPlanar(metadata.format) || IsPalettized(metadata.format))
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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cImages.Release();
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// Setup GPU compressor
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std::unique_ptr<GPUCompressBC> gpubc(new (std::nothrow) GPUCompressBC);
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if (!gpubc)
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return E_OUTOFMEMORY;
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HRESULT hr = gpubc->Initialize(pDevice);
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if (FAILED(hr))
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return hr;
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// Create workspace for result
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TexMetadata mdata2 = metadata;
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mdata2.format = format;
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hr = cImages.Initialize(mdata2);
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if (FAILED(hr))
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return hr;
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if (nimages != cImages.GetImageCount())
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{
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cImages.Release();
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return E_FAIL;
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}
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const Image* dest = cImages.GetImages();
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if (!dest)
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{
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cImages.Release();
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return E_POINTER;
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}
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// Process images (ordered by size)
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switch (metadata.dimension)
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{
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case TEX_DIMENSION_TEXTURE1D:
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case TEX_DIMENSION_TEXTURE2D:
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{
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size_t w = metadata.width;
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size_t h = metadata.height;
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for (size_t level = 0; level < metadata.mipLevels; ++level)
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{
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hr = gpubc->Prepare(w, h, compress, format, alphaWeight);
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if (FAILED(hr))
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{
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cImages.Release();
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return hr;
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}
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for (size_t item = 0; item < metadata.arraySize; ++item)
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{
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size_t index = metadata.ComputeIndex(level, item, 0);
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if (index >= nimages)
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{
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cImages.Release();
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return E_FAIL;
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}
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assert(dest[index].format == format);
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const Image& src = srcImages[index];
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if (src.width != dest[index].width || src.height != dest[index].height)
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{
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cImages.Release();
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return E_FAIL;
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}
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hr = GPUCompress(gpubc.get(), src, dest[index], compress);
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if (FAILED(hr))
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{
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cImages.Release();
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return hr;
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}
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}
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if (h > 1)
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h >>= 1;
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if (w > 1)
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w >>= 1;
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}
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}
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break;
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case TEX_DIMENSION_TEXTURE3D:
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{
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size_t w = metadata.width;
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size_t h = metadata.height;
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size_t d = metadata.depth;
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for (size_t level = 0; level < metadata.mipLevels; ++level)
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{
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hr = gpubc->Prepare(w, h, compress, format, alphaWeight);
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if (FAILED(hr))
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{
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cImages.Release();
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return hr;
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}
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for (size_t slice = 0; slice < d; ++slice)
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{
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size_t index = metadata.ComputeIndex(level, 0, slice);
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if (index >= nimages)
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{
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cImages.Release();
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return E_FAIL;
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}
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assert(dest[index].format == format);
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const Image& src = srcImages[index];
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if (src.width != dest[index].width || src.height != dest[index].height)
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{
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cImages.Release();
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return E_FAIL;
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}
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hr = GPUCompress(gpubc.get(), src, dest[index], compress);
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if (FAILED(hr))
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{
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cImages.Release();
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return hr;
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}
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}
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if (h > 1)
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h >>= 1;
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if (w > 1)
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w >>= 1;
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if (d > 1)
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d >>= 1;
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}
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}
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break;
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default:
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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return S_OK;
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}
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