450 lines
22 KiB
XML
450 lines
22 KiB
XML
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="DirectXTexWIC.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Shaders\BC6HEncode.hlsl">
|
|
<FileType>Document</FileType>
|
|
</None>
|
|
<None Include="Shaders\BC7Encode.hlsl">
|
|
<FileType>Document</FileType>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
|
|
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
|
|
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
|
|
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
|
|
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
|
|
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
|
|
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
|
|
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
|
|
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
|
|
<None Include="Shaders\CompileShaders.cmd" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets" />
|
|
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
|
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
|
|
</Target>
|
|
</Project> |