crossxtex/DirectXTex/DirectXTexD3D11.cpp
2016-05-18 13:57:56 -07:00

906 lines
31 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXTexD3D11.cpp
//
// DirectX Texture Library - Direct3D 11 helpers
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#include "directxtexp.h"
#if !defined(_XBOX_ONE) || !defined(_TITLE)
#include <d3d10.h>
#endif
#ifndef IID_GRAPHICS_PPV_ARGS
#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
#endif
using Microsoft::WRL::ComPtr;
namespace DirectX
{
static HRESULT _Capture( _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _In_ const TexMetadata& metadata,
_In_ const ScratchImage& result )
{
if ( !pContext || !pSource || !result.GetPixels() )
return E_POINTER;
#if defined(_XBOX_ONE) && defined(_TITLE)
ComPtr<ID3D11Device> d3dDevice;
pContext->GetDevice( d3dDevice.GetAddressOf() );
if ( d3dDevice->GetCreationFlags() & D3D11_CREATE_DEVICE_IMMEDIATE_CONTEXT_FAST_SEMANTICS )
{
ComPtr<ID3D11DeviceX> d3dDeviceX;
HRESULT hr = d3dDevice.As( &d3dDeviceX );
if ( FAILED(hr) )
return hr;
ComPtr<ID3D11DeviceContextX> d3dContextX;
hr = pContext->QueryInterface( IID_GRAPHICS_PPV_ARGS( d3dContextX.GetAddressOf() ) );
if ( FAILED(hr) )
return hr;
UINT64 copyFence = d3dContextX->InsertFence(0);
while ( d3dDeviceX->IsFencePending( copyFence ) )
{
SwitchToThread();
}
}
#endif
if ( metadata.IsVolumemap() )
{
//--- Volume texture ----------------------------------------------------------
assert( metadata.arraySize == 1 );
size_t height = metadata.height;
size_t depth = metadata.depth;
for( size_t level = 0; level < metadata.mipLevels; ++level )
{
UINT dindex = D3D11CalcSubresource( static_cast<UINT>( level ), 0, static_cast<UINT>( metadata.mipLevels ) );
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = pContext->Map( pSource, dindex, D3D11_MAP_READ, 0, &mapped );
if ( FAILED(hr) )
return hr;
auto pslice = reinterpret_cast<const uint8_t*>( mapped.pData );
if ( !pslice )
{
pContext->Unmap( pSource, dindex );
return E_POINTER;
}
size_t lines = ComputeScanlines( metadata.format, height );
if ( !lines )
{
pContext->Unmap( pSource, dindex );
return E_UNEXPECTED;
}
for( size_t slice = 0; slice < depth; ++slice )
{
const Image* img = result.GetImage( level, 0, slice );
if ( !img )
{
pContext->Unmap( pSource, dindex );
return E_FAIL;
}
if ( !img->pixels )
{
pContext->Unmap( pSource, dindex );
return E_POINTER;
}
const uint8_t* sptr = pslice;
uint8_t* dptr = img->pixels;
for( size_t h = 0; h < lines; ++h )
{
size_t msize = std::min<size_t>( img->rowPitch, mapped.RowPitch );
memcpy_s( dptr, img->rowPitch, sptr, msize );
sptr += mapped.RowPitch;
dptr += img->rowPitch;
}
pslice += mapped.DepthPitch;
}
pContext->Unmap( pSource, dindex );
if ( height > 1 )
height >>= 1;
if ( depth > 1 )
depth >>= 1;
}
}
else
{
//--- 1D or 2D texture --------------------------------------------------------
assert( metadata.depth == 1 );
for( size_t item = 0; item < metadata.arraySize; ++item )
{
size_t height = metadata.height;
for( size_t level = 0; level < metadata.mipLevels; ++level )
{
UINT dindex = D3D11CalcSubresource( static_cast<UINT>( level ), static_cast<UINT>( item ), static_cast<UINT>( metadata.mipLevels ) );
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = pContext->Map( pSource, dindex, D3D11_MAP_READ, 0, &mapped );
if ( FAILED(hr) )
return hr;
const Image* img = result.GetImage( level, item, 0 );
if ( !img )
{
pContext->Unmap( pSource, dindex );
return E_FAIL;
}
if ( !img->pixels )
{
pContext->Unmap( pSource, dindex );
return E_POINTER;
}
size_t lines = ComputeScanlines( metadata.format, height );
if ( !lines )
{
pContext->Unmap( pSource, dindex );
return E_UNEXPECTED;
}
auto sptr = reinterpret_cast<const uint8_t*>( mapped.pData );
uint8_t* dptr = img->pixels;
for( size_t h = 0; h < lines; ++h )
{
size_t msize = std::min<size_t>( img->rowPitch, mapped.RowPitch );
memcpy_s( dptr, img->rowPitch, sptr, msize );
sptr += mapped.RowPitch;
dptr += img->rowPitch;
}
pContext->Unmap( pSource, dindex );
if ( height > 1 )
height >>= 1;
}
}
}
return S_OK;
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Determine if given texture metadata is supported on the given device
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
{
if ( !pDevice )
return false;
D3D_FEATURE_LEVEL fl = pDevice->GetFeatureLevel();
// Validate format
DXGI_FORMAT fmt = metadata.format;
if ( !IsValid( fmt ) )
return false;
switch( fmt )
{
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
if ( fl < D3D_FEATURE_LEVEL_10_0 )
return false;
break;
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
if ( fl < D3D_FEATURE_LEVEL_11_0 )
return false;
break;
}
// Validate miplevel count
if ( metadata.mipLevels > D3D11_REQ_MIP_LEVELS )
return false;
// Validate array size, dimension, and width/height
size_t arraySize = metadata.arraySize;
size_t iWidth = metadata.width;
size_t iHeight = metadata.height;
size_t iDepth = metadata.depth;
// Most cases are known apriori based on feature level, but we use this for robustness to handle the few optional cases
UINT formatSupport = 0;
HRESULT hr = pDevice->CheckFormatSupport( fmt, &formatSupport );
if ( FAILED(hr) )
{
formatSupport = 0;
}
switch ( metadata.dimension )
{
case TEX_DIMENSION_TEXTURE1D:
if ( !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE1D) )
return false;
if ( (arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURE1D_U_DIMENSION) )
return false;
if ( fl < D3D_FEATURE_LEVEL_11_0 )
{
if ( (arraySize > D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURE1D_U_DIMENSION) )
return false;
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (arraySize > 1) || (iWidth > D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3) && (iWidth > D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION ) )
return false;
}
}
break;
case TEX_DIMENSION_TEXTURE2D:
if ( metadata.IsCubemap() )
{
if ( !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) )
return false;
if ( (arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURECUBE_DIMENSION))
return false;
if ( fl < D3D_FEATURE_LEVEL_11_0 )
{
if ( (arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURECUBE_DIMENSION))
return false;
if ( (fl < D3D_FEATURE_LEVEL_10_1) && (arraySize != 6) )
return false;
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (iWidth > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION )
|| (iHeight > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION ) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3)
&& ( (iWidth > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION) ) )
return false;
}
}
}
else // Not a cube map
{
if ( !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) )
return false;
if ( (arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
return false;
if ( fl < D3D_FEATURE_LEVEL_11_0 )
{
if ( (arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|| (iWidth > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION))
return false;
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (arraySize > 1)
|| (iWidth > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3)
&& ( (iWidth > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION) ) )
return false;
}
}
}
break;
case TEX_DIMENSION_TEXTURE3D:
if ( !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) )
return false;
if ( (arraySize > 1)
|| (iWidth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) )
return false;
if ( fl < D3D_FEATURE_LEVEL_11_0 )
{
if ( (iWidth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) )
return false;
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (iWidth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) )
return false;
}
}
break;
default:
// Not a supported dimension
return false;
}
return true;
}
//-------------------------------------------------------------------------------------
// Create a texture resource
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
ID3D11Resource** ppResource )
{
return CreateTextureEx( pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
ppResource );
}
_Use_decl_annotations_
HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB,
ID3D11Resource** ppResource )
{
if ( !pDevice || !srcImages || !nimages || !ppResource )
return E_INVALIDARG;
*ppResource = nullptr;
if ( !metadata.mipLevels || !metadata.arraySize )
return E_INVALIDARG;
#ifdef _M_X64
if ( (metadata.width > 0xFFFFFFFF) || (metadata.height > 0xFFFFFFFF)
|| (metadata.mipLevels > 0xFFFFFFFF) || (metadata.arraySize > 0xFFFFFFFF) )
return E_INVALIDARG;
#endif
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData( new (std::nothrow) D3D11_SUBRESOURCE_DATA[ metadata.mipLevels * metadata.arraySize ] );
if ( !initData )
return E_OUTOFMEMORY;
// Fill out subresource array
if ( metadata.IsVolumemap() )
{
//--- Volume case -------------------------------------------------------------
if ( !metadata.depth )
return E_INVALIDARG;
#ifdef _M_X64
if ( metadata.depth > 0xFFFFFFFF )
return E_INVALIDARG;
#endif
if ( metadata.arraySize > 1 )
// Direct3D 11 doesn't support arrays of 3D textures
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
size_t depth = metadata.depth;
size_t idx = 0;
for( size_t level = 0; level < metadata.mipLevels; ++level )
{
size_t index = metadata.ComputeIndex( level, 0, 0 );
if ( index >= nimages )
return E_FAIL;
const Image& img = srcImages[ index ];
if ( img.format != metadata.format )
return E_FAIL;
if ( !img.pixels )
return E_POINTER;
// Verify pixels in image 1 .. (depth-1) are exactly image->slicePitch apart
// For 3D textures, this relies on all slices of the same miplevel being continous in memory
// (this is how ScratchImage lays them out), which is why we just give the 0th slice to Direct3D 11
const uint8_t* pSlice = img.pixels + img.slicePitch;
for( size_t slice = 1; slice < depth; ++slice )
{
size_t tindex = metadata.ComputeIndex( level, 0, slice );
if ( tindex >= nimages )
return E_FAIL;
const Image& timg = srcImages[ tindex ];
if ( !timg.pixels )
return E_POINTER;
if ( timg.pixels != pSlice
|| timg.format != metadata.format
|| timg.rowPitch != img.rowPitch
|| timg.slicePitch != img.slicePitch )
return E_FAIL;
pSlice = timg.pixels + img.slicePitch;
}
assert( idx < (metadata.mipLevels * metadata.arraySize) );
initData[idx].pSysMem = img.pixels;
initData[idx].SysMemPitch = static_cast<DWORD>( img.rowPitch );
initData[idx].SysMemSlicePitch = static_cast<DWORD>( img.slicePitch );
++idx;
if ( depth > 1 )
depth >>= 1;
}
}
else
{
//--- 1D or 2D texture case ---------------------------------------------------
size_t idx = 0;
for( size_t item = 0; item < metadata.arraySize; ++item )
{
for( size_t level = 0; level < metadata.mipLevels; ++level )
{
size_t index = metadata.ComputeIndex( level, item, 0 );
if ( index >= nimages )
return E_FAIL;
const Image& img = srcImages[ index ];
if ( img.format != metadata.format )
return E_FAIL;
if ( !img.pixels )
return E_POINTER;
assert( idx < (metadata.mipLevels * metadata.arraySize) );
initData[idx].pSysMem = img.pixels;
initData[idx].SysMemPitch = static_cast<DWORD>( img.rowPitch );
initData[idx].SysMemSlicePitch = static_cast<DWORD>( img.slicePitch );
++idx;
}
}
}
// Create texture using static initialization data
HRESULT hr = E_FAIL;
DXGI_FORMAT tformat = ( forceSRGB ) ? MakeSRGB( metadata.format ) : metadata.format;
switch ( metadata.dimension )
{
case TEX_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc;
desc.Width = static_cast<UINT>( metadata.width );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.ArraySize = static_cast<UINT>( metadata.arraySize );
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture1D( &desc, initData.get(), reinterpret_cast<ID3D11Texture1D**>(ppResource) );
}
break;
case TEX_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc;
desc.Width = static_cast<UINT>( metadata.width );
desc.Height = static_cast<UINT>( metadata.height );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.ArraySize = static_cast<UINT>( metadata.arraySize );
desc.Format = tformat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
if ( metadata.IsCubemap() )
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
else
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture2D( &desc, initData.get(), reinterpret_cast<ID3D11Texture2D**>(ppResource) );
}
break;
case TEX_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc;
desc.Width = static_cast<UINT>( metadata.width );
desc.Height = static_cast<UINT>( metadata.height );
desc.Depth = static_cast<UINT>( metadata.depth );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture3D( &desc, initData.get(), reinterpret_cast<ID3D11Texture3D**>(ppResource) );
}
break;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Create a shader resource view and associated texture
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CreateShaderResourceView( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
ID3D11ShaderResourceView** ppSRV )
{
return CreateShaderResourceViewEx( pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
ppSRV );
}
_Use_decl_annotations_
HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB,
ID3D11ShaderResourceView** ppSRV )
{
if ( !ppSRV )
return E_INVALIDARG;
*ppSRV = nullptr;
ComPtr<ID3D11Resource> resource;
HRESULT hr = CreateTextureEx( pDevice, srcImages, nimages, metadata,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
resource.GetAddressOf() );
if ( FAILED(hr) )
return hr;
assert( resource );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
if ( forceSRGB )
SRVDesc.Format = MakeSRGB( metadata.format );
else
SRVDesc.Format = metadata.format;
switch ( metadata.dimension )
{
case TEX_DIMENSION_TEXTURE1D:
if ( metadata.arraySize > 1 )
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>( metadata.arraySize );
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
break;
case TEX_DIMENSION_TEXTURE2D:
if ( metadata.IsCubemap() )
{
if (metadata.arraySize > 6)
{
assert( (metadata.arraySize % 6) == 0 );
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>( metadata.arraySize / 6 );
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
}
else if ( metadata.arraySize > 1 )
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>( metadata.arraySize );
}
else
{
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
break;
case TEX_DIMENSION_TEXTURE3D:
assert( metadata.arraySize == 1 );
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = static_cast<UINT>( metadata.mipLevels );
break;
default:
return E_FAIL;
}
hr = pDevice->CreateShaderResourceView( resource.Get(), &SRVDesc, ppSRV );
if ( FAILED(hr) )
return hr;
assert( *ppSRV );
return S_OK;
}
//-------------------------------------------------------------------------------------
// Save a texture resource to a DDS file in memory/on disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CaptureTexture( ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11Resource* pSource, ScratchImage& result )
{
if ( !pDevice || !pContext || !pSource )
return E_INVALIDARG;
D3D11_RESOURCE_DIMENSION resType = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pSource->GetType( &resType );
HRESULT hr;
switch( resType )
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
ComPtr<ID3D11Texture1D> pTexture;
hr = pSource->QueryInterface( IID_GRAPHICS_PPV_ARGS( pTexture.GetAddressOf() ) );
if ( FAILED(hr) )
break;
assert( pTexture );
D3D11_TEXTURE1D_DESC desc;
pTexture->GetDesc( &desc );
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
ComPtr<ID3D11Texture1D> pStaging;
hr = pDevice->CreateTexture1D( &desc, 0, pStaging.GetAddressOf() );
if ( FAILED(hr) )
break;
assert( pStaging );
pContext->CopyResource( pStaging.Get(), pSource );
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = mdata.depth = 1;
mdata.arraySize = desc.ArraySize;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE1D;
hr = result.Initialize( mdata );
if ( FAILED(hr) )
break;
hr = _Capture( pContext, pStaging.Get(), mdata, result );
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
ComPtr<ID3D11Texture2D> pTexture;
hr = pSource->QueryInterface( IID_GRAPHICS_PPV_ARGS( pTexture.GetAddressOf() ) );
if ( FAILED(hr) )
break;
assert( pTexture );
D3D11_TEXTURE2D_DESC desc;
pTexture->GetDesc( &desc );
ComPtr<ID3D11Texture2D> pStaging;
if ( desc.SampleDesc.Count > 1 )
{
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
ComPtr<ID3D11Texture2D> pTemp;
hr = pDevice->CreateTexture2D( &desc, 0, pTemp.GetAddressOf() );
if ( FAILED(hr) )
break;
assert( pTemp );
DXGI_FORMAT fmt = desc.Format;
if ( IsTypeless(fmt) )
{
// Assume a UNORM if it exists otherwise use FLOAT
fmt = MakeTypelessUNORM( fmt );
fmt = MakeTypelessFLOAT( fmt );
}
UINT support = 0;
hr = pDevice->CheckFormatSupport( fmt, &support );
if ( FAILED(hr) )
break;
if ( !(support & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE) )
{
hr = E_FAIL;
break;
}
for( UINT item = 0; item < desc.ArraySize; ++item )
{
for( UINT level = 0; level < desc.MipLevels; ++level )
{
UINT index = D3D11CalcSubresource( level, item, desc.MipLevels );
pContext->ResolveSubresource( pTemp.Get(), index, pSource, index, fmt );
}
}
desc.BindFlags = 0;
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
hr = pDevice->CreateTexture2D( &desc, 0, pStaging.GetAddressOf() );
if ( FAILED(hr) )
break;
assert( pStaging );
pContext->CopyResource( pStaging.Get(), pTemp.Get() );
}
else
{
desc.BindFlags = 0;
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
hr = pDevice->CreateTexture2D( &desc, 0, &pStaging );
if ( FAILED(hr) )
break;
assert( pStaging );
pContext->CopyResource( pStaging.Get(), pSource );
}
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = desc.Height;
mdata.depth = 1;
mdata.arraySize = desc.ArraySize;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = (desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) ? TEX_MISC_TEXTURECUBE : 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE2D;
hr = result.Initialize( mdata );
if ( FAILED(hr) )
break;
hr = _Capture( pContext, pStaging.Get(), mdata, result );
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
ComPtr<ID3D11Texture3D> pTexture;
hr = pSource->QueryInterface( IID_GRAPHICS_PPV_ARGS( pTexture.GetAddressOf() ) );
if ( FAILED(hr) )
break;
assert( pTexture );
D3D11_TEXTURE3D_DESC desc;
pTexture->GetDesc( &desc );
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
ComPtr<ID3D11Texture3D> pStaging;
hr = pDevice->CreateTexture3D( &desc, 0, pStaging.GetAddressOf() );
if ( FAILED(hr) )
break;
assert( pStaging );
pContext->CopyResource( pStaging.Get(), pSource );
TexMetadata mdata;
mdata.width = desc.Width;
mdata.height = desc.Height;
mdata.depth = desc.Depth;
mdata.arraySize = 1;
mdata.mipLevels = desc.MipLevels;
mdata.miscFlags = 0;
mdata.miscFlags2 = 0;
mdata.format = desc.Format;
mdata.dimension = TEX_DIMENSION_TEXTURE3D;
hr = result.Initialize( mdata );
if ( FAILED(hr) )
break;
hr = _Capture( pContext, pStaging.Get(), mdata, result );
}
break;
default:
hr = E_FAIL;
break;
}
if ( FAILED(hr) )
{
result.Release();
return hr;
}
return S_OK;
}
}; // namespace