47 lines
1.1 KiB
Batchfile
47 lines
1.1 KiB
Batchfile
@echo off
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rem Copyright (c) Microsoft Corporation. All rights reserved.
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rem Licensed under the MIT License.
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setlocal
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set error=0
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set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC=fxc.exe
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:continue
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@if not exist Compiled mkdir Compiled
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call :CompileShader BC7Encode TryMode456CS
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call :CompileShader BC7Encode TryMode137CS
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call :CompileShader BC7Encode TryMode02CS
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call :CompileShader BC7Encode EncodeBlockCS
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call :CompileShader BC6HEncode TryModeG10CS
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call :CompileShader BC6HEncode TryModeLE10CS
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call :CompileShader BC6HEncode EncodeBlockCS
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echo.
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if %error% == 0 (
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echo Shaders compiled ok
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) else (
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echo There were shader compilation errors!
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)
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endlocal
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exit /b
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:CompileShader
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set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 /FhCompiled\%1_%2.inc /FdCompiled\%1_%2.pdb /Vn%1_%2
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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