crossxtex/DirectXTex/Shaders/CompileShaders.cmd
2018-09-10 17:24:51 -07:00

47 lines
1.1 KiB
Batchfile

@echo off
rem Copyright (c) Microsoft Corporation. All rights reserved.
rem Licensed under the MIT License.
setlocal
set error=0
set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkDir%bin\x86\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC=fxc.exe
:continue
@if not exist Compiled mkdir Compiled
call :CompileShader BC7Encode TryMode456CS
call :CompileShader BC7Encode TryMode137CS
call :CompileShader BC7Encode TryMode02CS
call :CompileShader BC7Encode EncodeBlockCS
call :CompileShader BC6HEncode TryModeG10CS
call :CompileShader BC6HEncode TryModeLE10CS
call :CompileShader BC6HEncode EncodeBlockCS
echo.
if %error% == 0 (
echo Shaders compiled ok
) else (
echo There were shader compilation errors!
)
endlocal
exit /b
:CompileShader
set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 /FhCompiled\%1_%2.inc /FdCompiled\%1_%2.pdb /Vn%1_%2
echo.
echo %fxc%
%fxc% || set error=1
exit /b