crossxtex/DirectXTex/DirectXTex.h

645 lines
32 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXTex.h
//
// DirectX Texture Library
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#pragma once
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (_WIN32_WINNT <= _WIN32_WINNT_WIN8)
#error WIC is not supported on Windows Phone 8.0
#endif
// VS 2010's stdint.h conflicts with intsafe.h
#pragma warning(push)
#pragma warning(disable : 4005)
#include <stdint.h>
#pragma warning(pop)
#include <algorithm>
#include <functional>
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#define DCOMMON_H_INCLUDED
#else
#include <d3d11_1.h>
#endif
#include <ocidl.h>
// VS 2010 doesn't support explicit calling convention for std::function
#ifndef DIRECTX_STD_CALLCONV
#if defined(_MSC_VER) && (_MSC_VER < 1700)
#define DIRECTX_STD_CALLCONV
#else
#define DIRECTX_STD_CALLCONV __cdecl
#endif
#endif
// VS 2010/2012 do not support =default =delete
#ifndef DIRECTX_CTOR_DEFAULT
#if defined(_MSC_VER) && (_MSC_VER < 1800)
#define DIRECTX_CTOR_DEFAULT {}
#define DIRECTX_CTOR_DELETE ;
#else
#define DIRECTX_CTOR_DEFAULT =default;
#define DIRECTX_CTOR_DELETE =delete;
#endif
#endif
#define DIRECTX_TEX_VERSION 131
namespace DirectX
{
//---------------------------------------------------------------------------------
// DXGI Format Utilities
bool __cdecl IsValid( _In_ DXGI_FORMAT fmt );
bool __cdecl IsCompressed( _In_ DXGI_FORMAT fmt );
bool __cdecl IsPacked( _In_ DXGI_FORMAT fmt );
bool __cdecl IsVideo( _In_ DXGI_FORMAT fmt );
bool __cdecl IsPlanar( _In_ DXGI_FORMAT fmt );
bool __cdecl IsPalettized( _In_ DXGI_FORMAT fmt );
bool __cdecl IsDepthStencil(_In_ DXGI_FORMAT fmt );
bool __cdecl IsSRGB( _In_ DXGI_FORMAT fmt );
bool __cdecl IsTypeless( _In_ DXGI_FORMAT fmt, _In_ bool partialTypeless = true );
bool __cdecl HasAlpha( _In_ DXGI_FORMAT fmt );
size_t __cdecl BitsPerPixel( _In_ DXGI_FORMAT fmt );
size_t __cdecl BitsPerColor( _In_ DXGI_FORMAT fmt );
enum CP_FLAGS
{
CP_FLAGS_NONE = 0x0, // Normal operation
CP_FLAGS_LEGACY_DWORD = 0x1, // Assume pitch is DWORD aligned instead of BYTE aligned
CP_FLAGS_PARAGRAPH = 0x2, // Assume pitch is 16-byte aligned instead of BYTE aligned
CP_FLAGS_YMM = 0x4, // Assume pitch is 32-byte aligned instead of BYTE aligned
CP_FLAGS_ZMM = 0x8, // Assume pitch is 64-byte aligned instead of BYTE aligned
CP_FLAGS_PAGE4K = 0x200, // Assume pitch is 4096-byte aligned instead of BYTE aligned
CP_FLAGS_24BPP = 0x10000, // Override with a legacy 24 bits-per-pixel format size
CP_FLAGS_16BPP = 0x20000, // Override with a legacy 16 bits-per-pixel format size
CP_FLAGS_8BPP = 0x40000, // Override with a legacy 8 bits-per-pixel format size
};
void __cdecl ComputePitch( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height,
_Out_ size_t& rowPitch, _Out_ size_t& slicePitch, _In_ DWORD flags = CP_FLAGS_NONE );
size_t __cdecl ComputeScanlines( _In_ DXGI_FORMAT fmt, _In_ size_t height );
DXGI_FORMAT __cdecl MakeSRGB( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT __cdecl MakeTypeless( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT __cdecl MakeTypelessUNORM( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT __cdecl MakeTypelessFLOAT( _In_ DXGI_FORMAT fmt );
//---------------------------------------------------------------------------------
// Texture metadata
enum TEX_DIMENSION
// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
{
TEX_DIMENSION_TEXTURE1D = 2,
TEX_DIMENSION_TEXTURE2D = 3,
TEX_DIMENSION_TEXTURE3D = 4,
};
enum TEX_MISC_FLAG
// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
{
TEX_MISC_TEXTURECUBE = 0x4L,
};
enum TEX_MISC_FLAG2
{
TEX_MISC2_ALPHA_MODE_MASK = 0x7L,
};
enum TEX_ALPHA_MODE
// Matches DDS_ALPHA_MODE, encoded in MISC_FLAGS2
{
TEX_ALPHA_MODE_UNKNOWN = 0,
TEX_ALPHA_MODE_STRAIGHT = 1,
TEX_ALPHA_MODE_PREMULTIPLIED = 2,
TEX_ALPHA_MODE_OPAQUE = 3,
TEX_ALPHA_MODE_CUSTOM = 4,
};
struct TexMetadata
{
size_t width;
size_t height; // Should be 1 for 1D textures
size_t depth; // Should be 1 for 1D or 2D textures
size_t arraySize; // For cubemap, this is a multiple of 6
size_t mipLevels;
uint32_t miscFlags;
uint32_t miscFlags2;
DXGI_FORMAT format;
TEX_DIMENSION dimension;
size_t __cdecl ComputeIndex( _In_ size_t mip, _In_ size_t item, _In_ size_t slice ) const;
// Returns size_t(-1) to indicate an out-of-range error
bool __cdecl IsCubemap() const { return (miscFlags & TEX_MISC_TEXTURECUBE) != 0; }
// Helper for miscFlags
bool __cdecl IsPMAlpha() const { return ((miscFlags2 & TEX_MISC2_ALPHA_MODE_MASK) == TEX_ALPHA_MODE_PREMULTIPLIED) != 0; }
void __cdecl SetAlphaMode( TEX_ALPHA_MODE mode ) { miscFlags2 = (miscFlags2 & ~TEX_MISC2_ALPHA_MODE_MASK) | static_cast<uint32_t>(mode); }
// Helpers for miscFlags2
bool __cdecl IsVolumemap() const { return (dimension == TEX_DIMENSION_TEXTURE3D); }
// Helper for dimension
};
enum DDS_FLAGS
{
DDS_FLAGS_NONE = 0x0,
DDS_FLAGS_LEGACY_DWORD = 0x1,
// Assume pitch is DWORD aligned instead of BYTE aligned (used by some legacy DDS files)
DDS_FLAGS_NO_LEGACY_EXPANSION = 0x2,
// Do not implicitly convert legacy formats that result in larger pixel sizes (24 bpp, 3:3:2, A8L8, A4L4, P8, A8P8)
DDS_FLAGS_NO_R10B10G10A2_FIXUP = 0x4,
// Do not use work-around for long-standing D3DX DDS file format issue which reversed the 10:10:10:2 color order masks
DDS_FLAGS_FORCE_RGB = 0x8,
// Convert DXGI 1.1 BGR formats to DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
DDS_FLAGS_NO_16BPP = 0x10,
// Conversions avoid use of 565, 5551, and 4444 formats and instead expand to 8888 to avoid use of optional WDDM 1.2 formats
DDS_FLAGS_EXPAND_LUMINANCE = 0x20,
// When loading legacy luminance formats expand replicating the color channels rather than leaving them packed (L8, L16, A8L8)
DDS_FLAGS_FORCE_DX10_EXT = 0x10000,
// Always use the 'DX10' header extension for DDS writer (i.e. don't try to write DX9 compatible DDS files)
DDS_FLAGS_FORCE_DX10_EXT_MISC2 = 0x20000,
// DDS_FLAGS_FORCE_DX10_EXT including miscFlags2 information (result may not be compatible with D3DX10 or D3DX11)
};
enum WIC_FLAGS
{
WIC_FLAGS_NONE = 0x0,
WIC_FLAGS_FORCE_RGB = 0x1,
// Loads DXGI 1.1 BGR formats as DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
WIC_FLAGS_NO_X2_BIAS = 0x2,
// Loads DXGI 1.1 X2 10:10:10:2 format as DXGI_FORMAT_R10G10B10A2_UNORM
WIC_FLAGS_NO_16BPP = 0x4,
// Loads 565, 5551, and 4444 formats as 8888 to avoid use of optional WDDM 1.2 formats
WIC_FLAGS_ALLOW_MONO = 0x8,
// Loads 1-bit monochrome (black & white) as R1_UNORM rather than 8-bit grayscale
WIC_FLAGS_ALL_FRAMES = 0x10,
// Loads all images in a multi-frame file, converting/resizing to match the first frame as needed, defaults to 0th frame otherwise
WIC_FLAGS_IGNORE_SRGB = 0x20,
// Ignores sRGB metadata if present in the file
WIC_FLAGS_DITHER = 0x10000,
// Use ordered 4x4 dithering for any required conversions
WIC_FLAGS_DITHER_DIFFUSION = 0x20000,
// Use error-diffusion dithering for any required conversions
WIC_FLAGS_FILTER_POINT = 0x100000,
WIC_FLAGS_FILTER_LINEAR = 0x200000,
WIC_FLAGS_FILTER_CUBIC = 0x300000,
WIC_FLAGS_FILTER_FANT = 0x400000, // Combination of Linear and Box filter
// Filtering mode to use for any required image resizing (only needed when loading arrays of differently sized images; defaults to Fant)
};
HRESULT __cdecl GetMetadataFromDDSMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT __cdecl GetMetadataFromDDSFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT __cdecl GetMetadataFromTGAMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size,
_Out_ TexMetadata& metadata );
HRESULT __cdecl GetMetadataFromTGAFile( _In_z_ LPCWSTR szFile,
_Out_ TexMetadata& metadata );
HRESULT __cdecl GetMetadataFromWICMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT __cdecl GetMetadataFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
//---------------------------------------------------------------------------------
// Bitmap image container
struct Image
{
size_t width;
size_t height;
DXGI_FORMAT format;
size_t rowPitch;
size_t slicePitch;
uint8_t* pixels;
};
class ScratchImage
{
public:
ScratchImage()
: _nimages(0), _size(0), _image(nullptr), _memory(nullptr) {}
ScratchImage(ScratchImage&& moveFrom)
: _nimages(0), _size(0), _image(nullptr), _memory(nullptr) { *this = std::move(moveFrom); }
~ScratchImage() { Release(); }
ScratchImage& __cdecl operator= (ScratchImage&& moveFrom);
HRESULT __cdecl Initialize( _In_ const TexMetadata& mdata, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl Initialize1D( _In_ DXGI_FORMAT fmt, _In_ size_t length, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl Initialize2D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl Initialize3D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipLevels, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl InitializeCube( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t nCubes, _In_ size_t mipLevels, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl InitializeFromImage( _In_ const Image& srcImage, _In_ bool allow1D = false, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl InitializeArrayFromImages( _In_reads_(nImages) const Image* images, _In_ size_t nImages, _In_ bool allow1D = false, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl InitializeCubeFromImages( _In_reads_(nImages) const Image* images, _In_ size_t nImages, _In_ DWORD flags = CP_FLAGS_NONE );
HRESULT __cdecl Initialize3DFromImages( _In_reads_(depth) const Image* images, _In_ size_t depth, _In_ DWORD flags = CP_FLAGS_NONE );
void __cdecl Release();
bool __cdecl OverrideFormat( _In_ DXGI_FORMAT f );
const TexMetadata& __cdecl GetMetadata() const { return _metadata; }
const Image* __cdecl GetImage(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const;
const Image* __cdecl GetImages() const { return _image; }
size_t __cdecl GetImageCount() const { return _nimages; }
uint8_t* __cdecl GetPixels() const { return _memory; }
size_t __cdecl GetPixelsSize() const { return _size; }
bool __cdecl IsAlphaAllOpaque() const;
private:
size_t _nimages;
size_t _size;
TexMetadata _metadata;
Image* _image;
uint8_t* _memory;
// Hide copy constructor and assignment operator
ScratchImage( const ScratchImage& );
ScratchImage& operator=( const ScratchImage& );
};
//---------------------------------------------------------------------------------
// Memory blob (allocated buffer pointer is always 16-byte aligned)
class Blob
{
public:
Blob() : _buffer(nullptr), _size(0) {}
Blob(Blob&& moveFrom) : _buffer(nullptr), _size(0) { *this = std::move(moveFrom); }
~Blob() { Release(); }
Blob& __cdecl operator= (Blob&& moveFrom);
HRESULT __cdecl Initialize( _In_ size_t size );
void __cdecl Release();
void *__cdecl GetBufferPointer() const { return _buffer; }
size_t __cdecl GetBufferSize() const { return _size; }
private:
void* _buffer;
size_t _size;
// Hide copy constructor and assignment operator
Blob( const Blob& );
Blob& operator=( const Blob& );
};
//---------------------------------------------------------------------------------
// Image I/O
// DDS operations
HRESULT __cdecl LoadFromDDSMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl LoadFromDDSFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl SaveToDDSMemory( _In_ const Image& image, _In_ DWORD flags,
_Out_ Blob& blob );
HRESULT __cdecl SaveToDDSMemory( _In_reads_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags,
_Out_ Blob& blob );
HRESULT __cdecl SaveToDDSFile( _In_ const Image& image, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
HRESULT __cdecl SaveToDDSFile( _In_reads_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
// TGA operations
HRESULT __cdecl LoadFromTGAMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl LoadFromTGAFile( _In_z_ LPCWSTR szFile,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl SaveToTGAMemory( _In_ const Image& image, _Out_ Blob& blob );
HRESULT __cdecl SaveToTGAFile( _In_ const Image& image, _In_z_ LPCWSTR szFile );
// WIC operations
HRESULT __cdecl LoadFromWICMemory( _In_reads_bytes_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl LoadFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT __cdecl SaveToWICMemory( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
_Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV(IPropertyBag2*)> setCustomProps = nullptr );
HRESULT __cdecl SaveToWICMemory( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
_Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV(IPropertyBag2*)> setCustomProps = nullptr );
HRESULT __cdecl SaveToWICFile( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
_In_z_ LPCWSTR szFile, _In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV(IPropertyBag2*)> setCustomProps = nullptr );
HRESULT __cdecl SaveToWICFile( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
_In_z_ LPCWSTR szFile, _In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV(IPropertyBag2*)> setCustomProps = nullptr );
enum WICCodecs
{
WIC_CODEC_BMP =1, // Windows Bitmap (.bmp)
WIC_CODEC_JPEG, // Joint Photographic Experts Group (.jpg, .jpeg)
WIC_CODEC_PNG, // Portable Network Graphics (.png)
WIC_CODEC_TIFF, // Tagged Image File Format (.tif, .tiff)
WIC_CODEC_GIF, // Graphics Interchange Format (.gif)
WIC_CODEC_WMP, // Windows Media Photo / HD Photo / JPEG XR (.hdp, .jxr, .wdp)
WIC_CODEC_ICO, // Windows Icon (.ico)
};
REFGUID __cdecl GetWICCodec( _In_ WICCodecs codec );
//---------------------------------------------------------------------------------
// Texture conversion, resizing, mipmap generation, and block compression
enum TEX_FR_FLAGS
{
TEX_FR_ROTATE0 = 0x0,
TEX_FR_ROTATE90 = 0x1,
TEX_FR_ROTATE180 = 0x2,
TEX_FR_ROTATE270 = 0x3,
TEX_FR_FLIP_HORIZONTAL = 0x08,
TEX_FR_FLIP_VERTICAL = 0x10,
};
HRESULT __cdecl FlipRotate( _In_ const Image& srcImage, _In_ DWORD flags, _Out_ ScratchImage& image );
HRESULT __cdecl FlipRotate( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD flags, _Out_ ScratchImage& result );
// Flip and/or rotate image
enum TEX_FILTER_FLAGS
{
TEX_FILTER_DEFAULT = 0,
TEX_FILTER_WRAP_U = 0x1,
TEX_FILTER_WRAP_V = 0x2,
TEX_FILTER_WRAP_W = 0x4,
TEX_FILTER_WRAP = ( TEX_FILTER_WRAP_U | TEX_FILTER_WRAP_V | TEX_FILTER_WRAP_W ),
TEX_FILTER_MIRROR_U = 0x10,
TEX_FILTER_MIRROR_V = 0x20,
TEX_FILTER_MIRROR_W = 0x40,
TEX_FILTER_MIRROR = ( TEX_FILTER_MIRROR_U | TEX_FILTER_MIRROR_V | TEX_FILTER_MIRROR_W ),
// Wrap vs. Mirror vs. Clamp filtering options
TEX_FILTER_SEPARATE_ALPHA = 0x100,
// Resize color and alpha channel independently
TEX_FILTER_RGB_COPY_RED = 0x1000,
TEX_FILTER_RGB_COPY_GREEN = 0x2000,
TEX_FILTER_RGB_COPY_BLUE = 0x4000,
// When converting RGB to R, defaults to using grayscale. These flags indicate copying a specific channel instead
// When converting RGB to RG, defaults to copying RED | GREEN. These flags control which channels are selected instead.
TEX_FILTER_DITHER = 0x10000,
// Use ordered 4x4 dithering for any required conversions
TEX_FILTER_DITHER_DIFFUSION = 0x20000,
// Use error-diffusion dithering for any required conversions
TEX_FILTER_POINT = 0x100000,
TEX_FILTER_LINEAR = 0x200000,
TEX_FILTER_CUBIC = 0x300000,
TEX_FILTER_BOX = 0x400000,
TEX_FILTER_FANT = 0x400000, // Equiv to Box filtering for mipmap generation
TEX_FILTER_TRIANGLE = 0x500000,
// Filtering mode to use for any required image resizing
TEX_FILTER_SRGB_IN = 0x1000000,
TEX_FILTER_SRGB_OUT = 0x2000000,
TEX_FILTER_SRGB = ( TEX_FILTER_SRGB_IN | TEX_FILTER_SRGB_OUT ),
// sRGB <-> RGB for use in conversion operations
// if the input format type is IsSRGB(), then SRGB_IN is on by default
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
TEX_FILTER_FORCE_NON_WIC = 0x10000000,
// Forces use of the non-WIC path when both are an option
TEX_FILTER_FORCE_WIC = 0x20000000,
// Forces use of the WIC path even when logic would have picked a non-WIC path when both are an option
};
HRESULT __cdecl Resize( _In_ const Image& srcImage, _In_ size_t width, _In_ size_t height, _In_ DWORD filter,
_Out_ ScratchImage& image );
HRESULT __cdecl Resize( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ size_t width, _In_ size_t height, _In_ DWORD filter, _Out_ ScratchImage& result );
// Resize the image to width x height. Defaults to Fant filtering.
// Note for a complex resize, the result will always have mipLevels == 1
HRESULT __cdecl Convert( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold,
_Out_ ScratchImage& image );
HRESULT __cdecl Convert( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage& result );
// Convert the image to a new format
HRESULT __cdecl ConvertToSinglePlane( _In_ const Image& srcImage, _Out_ ScratchImage& image );
HRESULT __cdecl ConvertToSinglePlane( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Out_ ScratchImage& image );
// Converts the image from a planar format to an equivalent non-planar format
HRESULT __cdecl GenerateMipMaps( _In_ const Image& baseImage, _In_ DWORD filter, _In_ size_t levels,
_Inout_ ScratchImage& mipChain, _In_ bool allow1D = false );
HRESULT __cdecl GenerateMipMaps( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD filter, _In_ size_t levels, _Inout_ ScratchImage& mipChain );
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
HRESULT __cdecl GenerateMipMaps3D( _In_reads_(depth) const Image* baseImages, _In_ size_t depth, _In_ DWORD filter, _In_ size_t levels,
_Out_ ScratchImage& mipChain );
HRESULT __cdecl GenerateMipMaps3D( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD filter, _In_ size_t levels, _Out_ ScratchImage& mipChain );
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
enum TEX_PMALPHA_FLAGS
{
TEX_PMALPHA_DEFAULT = 0,
TEX_PMALPHA_IGNORE_SRGB = 0x1,
// ignores sRGB colorspace conversions
TEX_PMALPHA_SRGB_IN = 0x1000000,
TEX_PMALPHA_SRGB_OUT = 0x2000000,
TEX_PMALPHA_SRGB = ( TEX_PMALPHA_SRGB_IN | TEX_PMALPHA_SRGB_OUT ),
// if the input format type is IsSRGB(), then SRGB_IN is on by default
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
};
HRESULT __cdecl PremultiplyAlpha( _In_ const Image& srcImage, _In_ DWORD flags, _Out_ ScratchImage& image );
HRESULT __cdecl PremultiplyAlpha( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags, _Out_ ScratchImage& result );
// Converts to a premultiplied alpha version of the texture
enum TEX_COMPRESS_FLAGS
{
TEX_COMPRESS_DEFAULT = 0,
TEX_COMPRESS_RGB_DITHER = 0x10000,
// Enables dithering RGB colors for BC1-3 compression
TEX_COMPRESS_A_DITHER = 0x20000,
// Enables dithering alpha for BC1-3 compression
TEX_COMPRESS_DITHER = 0x30000,
// Enables both RGB and alpha dithering for BC1-3 compression
TEX_COMPRESS_UNIFORM = 0x40000,
// Uniform color weighting for BC1-3 compression; by default uses perceptual weighting
TEX_COMPRESS_BC7_USE_3SUBSETS = 0x80000,
// Enables exhaustive search for BC7 compress for mode 0 and 2; by default skips trying these modes
TEX_COMPRESS_SRGB_IN = 0x1000000,
TEX_COMPRESS_SRGB_OUT = 0x2000000,
TEX_COMPRESS_SRGB = ( TEX_COMPRESS_SRGB_IN | TEX_COMPRESS_SRGB_OUT ),
// if the input format type is IsSRGB(), then SRGB_IN is on by default
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
TEX_COMPRESS_PARALLEL = 0x10000000,
// Compress is free to use multithreading to improve performance (by default it does not use multithreading)
};
HRESULT __cdecl Compress( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef,
_Out_ ScratchImage& cImage );
HRESULT __cdecl Compress( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef, _Out_ ScratchImage& cImages );
// Note that alphaRef is only used by BC1. 0.5f is a typical value to use
HRESULT __cdecl Compress( _In_ ID3D11Device* pDevice, _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD compress,
_In_ float alphaWeight, _Out_ ScratchImage& image );
HRESULT __cdecl Compress( _In_ ID3D11Device* pDevice, _In_ const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaWeight, _Out_ ScratchImage& cImages );
// DirectCompute-based compression (alphaWeight is only used by BC7. 1.0 is the typical value to use)
HRESULT __cdecl Decompress( _In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image );
HRESULT __cdecl Decompress( _In_reads_(nimages) const Image* cImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& images );
//---------------------------------------------------------------------------------
// Normal map operations
enum CNMAP_FLAGS
{
CNMAP_DEFAULT = 0,
CNMAP_CHANNEL_RED = 0x1,
CNMAP_CHANNEL_GREEN = 0x2,
CNMAP_CHANNEL_BLUE = 0x3,
CNMAP_CHANNEL_ALPHA = 0x4,
CNMAP_CHANNEL_LUMINANCE = 0x5,
// Channel selection when evaluting color value for height
// Luminance is a combination of red, green, and blue
CNMAP_MIRROR_U = 0x1000,
CNMAP_MIRROR_V = 0x2000,
CNMAP_MIRROR = 0x3000,
// Use mirror semantics for scanline references (defaults to wrap)
CNMAP_INVERT_SIGN = 0x4000,
// Inverts normal sign
CNMAP_COMPUTE_OCCLUSION = 0x8000,
// Computes a crude occlusion term stored in the alpha channel
};
HRESULT __cdecl ComputeNormalMap( _In_ const Image& srcImage, _In_ DWORD flags, _In_ float amplitude,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMap );
HRESULT __cdecl ComputeNormalMap( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD flags, _In_ float amplitude, _In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMaps );
//---------------------------------------------------------------------------------
// Misc image operations
struct Rect
{
size_t x;
size_t y;
size_t w;
size_t h;
Rect() DIRECTX_CTOR_DEFAULT
Rect( size_t _x, size_t _y, size_t _w, size_t _h ) : x(_x), y(_y), w(_w), h(_h) {}
};
HRESULT __cdecl CopyRectangle( _In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const Image& dstImage,
_In_ DWORD filter, _In_ size_t xOffset, _In_ size_t yOffset );
enum CMSE_FLAGS
{
CMSE_DEFAULT = 0,
CMSE_IMAGE1_SRGB = 0x1,
CMSE_IMAGE2_SRGB = 0x2,
// Indicates that image needs gamma correction before comparision
CMSE_IGNORE_RED = 0x10,
CMSE_IGNORE_GREEN = 0x20,
CMSE_IGNORE_BLUE = 0x40,
CMSE_IGNORE_ALPHA = 0x80,
// Ignore the channel when computing MSE
CMSE_IMAGE1_X2_BIAS = 0x100,
CMSE_IMAGE2_X2_BIAS = 0x200,
// Indicates that image should be scaled and biased before comparison (i.e. UNORM -> SNORM)
};
HRESULT __cdecl ComputeMSE( _In_ const Image& image1, _In_ const Image& image2, _Out_ float& mse, _Out_writes_opt_(4) float* mseV, _In_ DWORD flags = 0 );
//---------------------------------------------------------------------------------
// Direct3D 11 functions
bool __cdecl IsSupportedTexture( _In_ ID3D11Device* pDevice, _In_ const TexMetadata& metadata );
HRESULT __cdecl CreateTexture( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Outptr_ ID3D11Resource** ppResource );
HRESULT __cdecl CreateShaderResourceView( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Outptr_ ID3D11ShaderResourceView** ppSRV );
HRESULT __cdecl CreateTextureEx( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB,
_Outptr_ ID3D11Resource** ppResource );
HRESULT __cdecl CreateShaderResourceViewEx( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB,
_Outptr_ ID3D11ShaderResourceView** ppSRV );
HRESULT __cdecl CaptureTexture( _In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result );
#include "DirectXTex.inl"
}; // namespace