Pass the context to the auxiliary effect update method
This commit is contained in:
parent
0b243f1aaf
commit
90cedbea49
@ -320,7 +320,7 @@ static ALboolean CalcListenerParams(ALCcontext *Context)
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return AL_TRUE;
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}
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static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context)
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{
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struct ALeffectslotProps *props;
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ALeffectState *state;
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@ -355,7 +355,7 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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props->State = slot->Params.EffectState;
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slot->Params.EffectState = state;
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V(state,update)(device, slot, &props->Props);
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V(state,update)(context, slot, &props->Props);
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ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &slot->FreeList, props);
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return AL_TRUE;
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@ -1468,7 +1468,7 @@ static void UpdateContextSources(ALCcontext *ctx, const struct ALeffectslotArray
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{
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ALboolean force = CalcListenerParams(ctx);
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for(i = 0;i < slots->count;i++)
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force |= CalcEffectSlotParams(slots->slot[i], ctx->Device);
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force |= CalcEffectSlotParams(slots->slot[i], ctx);
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voice = ctx->Voices;
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voice_end = voice + ctx->VoiceCount;
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@ -57,7 +57,7 @@ typedef struct ALchorusState {
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static ALvoid ALchorusState_Destruct(ALchorusState *state);
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
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@ -115,9 +115,10 @@ static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Dev
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return AL_TRUE;
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}
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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const ALCdevice *device = Context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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@ -138,9 +139,9 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
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/* Gains for left and right sides */
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CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
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ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
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CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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phase = props->Chorus.Phase;
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rate = props->Chorus.Rate;
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@ -42,7 +42,7 @@ typedef struct ALcompressorState {
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static ALvoid ALcompressorState_Destruct(ALcompressorState *state);
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static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device);
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
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@ -76,8 +76,9 @@ static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdev
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return AL_TRUE;
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}
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALuint i;
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state->Enabled = props->Compressor.OnOff;
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@ -37,7 +37,7 @@ typedef struct ALdedicatedState {
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static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
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@ -65,16 +65,17 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat Gain;
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ALuint i;
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->gains[i] = 0.0f;
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Gain = Slot->Params.Gain * props->Dedicated.Gain;
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if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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Gain = slot->Params.Gain * props->Dedicated.Gain;
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if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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{
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int idx;
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if((idx=GetChannelIdxByName(device->RealOut, LFE)) != -1)
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@ -84,7 +85,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *
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state->gains[idx] = Gain;
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}
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}
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else if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
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else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
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{
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int idx;
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/* Dialog goes to the front-center speaker if it exists, otherwise it
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@ -45,7 +45,7 @@ typedef struct ALdistortionState {
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static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
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static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
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@ -71,9 +71,10 @@ static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state)
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return AL_TRUE;
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}
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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const ALCdevice *device = context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat bandwidth;
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ALfloat cutoff;
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ALfloat edge;
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@ -103,7 +104,7 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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);
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ComputeAmbientGains(Device->Dry, Slot->Params.Gain, state->Gain);
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ComputeAmbientGains(device->Dry, slot->Params.Gain, state->Gain);
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}
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static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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@ -52,7 +52,7 @@ typedef struct ALechoState {
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static ALvoid ALechoState_Destruct(ALechoState *state);
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALechoState)
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@ -106,9 +106,10 @@ static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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return AL_TRUE;
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}
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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ALuint frequency = Device->Frequency;
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const ALCdevice *device = context->Device;
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ALuint frequency = device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat gain, lrpan, spread;
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@ -131,15 +132,15 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
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gain, LOWPASSFREQREF/frequency,
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calc_rcpQ_from_slope(gain, 1.0f));
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gain = Slot->Params.Gain;
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gain = slot->Params.Gain;
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/* First tap panning */
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CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[0]);
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ComputePanningGains(device->Dry, coeffs, gain, state->Gain[0]);
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/* Second tap panning */
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CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
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ComputePanningGains(device->Dry, coeffs, gain, state->Gain[1]);
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}
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static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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@ -89,7 +89,7 @@ typedef struct ALequalizerState {
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static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
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@ -122,8 +122,9 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat gain, freq_mult;
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ALuint i;
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@ -57,7 +57,7 @@ typedef struct ALflangerState {
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static ALvoid ALflangerState_Destruct(ALflangerState *state);
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static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device);
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALflangerState_process(ALflangerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
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@ -115,9 +115,10 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
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return AL_TRUE;
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}
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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const ALCdevice *device = context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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@ -138,9 +139,9 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
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/* Gains for left and right sides */
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CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
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ComputePanningGains(device->Dry, coeffs, slot->Params.Gain, state->Gain[0]);
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CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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ComputePanningGains(device->Dry, coeffs, slot->Params.Gain, state->Gain[1]);
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phase = props->Flanger.Phase;
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rate = props->Flanger.Rate;
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@ -45,7 +45,7 @@ typedef struct ALmodulatorState {
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static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state);
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static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *state, ALCdevice *device);
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState)
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@ -115,8 +115,9 @@ static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat cw, a;
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ALsizei i;
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@ -128,11 +129,11 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *
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state->Process = ModulateSquare;
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state->step = fastf2i(props->Modulator.Frequency*WAVEFORM_FRACONE /
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Device->Frequency);
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device->Frequency);
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if(state->step == 0) state->step = 1;
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/* Custom filter coeffs, which match the old version instead of a low-shelf. */
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cw = cosf(F_TAU * props->Modulator.HighPassCutoff / Device->Frequency);
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cw = cosf(F_TAU * props->Modulator.HighPassCutoff / device->Frequency);
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a = (2.0f-cw) - sqrtf(powf(2.0f-cw, 2.0f) - 1.0f);
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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@ -144,11 +145,11 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *
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state->Filter[i].a2 = 0.0f;
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}
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STATIC_CAST(ALeffectState,state)->OutBuffer = Device->FOAOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = Device->FOAOut.NumChannels;
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ComputeFirstOrderGains(Device->FOAOut, IdentityMatrixf.m[i],
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Slot->Params.Gain, state->Gain[i]);
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ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Gain[i]);
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}
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static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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@ -16,7 +16,7 @@ typedef struct ALnullState {
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/* Forward-declare "virtual" functions to define the vtable with. */
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static ALvoid ALnullState_Destruct(ALnullState *state);
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static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device);
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static ALvoid ALnullState_update(ALnullState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALnullState_update(ALnullState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALnullState_process(ALnullState *state, ALsizei samplesToDo, const ALfloatBUFFERSIZE*restrict samplesIn, ALfloatBUFFERSIZE*restrict samplesOut, ALsizei NumChannels);
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static void *ALnullState_New(size_t size);
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static void ALnullState_Delete(void *ptr);
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@ -56,7 +56,7 @@ static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice*
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/* This updates the effect state. This is called any time the effect is
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* (re)loaded into a slot.
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*/
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static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
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static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCcontext* UNUSED(context), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
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{
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}
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@ -182,7 +182,7 @@ typedef struct ALreverbState {
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static ALvoid ALreverbState_Destruct(ALreverbState *State);
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static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
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static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
|
||||
static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
|
||||
DECLARE_DEFAULT_ALLOCATORS(ALreverbState)
|
||||
|
||||
@ -1307,8 +1307,9 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
|
||||
#undef MATRIX_MULT
|
||||
}
|
||||
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
|
||||
{
|
||||
const ALCdevice *Device = Context->Device;
|
||||
ALuint frequency = Device->Frequency;
|
||||
ALfloat lfScale, hfScale, hfRatio;
|
||||
ALfloat lfDecayTime, hfDecayTime;
|
||||
|
@ -29,7 +29,7 @@ struct ALeffectStateVtable {
|
||||
void (*const Destruct)(ALeffectState *state);
|
||||
|
||||
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
|
||||
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
|
||||
void (*const update)(ALeffectState *state, const ALCcontext *context, const struct ALeffectslot *slot, const union ALeffectProps *props);
|
||||
void (*const process)(ALeffectState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei numChannels);
|
||||
|
||||
void (*const Delete)(void *ptr);
|
||||
@ -38,7 +38,7 @@ struct ALeffectStateVtable {
|
||||
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
|
||||
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
|
||||
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
|
||||
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
|
||||
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCcontext*, const ALeffectslot*, const ALeffectProps*) \
|
||||
DECLARE_THUNK4(T, ALeffectState, void, process, ALsizei, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALsizei) \
|
||||
static void T##_ALeffectState_Delete(void *ptr) \
|
||||
{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
|
||||
|
Loading…
Reference in New Issue
Block a user