Chris Robinson
c0ccd31a3e
Implement a new reverb effect
...
Code created and graciously provided by Christopher Fitzgerald
2008-11-16 00:29:49 -08:00
Chris Robinson
010f7d12f4
Don't ramp gains when starting a sound from the beginning
2008-11-13 05:48:38 -08:00
Chris Robinson
b91c2e4a99
Include float.h if it exists, for _RC_CHOP and _MCW_RC
2008-10-14 09:47:32 -07:00
Chris Robinson
59a71b1454
Remove another unused source member
2008-10-10 01:31:31 -07:00
Chris Robinson
36f133a5ae
Use a modulo to keep the buffer position in range for looping sources
...
A high pitch and low buffer size can cause a lot of unnecessary iterations
otherwise, that just decrement the position
2008-10-10 01:13:32 -07:00
Chris Robinson
74a58c0d09
Clamp source position to the buffer size when it stops
2008-10-09 23:54:31 -07:00
Chris Robinson
bfa1107781
Remove unneeded source member variable
2008-10-09 23:44:48 -07:00
Chris Robinson
6e9e8239ef
Only send one channel through the wet path
2008-10-09 04:02:34 -07:00
Chris Robinson
af9932d28b
Increase max pitch to 65536
...
This should be safe now
2008-10-09 02:50:00 -07:00
Chris Robinson
87ff8a65e9
Simplify the lerp function
2008-10-09 02:32:47 -07:00
Chris Robinson
7b6f207790
Don't apply the wet path for multi-channel buffers
2008-10-09 02:28:52 -07:00
Chris Robinson
8672008e43
Skip mixing if the read position is beyond the end of the buffer
2008-10-09 01:17:39 -07:00
Chris Robinson
c8cd193346
The wet path should be silent if no effect is set on the slot
2008-10-09 01:07:02 -07:00
Chris Robinson
be292e5f0b
Don't hold the whole-number position in the fractional value
...
This will help prevent overflows when the max pitch is increased
2008-10-02 23:53:46 -07:00
Chris Robinson
3863dcc9cb
Use a new low-pass filter, based on the I3DL2 spec
...
Many thanks to Christopher Fitzgerald, for helping with it
2008-10-02 22:20:42 -07:00
Chris Robinson
6567cdd7b5
Air absorption factor is applied to the dB value, not linear gain
2008-09-22 17:01:47 -07:00
Chris Robinson
4a530e2146
Fixup some source parameter calculations
2008-09-16 07:36:48 -07:00
Chris Robinson
6bfdb57a5b
Use a 12dB/oct rolloff instead of 24 for the lowpass filter
2008-09-13 02:46:14 -07:00
Chris Robinson
fa76168683
Clear the end of the buffer when at the end of the queue and not looping
2008-09-06 14:08:53 -07:00
Chris Robinson
db541f3cfa
Remove unneeded source struct member
2008-08-15 17:43:07 -07:00
Chris Robinson
ac8c082b89
Overwrite the input wet sample with the output
2008-08-14 20:44:55 -07:00
Chris Robinson
22557070ec
Ramp channel gains to remove pops and clicks from abrupt changes
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Thanks to Christopher Fitzgerald for helping me work on it
2008-08-14 05:43:52 -07:00
Chris Robinson
ef59901e7c
Set FPU mode to round toward zero for mixing
2008-08-08 07:32:21 -07:00
Chris Robinson
cfe620ccb5
Remove unnecessary casting
2008-08-08 00:21:25 -07:00
Chris Robinson
453b015225
Prevent a 0 or negative increment for the buffer position
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Thanks to Christopher Fitzgerald for pointing these last two problems out
2008-08-05 20:51:30 -07:00
Chris Robinson
d3e5fcd13e
Fix some calculations for the reverb buffer
2008-07-26 01:57:04 -07:00
Chris Robinson
3e0f9cc716
Make the filter processing function inline
2008-07-26 00:58:54 -07:00
Chris Robinson
c7e49c9f57
Implement yet another low-pass filter
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This one using the Butterworth IIR filter design
2008-07-25 19:31:12 -07:00
Chris Robinson
559c786d0c
Specify padding per buffer, and make sure it's large enough for the filter step
2008-07-24 00:41:25 -07:00
Chris Robinson
c3a7480961
Don't advertise extra samples for mixing
2008-07-23 23:27:38 -07:00
Chris Robinson
a75e75aef5
Implement an alternative low-pass filter
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This method samples from the buffer so that it gets a time-correct 5khz stream,
which is subtracted from the original sample and has the high-frequency gain
applied, then added back.
A better method may be to average all the samples from the current one to the
one freq/5000 away, instead of bilinear filtering the two nearest freq/5000
apart. Processing cost will need to determine its viability
2008-07-23 22:29:53 -07:00
Chris Robinson
0042b1f80d
Implement doppler factor source property
2008-07-15 02:33:05 -07:00
Chris Robinson
6d416ee734
Add the reverb room rolloff to the source room rolloff, not override
2008-07-15 02:23:53 -07:00
Chris Robinson
f369be148f
Reduce the mix buffer sizes by half
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Nearly 3MB is a bit much. Could reduce it further, but this is good enough for now.
2008-07-08 19:37:14 -07:00
Chris Robinson
3a09e446b3
Leave SourceToListener untransformed for use with untransformed velocities
...
Distance is also left untransformed so cone calculations with SoundToListener
are correct
2008-07-03 03:13:43 -07:00
Chris Robinson
fed346c285
Fix source calculations for AL_SOURCE_RELATIVE mode
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Make sure the source position and direction are properly put into listener-
space before working with them, and don't calculate the listener velocity for
relative coordinates
2008-05-18 16:52:38 -07:00
Chris Robinson
49d9695ad9
Check the right struct member for the filter type
2008-04-12 07:25:18 -07:00
Chris Robinson
ec7f20644d
Fast float-to-int function is no longer needed
2008-02-08 21:03:48 -08:00
Chris Robinson
3d5fa91703
Remove unnecessary casting
2008-02-08 21:01:05 -08:00
Chris Robinson
b4ffdfab81
Add an option for duplicating stereo sources on the back speakers
2008-02-06 22:18:50 -08:00
Chris Robinson
e8b576bc25
Use the correct channel ordering for Windows
2008-01-27 07:04:13 -08:00
Chris Robinson
01404ed7af
Fix output channel order for 6.1 and 7.1
2008-01-27 06:49:48 -08:00
Chris Robinson
781e4e5be4
Remove an unneceesary pointer check and decrease indentation
2008-01-21 14:54:15 -08:00
Chris Robinson
f3dddb5e99
Remove unnecessary duplicate thunk lookups
2008-01-21 14:33:42 -08:00
Chris Robinson
9a5e892cad
Small formatting updates
2008-01-20 22:16:28 -08:00
Chris Robinson
0317362662
Remove duplicate function
2008-01-20 19:22:39 -08:00
Chris Robinson
6b403a76e8
Don't access ALSource for every sample mix
2008-01-20 19:20:24 -08:00
Chris Robinson
1a3e39e452
Remove some unnecessary duplicate math, which was making long lines
2008-01-19 00:49:05 -08:00
Chris Robinson
7dc73815ae
Remove some branches
2008-01-18 21:39:09 -08:00
Chris Robinson
4caf2c7edd
Implement AL_EFFECT_REVERB
...
Here is a quick description of how the reverb effect works:
+--->---+*(4)
| V new sample
+-----+---+---+ |
|extra|ltr|ref| <- +*(1)
+-----+---+---+
(3,5)*| |*(2)
+-->|
V
out sample
1) Apply master reverb gain to incoming sample and place it at the head of the
buffer. The master reverb gainhf was already applied when the source was
initially mixed.
2) Copy the delayed reflection sample to an output sample and apply the
reflection gain.
3) Apply the late reverb gain to the late reverb sample
4) Copy the end of the buffer, applying a decay gain and the decay hf ratio,
and add to the late reverb.
5) Copy the late reverb sample, adding to the output sample.
Then the head and sampling points are shifted forward, and done again for each
new sample. The extra buffer length is determined by the Reverb Density
property. A value of 0 gives a length of 0.1 seconds (long, with fairly
distinct echos) , and 1 gives 0.075 seconds (short, indistinct echos).
The decay gain is calculated such that after a number of loops to satisfy the
Decay Time, a sample will be 1/32768th as powerful (virtually insignificant to
the resulting output, and only getting further reduced). It is calculated as:
DecayGain = pow(1.0f/32768.0f, 1.0/(DecayTime/ExtraLength));
Things to note: Reverb Diffusion is not currently handled, nor is Decay HF
Limit. Decay HF Ratios above 1 probably give incorrect results. Also, this
method likely sucks, but it's the best I can come up with before release. :)
2008-01-18 21:25:40 -08:00
Chris Robinson
43cfc097de
Don't dereference ALContext if there's no context yet
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Patch by Evgeny A. Marchenko
2008-01-17 12:57:22 -08:00
Chris Robinson
be34dbe608
Don't include alAuxEffectSlot.h in alSource.h
2008-01-16 14:01:24 -08:00
Chris Robinson
4742dedb45
Don't clamp wet gain if there's no send slot, and move slot gain calculation
...
To remove an extra if check
2008-01-16 13:00:35 -08:00
Chris Robinson
10a9bc62bf
Store a reference to the effect slot in a source's send, not a copy
2008-01-16 12:43:25 -08:00
Chris Robinson
24f433b938
Remove unneeded variables
2008-01-15 21:57:50 -08:00
Chris Robinson
abc69dd3d0
Use acosf when available
2008-01-15 21:23:14 -08:00
Chris Robinson
03ca50fa70
Use the previous low-pass filter again, as it seems to match the intended output better
2008-01-15 18:29:21 -08:00
Chris Robinson
df07e8a65b
Add support for AL_LOKI_quadriphonic
2008-01-14 16:11:15 -08:00
Chris Robinson
38db8eb64b
Reorder setting of some variables
2008-01-12 07:36:22 -08:00
Chris Robinson
3bbbf8a025
Merge branch 'master' into efx-experiment
2008-01-11 17:19:08 -08:00
Chris Robinson
042ec206e7
Disable fast float-to-int hack.
...
Even with precautions, it's giving problems. Not worth it since I don't quite
understand how it works, or know if there's even a benefit.
2008-01-05 05:03:31 -08:00
Chris Robinson
312108a0d3
Try a different low-pass filter
...
Seems to be more correct, although it's not as powerful as the previous (which
may be a good thing)
2008-01-05 03:51:24 -08:00
Chris Robinson
5e48be27b8
Merge branch 'master' into efx-experiment
2008-01-04 14:40:38 -08:00
Chris Robinson
b3badbf97d
Use 6 point spatialization for 6.1 and 7.1 output
2008-01-04 14:15:55 -08:00
Chris Robinson
8fe39042da
Add the Bauer stereophonic-to-binaural DSP (bs2b) code and hooks
2008-01-03 05:36:51 -08:00
Chris Robinson
9ed574b399
Merge branch 'master' into efx-experiment
2008-01-01 06:29:11 -08:00
Chris Robinson
733cd120b3
Fix channel ordering for multichannel buffers
2008-01-01 06:16:19 -08:00
Chris Robinson
4e2f8e305e
Fix wet volumes for multichannel path
2007-12-31 19:40:24 -08:00
Chris Robinson
3d78d93b40
Merge branch 'master' into efx-experiment
2007-12-31 19:34:52 -08:00
Chris Robinson
5a2f509104
Zero out wet send params when calculating source params
...
Instead of using a check in the mix loop
2007-12-31 19:13:18 -08:00
Chris Robinson
cb1d62f254
Add paths for 4 to 7.1 channel buffer mixing
2007-12-31 04:50:34 -08:00
Chris Robinson
1cbd625b4e
Disable unnecessary calculations
2007-12-31 03:45:26 -08:00
Chris Robinson
73678f3b78
Allow psuedo 6.1 and 7.1 output
...
This only does spatial calculations on the 4 corner speakers, but it's
necessary groundwork for AL_EXT_MCFORMATS support. Spatial calculations for 6
speakers can be added later.
2007-12-31 03:29:14 -08:00
Chris Robinson
a43868c32b
Use an enum list for dealing with channels
...
This will make it easier to remap channels, especially the center and lfe channels
2007-12-31 01:47:10 -08:00
Chris Robinson
7a99b1fa32
Make some defines local to ALu.c
2007-12-31 01:16:13 -08:00
Chris Robinson
e82c27ab04
Fix includes so alMain.h doesn't include so much by itself
2007-12-31 01:09:57 -08:00
Chris Robinson
f7ef5c169b
Don't default to AL_FORMAT_STEREO16 when writing to the output buffer
2007-12-31 00:08:07 -08:00
Chris Robinson
927763902f
Loop per frame, not per sample, when writing the output buffer
2007-12-31 00:05:29 -08:00
Chris Robinson
5f8e65e099
Implement AL_EXT_FLOAT32
2007-12-28 22:41:14 -08:00
Chris Robinson
8011ad97b5
Don't check explicitly against formats, but rather their byte/channel count
2007-12-26 23:29:32 -08:00
Chris Robinson
ab8d342df0
Allow 5.1 channel output
...
This doesn't use the center or LFE channel in spatial calculations, however
2007-12-26 23:01:22 -08:00
Chris Robinson
96bd020bd3
Use the right-channel sample...
2007-12-21 14:30:38 -08:00
Chris Robinson
8dc2aef058
Don't send stereo samples to the wet path without an auxiliary slot
2007-12-21 12:12:13 -08:00
Chris Robinson
d43486f894
Fix extrenuous comment
2007-12-21 10:52:26 -08:00
Chris Robinson
229bc0d7e1
Merge branch 'master' into efx-experiment
2007-12-20 21:48:17 -08:00
Chris Robinson
5b0514a829
Do the channel pannings based on output channel count
...
This should make it a bit easier to extend in the future
2007-12-20 21:40:22 -08:00
Chris Robinson
a433ae0ff4
Use the AuxSendAuto property of the effect slot
2007-12-18 19:43:54 -08:00
Chris Robinson
e5609279da
Implement AL_AUXILIARY_SEND_FILTER_GAIN_AUTO property
2007-12-18 19:13:41 -08:00
Chris Robinson
afd3b71849
Implement AL_ROOM_ROLLOFF_FACTOR property
2007-12-18 19:03:40 -08:00
Chris Robinson
6aabc837a9
Fix initial WetMix setup
2007-12-18 17:21:13 -08:00
Chris Robinson
233e6f1765
Implement AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO property
2007-12-18 16:54:22 -08:00
Chris Robinson
9adc20e4e7
Implement AL_EFFECTSLOT_GAIN property
2007-12-18 15:47:24 -08:00
Chris Robinson
bdf16bf601
Add initial auxiliary send paths
2007-12-18 15:10:21 -08:00
Chris Robinson
ebb30ec5b0
Implement AL_AIR_ABSORPTION_FACTOR source property
2007-12-18 13:37:07 -08:00
Chris Robinson
168d8e3bee
Add AL_FILTER_LOWPASS support
...
Direct filters only, since auxiliary sends and slots aren't available yet
2007-12-17 22:42:38 -08:00
Chris Robinson
654788f2cf
Implement AL_CONE_OUTER_GAINHF source property
2007-12-17 21:56:31 -08:00
Chris Robinson
fc43a13927
Implement basic lowpass filter path
2007-12-17 21:00:52 -08:00
Chris Robinson
28f80fa113
Add AL_METERS_PER_UNIT listener property
2007-12-17 19:40:43 -08:00
Chris Robinson
18f05cc1d1
Prevent some ICC warnings
2007-12-06 22:49:23 -08:00
Chris Robinson
d608df5b22
More casts
2007-12-06 22:32:02 -08:00
Chris Robinson
15019b3871
Allow aluMixData to accept a NULL context for silence
2007-12-05 00:29:20 -08:00
Chris Robinson
e0d3102009
Move ALu.c to the Alc directory
2007-11-15 01:45:54 -08:00