e9505b164e
The HF absorption is applied given the source distance, as relative to the source's immediate environment, with additional absorption being applied given the room/reverb environment. This does double up the amount of absorption compared to the dry path, but it can be assumed the initial reflections travel a longer distance. |
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.. | ||
Include | ||
alAuxEffectSlot.c | ||
alBuffer.c | ||
alEffect.c | ||
alError.c | ||
alExtension.c | ||
alFilter.c | ||
alListener.c | ||
alSource.c | ||
alState.c | ||
alThunk.c | ||
sample_cvt.c |