e9505b164e
The HF absorption is applied given the source distance, as relative to the source's immediate environment, with additional absorption being applied given the room/reverb environment. This does double up the amount of absorption compared to the dry path, but it can be assumed the initial reflections travel a longer distance. |
||
---|---|---|
.. | ||
alAuxEffectSlot.h | ||
alBuffer.h | ||
alEffect.h | ||
alError.h | ||
alFilter.h | ||
alListener.h | ||
alMain.h | ||
alSource.h | ||
alThunk.h | ||
alu.h | ||
bs2b.h | ||
sample_cvt.h |