1e4d9cfa7e
Technically it uses A-Format processing from the B-Format input and output. But this attempts to provide better spatial definition to the reverberation so that it can be used in a more generic fashion, allowing it to be decoded as any other B-Format signal to whatever output is needed, and also allowing for a bit of height information when the output is capable of such. There may still be some kinks to work out, such as properly decorrelating the early reflection taps and tweaking the late reverb density. But it seems to be a good enough start. |
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chorus.c | ||
compressor.c | ||
dedicated.c | ||
distortion.c | ||
echo.c | ||
equalizer.c | ||
flanger.c | ||
modulator.c | ||
null.c | ||
reverb.c |