mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 11:50:03 +00:00
Merge branch 'master' into feature-custom-heap-type
# Conflicts: # src/D3D12MemAlloc.h
This commit is contained in:
commit
18b8827ef9
@ -637,11 +637,11 @@ Features deliberately excluded from the scope of this library:
|
||||
are not going to be included into this repository.
|
||||
*/
|
||||
|
||||
// If using this library on a platform different than Windows PC, you should
|
||||
// include D3D12-compatible header before this library on your own and define this macro.
|
||||
// If using this library on a platform different than Windows PC or want to use different version of DXGI,
|
||||
// you should include D3D12-compatible headers before this library on your own and define this macro.
|
||||
#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_6.h>
|
||||
#include <dxgi1_4.h>
|
||||
#endif
|
||||
|
||||
// Define this macro to 0 to disable usage of DXGI 1.4 (needed for IDXGIAdapter3 and query for memory budget).
|
||||
|
Loading…
Reference in New Issue
Block a user