Minor fix in documentation

This commit is contained in:
Adam Sawicki 2021-06-18 16:48:43 +02:00
parent 77768b0cd3
commit 3e2af61832

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@ -664,8 +664,6 @@ Features deliberately excluded from the scope of this library:
- Descriptor allocation. Although also called "heaps", objects that represent
descriptors are separate part of the D3D12 API from buffers and textures.
- Support for `D3D12_HEAP_TYPE_CUSTOM`. Only the default heap types are supported:
`UPLOAD`, `DEFAULT`, `READBACK`.
- Support for reserved (tiled) resources. We don't recommend using them.
- Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.
- Handling CPU memory allocation failures. When dynamically creating small C++