Minor fix in documentation

This commit is contained in:
Adam Sawicki 2021-06-18 16:48:43 +02:00
parent 77768b0cd3
commit 3e2af61832

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@ -664,8 +664,6 @@ Features deliberately excluded from the scope of this library:
- Descriptor allocation. Although also called "heaps", objects that represent - Descriptor allocation. Although also called "heaps", objects that represent
descriptors are separate part of the D3D12 API from buffers and textures. descriptors are separate part of the D3D12 API from buffers and textures.
- Support for `D3D12_HEAP_TYPE_CUSTOM`. Only the default heap types are supported:
`UPLOAD`, `DEFAULT`, `READBACK`.
- Support for reserved (tiled) resources. We don't recommend using them. - Support for reserved (tiled) resources. We don't recommend using them.
- Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them. - Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.
- Handling CPU memory allocation failures. When dynamically creating small C++ - Handling CPU memory allocation failures. When dynamically creating small C++