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Minor fix in documentation
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@ -664,8 +664,6 @@ Features deliberately excluded from the scope of this library:
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- Descriptor allocation. Although also called "heaps", objects that represent
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descriptors are separate part of the D3D12 API from buffers and textures.
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- Support for `D3D12_HEAP_TYPE_CUSTOM`. Only the default heap types are supported:
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`UPLOAD`, `DEFAULT`, `READBACK`.
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- Support for reserved (tiled) resources. We don't recommend using them.
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- Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.
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- Handling CPU memory allocation failures. When dynamically creating small C++
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