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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 19:50:05 +00:00
More coding, finished the feature
Added (restored) function IsHeapTypeStandard.
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@ -735,6 +735,12 @@ static D3D12_HEAP_FLAGS GetExtraHeapFlagsToIgnore()
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return result;
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}
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static inline bool IsHeapTypeStandard(D3D12_HEAP_TYPE type)
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{
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return type == D3D12_HEAP_TYPE_DEFAULT ||
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type == D3D12_HEAP_TYPE_UPLOAD ||
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type == D3D12_HEAP_TYPE_READBACK;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Private class Vector
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@ -2634,7 +2640,7 @@ private:
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////////////////////////////////////////////////////////////////////////////////
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// Private class AllocatorPimpl definition
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static const UINT DEFAULT_POOL_HEAP_TYPE_COUNT = 3; // Only DEFAULT, UPLOAD, READBACK.
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static const UINT STANDARD_HEAP_TYPE_COUNT = 3; // Only DEFAULT, UPLOAD, READBACK.
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static const UINT DEFAULT_POOL_MAX_COUNT = 9;
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struct CurrentBudgetData
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@ -3820,7 +3826,7 @@ HRESULT BlockVector::AllocatePage(
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}
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UINT64 freeMemory = UINT64_MAX;
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if(m_HeapProps.Type != D3D12_HEAP_TYPE_CUSTOM)
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if(IsHeapTypeStandard(m_HeapProps.Type))
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{
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Budget budget = {};
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m_hAllocator->GetBudgetForHeapType(budget, m_HeapProps.Type);
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@ -3935,7 +3941,7 @@ void BlockVector::Free(Allocation* hAllocation)
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NormalBlock* pBlockToDelete = NULL;
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bool budgetExceeded = false;
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if(m_HeapProps.Type != D3D12_HEAP_TYPE_CUSTOM)
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if(IsHeapTypeStandard(m_HeapProps.Type))
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{
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Budget budget = {};
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m_hAllocator->GetBudgetForHeapType(budget, m_HeapProps.Type);
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@ -4171,10 +4177,7 @@ HRESULT BlockVector::AllocateFromBlock(
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pBlock->m_pMetadata->Alloc(currRequest, size, *pAllocation);
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(*pAllocation)->InitPlaced(currRequest.offset, alignment, pBlock);
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D3D12MA_HEAVY_ASSERT(pBlock->Validate());
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if(m_HeapProps.Type != D3D12_HEAP_TYPE_CUSTOM)
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{
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m_hAllocator->m_Budget.AddAllocation(HeapTypeToIndex(m_HeapProps.Type), size);
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}
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m_hAllocator->m_Budget.AddAllocation(HeapTypeToIndex(m_HeapProps.Type), size);
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return S_OK;
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}
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return E_OUTOFMEMORY;
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@ -4619,6 +4622,10 @@ HRESULT AllocatorPimpl::CreateResource(
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*ppvResource = NULL;
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}
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if(pAllocDesc->CustomPool == NULL && !IsHeapTypeStandard(pAllocDesc->HeapType))
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{
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return E_INVALIDARG;
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}
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ALLOCATION_DESC finalAllocDesc = *pAllocDesc;
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D3D12_RESOURCE_DESC finalResourceDesc = *pResourceDesc;
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@ -4792,6 +4799,10 @@ HRESULT AllocatorPimpl::CreateResource2(
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return E_NOINTERFACE;
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}
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if(pAllocDesc->CustomPool == NULL && !IsHeapTypeStandard(pAllocDesc->HeapType))
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{
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return E_INVALIDARG;
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}
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ALLOCATION_DESC finalAllocDesc = *pAllocDesc;
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D3D12_RESOURCE_DESC1 finalResourceDesc = *pResourceDesc;
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@ -4922,6 +4933,10 @@ HRESULT AllocatorPimpl::AllocateMemory(
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}
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else
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{
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if(!IsHeapTypeStandard(pAllocDesc->HeapType))
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{
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return E_INVALIDARG;
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}
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ALLOCATION_DESC finalAllocDesc = *pAllocDesc;
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const UINT defaultPoolIndex = CalcDefaultPoolIndex(*pAllocDesc);
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@ -4989,6 +5004,10 @@ HRESULT AllocatorPimpl::AllocateMemory1(
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return E_INVALIDARG;
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}
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if(!IsHeapTypeStandard(pAllocDesc->HeapType))
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{
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return E_INVALIDARG;
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}
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return AllocateHeap1(pAllocDesc, *pAllocInfo, pProtectedSession, ppAllocation);
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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@ -5037,7 +5056,7 @@ HRESULT AllocatorPimpl::SetDefaultHeapMinBytes(
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D3D12_HEAP_FLAGS heapFlags,
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UINT64 minBytes)
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{
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if(heapType != D3D12_HEAP_TYPE_DEFAULT && heapType != D3D12_HEAP_TYPE_UPLOAD && heapType != D3D12_HEAP_TYPE_READBACK)
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if(!IsHeapTypeStandard(heapType))
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{
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D3D12MA_ASSERT(0 && "Allocator::SetDefaultHeapMinBytes: Invalid heapType passed.");
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return E_INVALIDARG;
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@ -5617,7 +5636,7 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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if(SupportsResourceHeapTier2())
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{
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for(size_t heapTypeIndex = 0; heapTypeIndex < DEFAULT_POOL_HEAP_TYPE_COUNT; ++heapTypeIndex)
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for(size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
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{
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BlockVector* const pBlockVector = m_BlockVectors[heapTypeIndex];
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D3D12MA_ASSERT(pBlockVector);
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@ -5626,7 +5645,7 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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}
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else
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{
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for(size_t heapTypeIndex = 0; heapTypeIndex < DEFAULT_POOL_HEAP_TYPE_COUNT; ++heapTypeIndex)
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for(size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
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{
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for(size_t heapSubType = 0; heapSubType < 3; ++heapSubType)
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{
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@ -5693,6 +5712,7 @@ void AllocatorPimpl::GetBudget(Budget* outGpuBudget, Budget* outCpuBudget)
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outCpuBudget->BlockBytes = m_Budget.m_BlockBytes[1] + m_Budget.m_BlockBytes[2];
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outCpuBudget->AllocationBytes = m_Budget.m_AllocationBytes[1] + m_Budget.m_AllocationBytes[2];
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}
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// TODO: What to do with CUSTOM?
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#if D3D12MA_DXGI_1_4
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if(m_Adapter3)
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@ -5846,7 +5866,7 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL DetailedMap)
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if (SupportsResourceHeapTier2())
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{
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for (size_t heapType = 0; heapType < DEFAULT_POOL_HEAP_TYPE_COUNT; ++heapType)
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for (size_t heapType = 0; heapType < STANDARD_HEAP_TYPE_COUNT; ++heapType)
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{
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json.WriteString(HeapTypeNames[heapType]);
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json.BeginObject();
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@ -5862,7 +5882,7 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL DetailedMap)
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}
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else
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{
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for (size_t heapType = 0; heapType < DEFAULT_POOL_HEAP_TYPE_COUNT; ++heapType)
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for (size_t heapType = 0; heapType < STANDARD_HEAP_TYPE_COUNT; ++heapType)
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{
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for (size_t heapSubType = 0; heapSubType < 3; ++heapSubType)
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{
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