Prepare initial release

This commit is contained in:
Adam Sawicki 2019-07-23 13:21:08 +02:00
parent eb4b1716aa
commit d9b594b0fb
2 changed files with 3 additions and 3 deletions

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@ -6,7 +6,7 @@ Easy to integrate memory allocation library for Direct3D 12.
**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO)
**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) (TODO)
**Build status:**
@ -21,7 +21,7 @@ Memory allocation and resource (buffer and texture) creation in new, explicit gr
This library can help developers to manage memory allocations and resource creation by offering function `Allocator::CreateResource` similar to the standard `ID3D12Device::CreateCommittedResource`. It internally:
- Allocates and keeps track of bigger memory heaps, used and unused ranges inside them, finds best matching unused ranges to create new resources there as placed resources.
- Automatically respects aligment requirements for created resources.
- Automatically respects alignment requirements for created resources.
- Automatically handles resource heap tier - whether it's `D3D12_RESOURCE_HEAP_TIER_1` that requires to keep certain classes of resources separate or `D3D12_RESOURCE_HEAP_TIER_2` that allows to keep them all together.
Additional features:

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@ -47,7 +47,7 @@ Documentation of all members: D3D12MemAlloc.h
\section main_see_also See also
- [Product page on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO)
- [Product page on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/)
- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator)