Adam Sawicki
d6769572f8
Update README.md
2019-10-24 13:18:07 +02:00
Adam Sawicki
6deedf96b5
Add ALLOCATOR_FLAG_ALWAYS_COMMITTED, remove debug macro D3D12MA_DEBUG_ALWAYS_COMMITTED
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Also fixed nasty bug with uninitialized member of Allocation class.
2019-10-23 15:21:21 +02:00
Adam Sawicki
42693ff059
Improvements in JSON dump - now prints Flags, Layout, CreationFrameIndex, more detailed Type.
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Added function Allocator::SetCurrentFrameIndex.
2019-10-11 16:20:45 +02:00
Adam Sawicki
5855a7ffd1
- Added Allocation::GetResource. Allocation now remembers associated ID3D12Resource and keeps reference to it.
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- Added Allocator::BuildStatsString, FreeStatsString for generation of a dump of internal library state, including list of all allocations and their parameters, in a JSON format.
- Added Allocator::AllocateMemory to allocate a piece of heap without any associated resource. Useful for aliasing.
2019-10-11 11:11:28 +02:00
Adam Sawicki
40a205aee1
Merge pull request #1 from Silveryard/master
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Fixed compilation error in Vector::reserve
2019-09-30 14:36:36 +02:00
Adam Sawicki
8341ef44a4
Add Allocator::CalculateStats, structure Stats, StatInfo
2019-09-30 14:31:13 +02:00
Sebastian Bischlager
f794a64c57
Fixed compilation error in Vector::reserve
2019-09-21 12:52:34 +02:00
Adam Sawicki
2764c221dc
Release v1.0.0.
2019-09-02 13:23:41 +02:00
Adam Sawicki
164d7f2afd
Release v1.0.0.
2019-09-02 13:10:53 +02:00
Adam Sawicki
9548aad552
Release v1.0.0.
2019-09-02 13:05:22 +02:00
Adam Sawicki
d9b594b0fb
Prepare initial release
2019-07-23 13:21:08 +02:00
Adam Sawicki
eb4b1716aa
Prepare initial release
2019-07-23 12:44:28 +02:00
Sawicki, Adam
e359bafd23
Initial commit
2019-05-20 11:26:33 +00:00