Adam Sawicki
2898fadfb4
Changed default heap size to 64 MB
2021-02-16 17:37:09 +01:00
Adam Sawicki
322bba84d9
Updated copyright headers to year 2021
2021-02-16 17:32:24 +01:00
Adam Sawicki
ba435fdbf1
Rebuilt binary using Visual Studio 2019
2021-02-16 17:16:10 +01:00
Adam Sawicki
8f51856d69
Fixed bug in AllocatorPimpl::CalculateStats
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Also added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.
Fixes #10
2021-02-16 16:17:42 +01:00
Adam Sawicki
a618364260
Comment out part of TestDevice4 as it causes unexpected BSOD
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See #10
2021-02-12 15:54:06 +01:00
Adam Sawicki
e56c26d810
Some refactoring.
2020-11-04 15:42:35 +01:00
Adam Sawicki
6a963fbdbb
Added Allocator::CreateResource2
2020-11-04 15:23:30 +01:00
Adam Sawicki
ebf4f8de09
Improvement in predefined value of D3D12MA_DXGI_1_4 macro
2020-11-04 14:21:40 +01:00
Adam Sawicki
3fe3ee520d
Added Allocator::CreateResource1, AllocateMemory1
2020-11-04 14:16:44 +01:00
Adam Sawicki
a322398f6c
Optimization in AllocatorPimpl::GetResourceAllocationInfo
2020-11-04 13:12:36 +01:00
Adam Sawicki
3bd061da36
More imrovements and additions in documentation.
2020-11-03 16:55:25 +01:00
Adam Sawicki
06619626d0
Improved documentation.
2020-11-03 15:38:08 +01:00
Adam Sawicki
169895d529
Change logic of Allocator::CreateResource so that an interface other than ID3D12Resource can be requested
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Wrote test for it.
2020-08-18 17:44:10 +02:00
Adam Sawicki
8d07472608
Add documentation chapter "Resource aliasing (overlap)"
2020-08-18 17:14:45 +02:00
Adam Sawicki
290272a156
Add documentation chapter "Virtual allocator"
2020-07-16 17:59:18 +02:00
Adam Sawicki
c93b6767cb
Fix typo in README.md
2020-07-16 16:37:44 +02:00
Adam Sawicki
158f78588d
Minor fixes in documentation.
2020-07-15 14:02:15 +02:00
Adam Sawicki
0af956a556
Merge branch 'feature-virtual-allocator'
2020-07-15 13:54:39 +02:00
Adam Sawicki
c6bb710c48
Improvement in AlignUp, AlignDown
2020-07-06 17:42:51 +02:00
Adam Sawicki
87fd45b038
Fixed coding style
2020-06-15 17:58:54 +02:00
Adam Sawicki
8dfdc0e7cd
Add virtual allocator - struct VIRTUAL_BLOCK_DESC, VIRTUAL_ALLOCATION_DESC, VIRTUAL_ALLOCATION_INFO, class VirtualBlock, function CreateVirtualBlock.
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Also updated Doxyfile to Doxygen 1.8.18.
2020-06-15 17:43:54 +02:00
Adam Sawicki
2eb11e7ef8
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930 : MAP_INVALID_NULLRANGE
2020-06-04 16:42:12 +02:00
Adam Sawicki
0478883903
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930 : MAP_INVALID_NULLRANGE
2020-06-04 16:39:44 +02:00
Adam Sawicki
4c905740fe
Update date in license
2020-06-04 12:51:29 +02:00
Adam Sawicki
4fec3e1627
Set higher warning level, check successful CPU allocation with an assert
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Also fixes in documentation and other minor
2020-05-25 17:52:53 +02:00
Adam Sawicki
bf36fb708e
Some fixes for compiler warnings
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Closes #6
2020-05-25 17:27:38 +02:00
Adam Sawicki
aff54a5d8a
Remove configuration macro D3D12MA_ALLOW_SHADER_ATOMICS and automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
2020-05-05 12:12:20 +02:00
Adam Sawicki
d8b6c230e7
Remove unnecessary assert in AllocatorPimpl::BuildStatsString
2020-05-04 15:19:47 +02:00
Adam Sawicki
51ab1e3711
Merge pull request #5 from debaetsd/master
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fixed invalid bitsPerPixel compare in CanUseSmallAlignment
2020-05-04 11:38:16 +02:00
Adam Sawicki
397a9b3973
Fixes for some platforms
2020-04-30 14:44:11 +02:00
debaetsd
9d42a6341e
whitespace
2020-04-17 20:27:56 +02:00
Dieter De Baets
1ea4b4de27
fixed invalid bitsPerPixel compare in CanUseSmallAlignment
2020-04-17 20:26:35 +02:00
Adam Sawicki
79db457378
Add memory reservation feature - functions Allocator::SetDefaultHeapMinBytes, Pool::SetMinBytes
2020-04-07 20:35:26 +02:00
Adam Sawicki
5da8ad2f1f
Fixes in documentation
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Changed wording so that usage of D3D12_HEAP_FLAG_ALLOW_ONLY_* flags is now recommended as default.
2020-04-02 18:07:53 +02:00
Adam Sawicki
693cc74ee2
Add Pool::GetName, SetName
2020-04-02 17:45:13 +02:00
Adam Sawicki
db2c3832de
Minor refactoring: Use ZeroMemory instead of memset(0)
2020-04-02 17:35:46 +02:00
Adam Sawicki
07cf40a2b8
Add missing reporting from custom pools in Allocator::CalculateStats
2020-04-02 17:34:33 +02:00
Adam Sawicki
f2bea63545
Add Pool::CalculateStats
2020-04-02 17:15:19 +02:00
Adam Sawicki
0218a51676
Add missing automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS in custom pools
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Also improvements in documentation.
2020-04-02 16:59:13 +02:00
Adam Sawicki
e72af18a69
Add support for custom pools to AllocateMemory and CreateAlisingResource
2020-04-02 16:24:02 +02:00
Adam Sawicki
a91514004e
Minor refactoring - renaming
2020-04-02 16:13:32 +02:00
Adam Sawicki
af68fdcdd3
Add custom pools
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Added struct POOL_DESC, class Pool, function Allocator::CreatePool, member ALLOCATION_DESC::CustomPool.
2020-04-02 16:12:14 +02:00
Adam Sawicki
a010e284fc
Fix bug in BlockVector::AllocatePage
2020-04-02 13:48:27 +02:00
Adam Sawicki
60354a0d67
Better validation in AllocatorPimpl::CreateAliasingResource
2020-03-25 17:47:56 +01:00
Adam Sawicki
11f5b8471e
Add Allocation::CreateAliasingResource
2020-03-25 17:41:35 +01:00
Adam Sawicki
329246a969
Minor fixes in documentation
2020-03-24 17:27:45 +01:00
Adam Sawicki
90e561ad59
Merge branch 'master' into WasZeroInitialized
2020-03-24 17:19:38 +01:00
Adam Sawicki
93c2ba283e
Add member ALLOCATION_DESC::ExtraHeapFlags, remove parameter Allocator::AllocateMemory heapFlags (compatibility breaking!)
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Makes it possible to specify custom HeapFlags when allocating memory or creating resources. These are always created as separate allocations / committed resources.
Also added tests for it.
2020-03-19 11:59:16 +01:00
Adam Sawicki
41325ccbda
Fix automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS; allow additional heapFlags in Allocator::AllocateMemory
2020-03-19 11:25:46 +01:00
Adam Sawicki
9e4e8dde51
Renaming after merge - members of struct Budget are now called UsageBytes, BudgetBytes
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JSON dump format also changed to reflect that.
2020-03-18 16:54:20 +01:00