D3D12MemoryAllocator/src
2022-03-24 17:45:53 +01:00
..
Shaders Updated copyright headers to year 2022 2022-01-21 13:01:05 +01:00
.editorconfig - Added Allocation::GetResource. Allocation now remembers associated ID3D12Resource and keeps reference to it. 2019-10-11 11:11:28 +02:00
CMakeLists.txt Fixes in CMakeLists.txt file 2021-12-07 17:16:58 +01:00
Common.cpp Updated copyright headers to year 2022 2022-01-21 13:01:05 +01:00
Common.h Fix for not applying debug margin in Generic algorithm. 2022-02-07 16:35:36 +01:00
D3D12MemAlloc.cpp Added ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED, POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED 2022-03-24 15:54:47 +01:00
D3D12MemAlloc.natvis Improved NATVIS file - added support for IntrusiveLinkedList usage. 2021-12-07 17:16:32 +01:00
D3D12Sample.cpp Added ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED 2022-03-14 14:40:22 +01:00
Doxyfile Fixes after moving D3D12MemAlloc.h to include/ 2021-11-24 11:54:33 +01:00
Tests.cpp Merge branch 'master' of http://isvgit.amd.com/gpuopen/GPUOpen-LibrariesAndSDKs/d3d12memoryallocator 2022-03-24 17:45:53 +01:00
Tests.h Updated copyright headers to year 2022 2022-01-21 13:01:05 +01:00