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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-24 21:20:13 +00:00

Updated Resources (markdown)

Chuck Walbourn 2016-05-23 22:07:31 -07:00
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[Introducing DirectXMath](https://blogs.msdn.microsoft.com/chuckw/2012/03/26/introducing-directxmath/)
## DirectXMath-base helpers
[Known Issues: DirectXMath 3.03](https://blogs.msdn.microsoft.com/chuckw/2013/03/05/known-issues-directxmath-3-03/)
[DirectXMath 3.06](https://blogs.msdn.microsoft.com/chuckw/2013/10/24/directxmath-3-06/)
[Known Issues: DirectXMath 3.06](https://blogs.msdn.microsoft.com/chuckw/2014/12/12/known-issues-directxmath-3-06/)
[DirectXMath 3.07](https://blogs.msdn.microsoft.com/chuckw/2015/04/29/directxmath-3-07/)
[DirectXMath 3.08](https://blogs.msdn.microsoft.com/chuckw/2015/12/01/directxmath-3-08/)
## Processors and instruction sets
[DirectXMath: SSE, SSE2, and ARM-NEON](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse-sse2-and-arm-neon/)
[DirectXMath: SSE3 and SSSE3](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse3-and-ssse3/)
[DirectXMath: SSE4.1 and SSE4.2](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse4-1-and-sse4-2/)
[DirectXMath: AVX](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-avx/)
[DirectXMath: F16C and FMA](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-f16c-and-fma/)
[DirectXMath: AVX2](https://blogs.msdn.microsoft.com/chuckw/2015/06/03/directxmath-avx2/)
## DirectXMath-based helpers
[Spherical Harmonics Math](https://blogs.msdn.microsoft.com/chuckw/2012/07/28/spherical-harmonics-math/)
## XNAMath (aka xboxmath 2.0)
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[Known Issues in XNAMath v2.03](https://blogs.msdn.microsoft.com/chuckw/2011/01/20/known-issues-in-xnamath-v2-03/)
[A little love for XNAMath…](https://blogs.msdn.microsoft.com/chuckw/2010/01/28/a-little-love-for-xnamath/)
[A little love for XNAMath…](https://blogs.msdn.microsoft.com/chuckw/2010/01/28/a-little-love-for-xnamath/)