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Updated Resources (markdown)
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[Introducing DirectXMath](https://blogs.msdn.microsoft.com/chuckw/2012/03/26/introducing-directxmath/)
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## DirectXMath-base helpers
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[Known Issues: DirectXMath 3.03](https://blogs.msdn.microsoft.com/chuckw/2013/03/05/known-issues-directxmath-3-03/)
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[DirectXMath 3.06](https://blogs.msdn.microsoft.com/chuckw/2013/10/24/directxmath-3-06/)
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[Known Issues: DirectXMath 3.06](https://blogs.msdn.microsoft.com/chuckw/2014/12/12/known-issues-directxmath-3-06/)
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[DirectXMath 3.07](https://blogs.msdn.microsoft.com/chuckw/2015/04/29/directxmath-3-07/)
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[DirectXMath 3.08](https://blogs.msdn.microsoft.com/chuckw/2015/12/01/directxmath-3-08/)
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## Processors and instruction sets
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[DirectXMath: SSE, SSE2, and ARM-NEON](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse-sse2-and-arm-neon/)
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[DirectXMath: SSE3 and SSSE3](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse3-and-ssse3/)
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[DirectXMath: SSE4.1 and SSE4.2](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-sse4-1-and-sse4-2/)
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[DirectXMath: AVX](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-avx/)
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[DirectXMath: F16C and FMA](https://blogs.msdn.microsoft.com/chuckw/2012/09/11/directxmath-f16c-and-fma/)
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[DirectXMath: AVX2](https://blogs.msdn.microsoft.com/chuckw/2015/06/03/directxmath-avx2/)
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## DirectXMath-based helpers
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[Spherical Harmonics Math](https://blogs.msdn.microsoft.com/chuckw/2012/07/28/spherical-harmonics-math/)
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## XNAMath (aka xboxmath 2.0)
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[Known Issues in XNAMath v2.03](https://blogs.msdn.microsoft.com/chuckw/2011/01/20/known-issues-in-xnamath-v2-03/)
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[A little love for XNAMath…](https://blogs.msdn.microsoft.com/chuckw/2010/01/28/a-little-love-for-xnamath/)
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[A little love for XNAMath…](https://blogs.msdn.microsoft.com/chuckw/2010/01/28/a-little-love-for-xnamath/)
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