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DirectXTex/CMakeLists.txt

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# DirectX Texture Library
#
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
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cmake_minimum_required (VERSION 3.11)
project (DirectXTex LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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add_library (${PROJECT_NAME} STATIC
DirectXTex/BC.h
DirectXTex/BCDirectCompute.h
DirectXTex/d3dx12.h
DirectXTex/DDS.h
DirectXTex/DirectXTex.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
DirectXTex/BC.cpp
DirectXTex/BC4BC5.cpp
DirectXTex/BC6HBC7.cpp
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompress.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexConvert.cpp
DirectXTex/DirectXTexD3D11.cpp
DirectXTex/DirectXTexD3D12.cpp
DirectXTex/DirectXTexDDS.cpp
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexHDR.cpp
DirectXTex/DirectXTexImage.cpp
DirectXTex/DirectXTexMipmaps.cpp
DirectXTex/DirectXTexMisc.cpp
DirectXTex/DirectXTexNormalMaps.cpp
DirectXTex/DirectXTexPMAlpha.cpp
DirectXTex/DirectXTexResize.cpp
DirectXTex/DirectXTexTGA.cpp
DirectXTex/DirectXTexUtil.cpp
DirectXTex/DirectXTexWIC.cpp
)
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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target_include_directories(${PROJECT_NAME} PUBLIC DirectXTex)
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if(MSVC)
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Not using typeid or dynamic_cast, so disable RTTI to save binary size
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
endif()
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add_executable(texassemble Texassemble/texassemble.cpp)
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target_link_libraries(texassemble ${PROJECT_NAME})
source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*)
add_executable(texconv Texconv/texconv.cpp)
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target_link_libraries(texconv ${PROJECT_NAME})
source_group(texconv REGULAR_EXPRESSION Texconv/*.*)
add_executable(texdiag Texdiag/texdiag.cpp)
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target_link_libraries(texdiag ${PROJECT_NAME})
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
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if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
target_compile_options(texassemble PRIVATE /fp:fast)
target_compile_options(texconv PRIVATE /fp:fast)
target_compile_options(texdiag PRIVATE /fp:fast)
if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
target_compile_options(texassemble PRIVATE /arch:SSE2)
target_compile_options(texconv PRIVATE /arch:SSE2)
target_compile_options(texdiag PRIVATE /arch:SSE2)
endif()
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endif()
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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set(WarningsLib "-Wpedantic" "-Wextra")
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes")
target_compile_options(texassemble PRIVATE ${WarningsEXE})
target_compile_options(texconv PRIVATE ${WarningsEXE})
target_compile_options(texdiag PRIVATE ${WarningsEXE} "-Wno-double-promotion" )
endif()
if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
target_compile_options(texassemble PRIVATE /permissive- /Zc:__cplusplus)
target_compile_options(texconv PRIVATE /permissive- /Zc:__cplusplus)
target_compile_options(texdiag PRIVATE /permissive- /Zc:__cplusplus)
set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4668" "/wd4710" "/wd4820" "/wd5039" "/wd5045")
target_compile_options(texassemble PRIVATE ${WarningsEXE})
target_compile_options(texconv PRIVATE ${WarningsEXE})
target_compile_options(texdiag PRIVATE ${WarningsEXE})
endif()
# Windows 10 is used here to build the DirectX 12 code paths as well as 11
add_compile_definitions(_UNICODE UNICODE _WIN32_WINNT=0x0A00)