mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-26 03:11:02 +00:00
DirectXTex: July 1, 2013 release
This commit is contained in:
parent
bd0b88aa8e
commit
23acc173f0
16
ReadMe.txt
16
ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
June 15, 2013
|
||||
July 1, 2013
|
||||
|
||||
This package contains DirectXTex, a shared source library for reading and writing DDS
|
||||
files, and performing various texture content processing operations including
|
||||
@ -13,14 +13,10 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
|
||||
writer since this image file format is commonly used for texture content processing pipelines,
|
||||
but is not currently supported by a built-in WIC codec.
|
||||
|
||||
The source is written for Visual C++ 2010 using the Direct3D headers from either
|
||||
the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012
|
||||
and the Windows SDK 8.0 headers.
|
||||
The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
|
||||
make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.
|
||||
|
||||
It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with
|
||||
the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8.
|
||||
|
||||
Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog:
|
||||
Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
|
||||
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
|
||||
|
||||
DDSTextureLoader\
|
||||
@ -122,6 +118,10 @@ RELEASE NOTES
|
||||
------------------------------------
|
||||
RELEASE HISTORY
|
||||
|
||||
July 1, 2013
|
||||
VS 2013 Preview projects added
|
||||
SaveToWIC functions updated with new optional setCustomProps parameter
|
||||
|
||||
June 15, 2013
|
||||
Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle
|
||||
TEX_FILTER_TRIANGLE finite low-pass triangle filter
|
||||
|
Loading…
Reference in New Issue
Block a user