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December 15, 2022 (#297)
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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12
HISTORY.md
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HISTORY.md
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## Release History
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### December 15, 2022
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* ARM/ARM64 platform fix for 16bpp pixel conversion
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* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
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* CMake project updated to require 3.20 or later
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* CMake and MSBuild project updates
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* Added Azure Dev Ops Pipeline YAML files
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* ``Auxiliary`` folder added with DirectXEXR.h/.cpp optional module
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* Test suite updated with CTest support
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* Spectre-mitigated libraries added to NuGet packages
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* texassemble: added commands *v-cross-fnz*, *h-tee*, and *cube-from-\**
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* texconv: Fixed minor printf output issue
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### October 17, 2022
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* Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues
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* Minor CMake and CMakePresets updates
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Copyright (c) Microsoft Corporation.
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**October 17, 2022**
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**December 15, 2022**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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