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https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
CMake updated for GPU compression under BUILD_DX11 option
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@ -13,7 +13,7 @@ project (DirectXTex
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option(BUILD_TOOLS "Build tex command-line tools" ON)
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# Includes the functions for creating Direct3D 11 resources at runtime
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# Includes the functions for Direct3D 11 resources and DirectCompute compression
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option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
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# Includes the functions for creating Direct3D 12 resources at runtime
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@ -43,8 +43,6 @@ set(LIBRARY_HEADERS
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set(LIBRARY_SOURCES
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DirectXTex/BC.h
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DirectXTex/BCDirectCompute.h
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DirectXTex/d3dx12.h
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DirectXTex/DDS.h
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DirectXTex/DirectXTexP.h
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DirectXTex/filters.h
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@ -52,9 +50,7 @@ set(LIBRARY_SOURCES
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DirectXTex/BC.cpp
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DirectXTex/BC4BC5.cpp
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DirectXTex/BC6HBC7.cpp
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DirectXTex/BCDirectCompute.cpp
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DirectXTex/DirectXTexCompress.cpp
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DirectXTex/DirectXTexCompressGPU.cpp
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DirectXTex/DirectXTexConvert.cpp
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DirectXTex/DirectXTexDDS.cpp
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DirectXTex/DirectXTexFlipRotate.cpp
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@ -74,10 +70,17 @@ set(SHADER_SOURCES
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DirectXTex/Shaders/BC7Encode.hlsl)
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if(BUILD_DX11)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} DirectXTex/DirectXTexD3D11.cpp)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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DirectXTex/BCDirectCompute.h
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DirectXTex/BCDirectCompute.cpp
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DirectXTex/DirectXTexCompressGPU.cpp
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DirectXTex/DirectXTexD3D11.cpp
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DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
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endif()
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if(BUILD_DX12)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} DirectXTex/DirectXTexD3D12.cpp)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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DirectXTex/d3dx12.h
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DirectXTex/DirectXTexD3D12.cpp)
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endif()
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if(ENABLE_OPENEXR_SUPPORT)
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@ -89,16 +92,18 @@ if(ENABLE_OPENEXR_SUPPORT)
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DirectXTex/DirectXTexEXR.cpp)
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endif()
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
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add_custom_command(
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OUTPUT "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMAND "CompileShaders.cmd"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
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USES_TERMINAL)
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if(BUILD_DX11)
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add_custom_command(
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OUTPUT "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMAND "CompileShaders.cmd"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
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USES_TERMINAL)
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endif()
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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