1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 14:30:05 +00:00

Retire VS 2019 UWP projects (#464)

This commit is contained in:
Chuck Walbourn 2024-03-27 15:15:24 -07:00 committed by GitHub
parent 5cfd711dc5
commit 36b5afb232
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 52 additions and 589 deletions

View File

@ -7,7 +7,7 @@
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022.
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
@ -28,23 +28,23 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2019\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2019\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2022\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2022\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2022\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2022\ARM64\Release\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2022\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2022\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2022\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2022\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2022\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2022\x64\Debug\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2019\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2019\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2022\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2022\x64\Release\*.pdb" />
<file src=".nuget/directxtex_uwp.targets" target="build\native" />

View File

@ -1,359 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClCompile Include="BCDirectCompute.cpp" />
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp" />
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexD3D11.cpp" />
<ClCompile Include="DirectXTexD3D12.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipmaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BC.h" />
<ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />
<ClInclude Include="filters.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{fb3f52b5-bfe8-43fd-836f-363735dab738}</ProjectGuid>
<Keyword>StaticLibrary</Keyword>
<ProjectName>DirectXTex</ProjectName>
<RootNamespace>DirectXTex</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles />
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles />
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles>
</ForcedUsingFiles>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles>
</ForcedUsingFiles>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles />
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedUsingFiles />
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -1,136 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexD3D11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipmaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexD3D12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BC.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DDS.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTexP.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="scoped.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</None>
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,42 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33927.289
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10_2019.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8D3EE191-AC2D-4DA6-97EB-058D8A28B933}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM64.ActiveCfg = Debug|ARM64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM64.Build.0 = Debug|ARM64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x64.ActiveCfg = Debug|x64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x64.Build.0 = Debug|x64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x86.ActiveCfg = Debug|Win32
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x86.Build.0 = Debug|Win32
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM64.ActiveCfg = Release|ARM64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM64.Build.0 = Release|ARM64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x64.ActiveCfg = Release|x64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x64.Build.0 = Release|x64
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x86.ActiveCfg = Release|Win32
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E507EBC0-EBB7-4519-A886-15B7E0917E2F}
EndGlobalSection
EndGlobal

View File

@ -30,7 +30,7 @@ variables:
URL_FEED: $(ADOFeedURL)
pool:
vmImage: windows-2019
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
@ -204,44 +204,44 @@ jobs:
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32rel
displayName: Build solution DirectXTex_Windows10_2022.sln 32rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64rel
displayName: Build solution DirectXTex_Windows10_2022.sln 64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64rel
displayName: Build solution DirectXTex_Windows10_2022.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release

View File

@ -30,7 +30,7 @@ variables:
URL_FEED: $(ADOFeedURL)
pool:
vmImage: windows-2019
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
@ -204,44 +204,44 @@ jobs:
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32rel
displayName: Build solution DirectXTex_Windows10_2022.sln 32rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64rel
displayName: Build solution DirectXTex_Windows10_2022.sln 64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64rel
displayName: Build solution DirectXTex_Windows10_2022.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release

View File

@ -46,7 +46,7 @@ variables:
Codeql.Enabled: true
pool:
vmImage: windows-2019
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
@ -216,44 +216,44 @@ jobs:
clean: true
fetchTags: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32rel
displayName: Build solution DirectXTex_Windows10_2022.sln 32rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64rel
displayName: Build solution DirectXTex_Windows10_2022.sln 64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64dbg
displayName: Build solution DirectXTex_Windows10_2022.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64rel
displayName: Build solution DirectXTex_Windows10_2022.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release