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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-27 11:50:13 +00:00

May 31, 2018

This commit is contained in:
Chuck Walbourn 2018-05-31 13:32:38 -07:00
parent cfa63a8352
commit 4016f579f6

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
May 11, 2018
May 31, 2018
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -15,8 +15,8 @@ processing pipelines, but are not currently supported by a built-in WIC codec.
This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.5 update) or later with the
Windows 10 Fall Creators Update SDK (16299).
Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.7 update) or later with the
Windows 10 April 2018 Update SDK (17134).
DirectXTex\
This contains the DirectXTex library. This includes a full-featured DDS reader and writer
@ -129,6 +129,10 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
May 31, 2018
Fix for IsAlphaAllOpaque for 'near opaque' values
VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
May 11, 2018
Workaround for WIC issue doing FP32->FP16 conversions
Updated for VS 2017 15.7 update warnings