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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Update NuGet packages targets files

This commit is contained in:
Chuck Walbourn 2022-10-17 16:41:38 -07:00
parent 7873063c1c
commit 54af4abdf8
6 changed files with 39 additions and 33 deletions

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>
@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.pdb" />

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@ -4,12 +4,18 @@
<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
<NuGetConfiguration>Debug</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration)</directxtex-LibPath>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
</PropertyGroup>
<ItemDefinitionGroup>

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>
@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.pdb" />

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@ -2,21 +2,20 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
<_NuGetConfiguration>Debug</_NuGetConfiguration>
<NuGetConfiguration>Debug</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
<_NuGetConfiguration>Release</_NuGetConfiguration>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Condition="'$(PlatformTarget)' == 'x64'">
<_NuGetPlatform>x64</_NuGetPlatform>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Condition="'$(_NuGetPlatform)' == ''">
<_NuGetPlatform>$(Platform)</_NuGetPlatform>
<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(_NuGetPlatform)\$(_NuGetConfiguration)</directxtex-LibPath>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
</PropertyGroup>
<ItemDefinitionGroup>
@ -33,9 +32,4 @@
</ClCompile>
</ItemDefinitionGroup>
<PropertyGroup>
<_NuGetConfiguration></_NuGetConfiguration>
<_NuGetPlatform></_NuGetPlatform>
</PropertyGroup>
</Project>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>
@ -40,11 +40,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.pdb" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.pdb" />

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@ -4,12 +4,18 @@
<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
<NuGetConfiguration>Debug</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
<NuGetConfiguration>Release</NuGetConfiguration>
</PropertyGroup>
<PropertyGroup>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration)</directxtex-LibPath>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
</PropertyGroup>
<ItemDefinitionGroup>