mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-08 14:00:05 +00:00
Update NuGet packages targets files
This commit is contained in:
parent
7873063c1c
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@ -10,7 +10,7 @@
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<file target="include" src="DirectXTex\DirectXTex.h" />
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<file target="include" src="DirectXTex\DirectXTex.h" />
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<file target="include" src="DirectXTex\DirectXTex.inl" />
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<file target="include" src="DirectXTex\DirectXTex.inl" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.lib" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.lib" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.pdb" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.pdb" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.lib" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.lib" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.pdb" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.pdb" />
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@ -4,12 +4,18 @@
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<NuGetConfiguration>Debug</NuGetConfiguration>
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<NuGetConfiguration>Debug</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
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<NuGetConfiguration>Release</NuGetConfiguration>
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration)</directxtex-LibPath>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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@ -10,7 +10,7 @@
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<file target="include" src="DirectXTex\DirectXTex.h" />
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<file target="include" src="DirectXTex\DirectXTex.h" />
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<file target="include" src="DirectXTex\DirectXTex.inl" />
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<file target="include" src="DirectXTex\DirectXTex.inl" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.pdb" />
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@ -2,21 +2,20 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<_NuGetConfiguration>Debug</_NuGetConfiguration>
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<NuGetConfiguration>Debug</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
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<_NuGetConfiguration>Release</_NuGetConfiguration>
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
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<PropertyGroup Condition="'$(PlatformTarget)' == 'x64'">
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<NuGetConfiguration>Release</NuGetConfiguration>
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<_NuGetPlatform>x64</_NuGetPlatform>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(_NuGetPlatform)' == ''">
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<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
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<_NuGetPlatform>$(Platform)</_NuGetPlatform>
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(_NuGetPlatform)\$(_NuGetConfiguration)</directxtex-LibPath>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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@ -33,9 +32,4 @@
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<PropertyGroup>
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<_NuGetConfiguration></_NuGetConfiguration>
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<_NuGetPlatform></_NuGetPlatform>
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</PropertyGroup>
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</Project>
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</Project>
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@ -10,7 +10,7 @@
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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@ -40,11 +40,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.lib" />
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<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.lib" />
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<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.pdb" />
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<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.pdb" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
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<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
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<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
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<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
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<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.pdb" />
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<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.pdb" />
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@ -4,12 +4,18 @@
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<PropertyGroup Label="Debug" Condition="'$(Configuration.ToLower())' == 'debug'">
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<NuGetConfiguration>Debug</NuGetConfiguration>
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<NuGetConfiguration>Debug</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' != 'debug'">
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'profile'">
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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<PropertyGroup Label="Non_Debug" Condition="'$(Configuration.ToLower())' == 'release'">
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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<PropertyGroup Condition="'$(NuGetConfiguration)' == ''">
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<NuGetConfiguration>Release</NuGetConfiguration>
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<NuGetConfiguration>Release</NuGetConfiguration>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration)</directxtex-LibPath>
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<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)</directxtex-LibPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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