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https://github.com/microsoft/DirectXTex
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WICTextureLoader - cleaned up debug sdk layer name setting
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505949d763
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8834749b02
@ -526,7 +526,7 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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}
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else
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{
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#if defined(DEBUG) || defined(PROFILE)
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#if defined(_DEBUG) || defined(PROFILE)
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tex->SetPrivateData( WKPDID_D3DDebugObjectName,
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sizeof("WICTextureLoader")-1,
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"WICTextureLoader"
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@ -593,7 +593,7 @@ HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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if ( FAILED(hr))
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return hr;
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#if defined(DEBUG) || defined(PROFILE)
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#if defined(_DEBUG) || defined(PROFILE)
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if (texture != 0 && *texture != 0)
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{
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(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
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@ -646,7 +646,7 @@ HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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if ( FAILED(hr))
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return hr;
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#if defined(DEBUG) || defined(PROFILE)
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#if defined(_DEBUG) || defined(PROFILE)
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if (texture != 0 || textureView != 0)
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{
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CHAR strFileA[MAX_PATH];
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@ -672,7 +672,7 @@ HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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if (texture != 0 && *texture != 0)
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{
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(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
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lstrlenA(pstrName),
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static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
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pstrName
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);
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}
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@ -680,7 +680,7 @@ HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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if (textureView != 0 && *textureView != 0 )
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{
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(*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName,
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lstrlenA(pstrName),
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static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
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pstrName
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);
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}
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