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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

DirectXTex: January 29, 2013 release

This commit is contained in:
walbourn_cp 2013-01-29 14:18:05 -08:00
parent 5e0eaf8df2
commit 891bcda9a7

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
December 11, 2012
January 29, 2013
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -89,20 +89,21 @@ http://go.microsoft.com/fwlink/?LinkId=248926
RELEASE NOTES
* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
although DDSTextureLoader will load these files correctly if the underlying device supports it.
although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640]
* The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering
(WIC operations only support CLAMP filtering).
(WIC operations only support CLAMP filtering). [CodePlex issue 641]
* The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering,
for 3D volume mipmap-generation.
for 3D volume mipmap-generation. [CodePlex issue 642]
* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out, which results in incorrect sRGB handling in
a number of cases. [CodePlex issue 643]
* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
WIC is available on Windows 7 SP1 with KB 2670838 installed.
* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out.
* For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0
and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader
make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead.
@ -122,6 +123,10 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
January 29, 2013
Added PremultiplyAlpha to DirectXTex; -pmalpha switch for texconv command-line tool
Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
December 11, 2012
Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
Fixed BC2 and BC3 decompression issue for unusual color encoding case