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Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
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@ -35,10 +35,6 @@
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#include "directxtex.h"
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#if ( (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) ) && !defined(_XBOX_ONE)
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#include <d2d1.h>
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#endif
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#include <wincodec.h>
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