mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-14 00:30:07 +00:00
Minor review feedback
This commit is contained in:
parent
f45b7fb93b
commit
a0da9c6e07
@ -322,7 +322,7 @@ June 22, 2012
|
||||
May 31, 2012
|
||||
Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
|
||||
Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings
|
||||
added Metro style application project files for DirectXTex
|
||||
added Windows Store style application project files for DirectXTex
|
||||
|
||||
April 20, 2012
|
||||
DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the BITMAPV5HEADER
|
||||
@ -350,7 +350,7 @@ February 20, 2012
|
||||
Fixed bug in _SwizzleScanline when copying alpha channel for BGRA<->RGBA swizzling
|
||||
|
||||
February 11, 2012
|
||||
Update of DDSTextureLoader to also build in Metro style apps; added WICTextureLoader
|
||||
Update of DDSTextureLoader to also build in Windows Store style apps; added WICTextureLoader
|
||||
Added CMYK WIC pixel formats to the DirectXTex conversion table
|
||||
|
||||
January 30, 2012
|
||||
|
Loading…
Reference in New Issue
Block a user