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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

October 25, 2018

This commit is contained in:
Chuck Walbourn 2018-10-25 22:35:35 -07:00
parent 3a73844dde
commit e0c7c94312
3 changed files with 8 additions and 3 deletions

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 25, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 25, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
August 17, 2018
October 25, 2018
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -136,6 +136,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
October 25, 2018
Use UTF-8 instead of ANSI for narrow strings
Updated D3DX12 internal copy to latest version
Minor code cleanup
August 17, 2018
Fixed problem loading legacy DDS files containing FOURCC pixel formats with ALPHAPIXELS also set
Fixed FlipRotate bug when doing 180 degree rotation