mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
October 25, 2018
This commit is contained in:
parent
3a73844dde
commit
e0c7c94312
@ -10,7 +10,7 @@
|
||||
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
|
||||
|
||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
|
||||
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
|
||||
<releaseNotes>Matches the October 25, 2018 release on GitHub.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
|
||||
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
|
||||
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.
|
||||
|
||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
|
||||
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
|
||||
<releaseNotes>Matches the October 25, 2018 release on GitHub.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
|
||||
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
|
||||
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
|
||||
|
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
August 17, 2018
|
||||
October 25, 2018
|
||||
|
||||
This package contains DirectXTex, a shared source library for reading and writing DDS
|
||||
files, and performing various texture content processing operations including
|
||||
@ -136,6 +136,11 @@ RELEASE NOTES
|
||||
------------------------------------
|
||||
RELEASE HISTORY
|
||||
|
||||
October 25, 2018
|
||||
Use UTF-8 instead of ANSI for narrow strings
|
||||
Updated D3DX12 internal copy to latest version
|
||||
Minor code cleanup
|
||||
|
||||
August 17, 2018
|
||||
Fixed problem loading legacy DDS files containing FOURCC pixel formats with ALPHAPIXELS also set
|
||||
Fixed FlipRotate bug when doing 180 degree rotation
|
||||
|
Loading…
Reference in New Issue
Block a user