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https://github.com/microsoft/DirectXTex
synced 2024-11-08 22:10:05 +00:00
Fix build break for Debug on WSL (#299)
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23b7fd1f38
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@ -27,6 +27,8 @@ option(BC_USE_OPENMP "Build with OpenMP support" ON)
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# https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
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option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF)
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option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug configurations with the MSVC CRT" OFF)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
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@ -415,6 +417,12 @@ if(WIN32)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_definitions(${t} PRIVATE _UNICODE UNICODE _WIN32_WINNT=${WINVER})
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endforeach()
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if(DISABLE_MSVC_ITERATOR_DEBUGGING)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_definitions(${t} PRIVATE _ITERATOR_DEBUG_LEVEL=0)
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endforeach()
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endif()
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endif()
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if(BUILD_TOOLS AND WIN32 AND (NOT WINDOWS_STORE))
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@ -1696,7 +1696,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const noexcept
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case BZ: aEndPts[1].B.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break;
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default:
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC6H: Invalid header bits encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -1740,7 +1740,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const noexcept
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const size_t uNumBits = IsFixUpOffset(info.uPartitions, uShape, i) ? info.uIndexPrec - 1u : info.uIndexPrec;
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if (uStartBit + uNumBits > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC6H: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -1750,7 +1750,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const noexcept
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if (uIndex >= ((info.uPartitions > 0) ? 8 : 16))
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC6H: Invalid index encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -1785,7 +1785,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const noexcept
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}
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else
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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const char* warnstr = "BC6H: Invalid mode encountered during decoding\n";
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switch (uMode)
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{
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@ -2596,7 +2596,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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{
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if (uStartBit + RGBAPrec.r > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2611,7 +2611,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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{
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if (uStartBit + RGBAPrec.g > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2626,7 +2626,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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{
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if (uStartBit + RGBAPrec.b > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2641,7 +2641,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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{
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if (uStartBit + RGBAPrec.a > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2658,7 +2658,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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{
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if (uStartBit > 127)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2696,7 +2696,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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const size_t uNumBits = IsFixUpOffset(ms_aInfo[uMode].uPartitions, uShape, i) ? uIndexPrec - 1u : uIndexPrec;
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if (uStartBit + uNumBits > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2713,7 +2713,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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const size_t uNumBits = i ? uIndexPrec2 : uIndexPrec2 - 1u;
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if (uStartBit + uNumBits > 128)
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Invalid block encountered during decoding\n");
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#endif
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FillWithErrorColors(pOut);
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@ -2755,7 +2755,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
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}
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else
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{
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#ifdef _DEBUG
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#if defined(_WIN32) && defined(_DEBUG)
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OutputDebugStringA("BC7: Reserved mode 8 encountered during decoding\n");
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#endif
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// Per the BC7 format spec, we must return transparent black
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@ -90,12 +90,22 @@ jobs:
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}
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- task: CMake@1
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displayName: CMake DirectXTex
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displayName: CMake DirectXTex (Config) dbg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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- task: CMake@1
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displayName: CMake DirectXTex (Build)
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displayName: CMake DirectXTex (Build) dbg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out -v
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- task: CMake@1
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displayName: CMake DirectXTex (Config) rel
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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- task: CMake@1
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displayName: CMake DirectXTex (Build) rel
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out2 -v
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@ -90,12 +90,22 @@ jobs:
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}
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- task: CMake@1
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displayName: CMake DirectXTex
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displayName: CMake DirectXTex (Config) dbg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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- task: CMake@1
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displayName: CMake DirectXTex (Build)
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displayName: CMake DirectXTex (Build) dbg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out -v
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- task: CMake@1
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displayName: CMake DirectXTex (Config) rel
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=$(DEST_DIR)usr/local/share;$(DEST_DIR)usr/local/cmake
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- task: CMake@1
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displayName: CMake DirectXTex (Build) rel
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out2 -v
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