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https://github.com/microsoft/DirectXTex
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Fixes for CMake USE_PREBUILT_SHADERS option
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@ -121,6 +121,8 @@ if(BUILD_DX11 AND WIN32)
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endif()
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set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
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file(MAKE_DIRECTORY ${COMPILED_SHADERS})
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else()
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file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
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endif()
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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@ -246,23 +248,33 @@ endif()
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if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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list(APPEND TOOL_EXES ddsview)
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if (NOT COMPILED_DDSVIEW_SHADERS)
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if (USE_PREBUILT_SHADERS)
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message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_DDSVIEW_SHADERS variable is set")
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endif()
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set(COMPILED_DDSVIEW_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
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file(MAKE_DIRECTORY ${COMPILED_DDSVIEW_SHADERS})
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else()
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file(TO_CMAKE_PATH ${COMPILED_DDSVIEW_SHADERS} COMPILED_DDSVIEW_SHADERS)
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endif()
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add_executable(ddsview WIN32
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DDSView/ddsview.cpp
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DDSView/ddsview.rc
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${COMPILED_SHADERS}/ddsview_ps1D.inc)
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${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc)
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target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib)
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source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
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target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
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target_include_directories(ddsview PRIVATE ${COMPILED_DDSVIEW_SHADERS})
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if (NOT USE_PREBUILT_SHADERS)
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add_custom_command(
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OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
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OUTPUT "${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
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DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
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COMMENT "Generating HLSL shaders for DDSView..."
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COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
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COMMAND hlsl.cmd > ${COMPILED_SHADERS}/hlsl.log
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COMMAND set CompileShadersOutput=${COMPILED_DDSVIEW_SHADERS}
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COMMAND hlsl.cmd > ${COMPILED_DDSVIEW_SHADERS}/hlsl.log
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
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USES_TERMINAL)
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endif()
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