mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-22 12:30:05 +00:00
465 lines
21 KiB
Markdown
465 lines
21 KiB
Markdown
# DirectXTex texture processing library
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http://go.microsoft.com/fwlink/?LinkId=248926
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Release available for download on [GitHub](https://github.com/microsoft/DirectXTex/releases)
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## Release History
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### November 11, 2020
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* Use ``SHCreateMemStream`` instead of ``CreateStreamOnHGlobal`` for Win32 on Windows 8.x or Windows 10
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* Updated D3DX12 internal copy with latest change from GitHub
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* Minor code and project cleanup
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### September 30, 2020
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* Added ``TGA_FLAGS`` [flags](https://github.com/microsoft/DirectXTex/wiki/TGA-I-O-Functions#related-flags) to TGA reader/writer to control RGB vs. BGR, handling for all zero alpha channels, and TGA 2.0 colorspace metadata
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* TGA reader will now return a ``DXGI_FORMAT_*_SRGB`` format if TGA 2.0 colorspace metadata contains 2.2 or 2.4 gamma
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* Added forwarders for existing non-flags TGA functions, so there are no breaking changes
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* ``R16_SNORM`` and ``R8_SNORM`` pixel write code updated to round instead of truncate to better match DirectXMath behavior
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* Fixed bug in standalone WICTextureLoader for DX11/DX12 that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
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* Added ``Ex`` variants for DDSTextureLoader/WICTextureLoader for DX9 to support loading resources for non-DEFAULT pools
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* Minor code and project cleanup
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### August 15, 2020
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* Added ``DDS_FLAGS_ALLOW_LARGE_FILES`` flag for DDS loader to allow textures with dimensions that are too big for Direct3D
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* Added ``FormatDataType`` function
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* Fixed bug with DX12 ``Capture`` with 'small alignment' textures
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* Code review and project updates
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* Added GDK projects
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* texassemble: updated with ``-fl`` switch for feature level based warning
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* texconv: updated with ``-reconstructz`` switch for BC5 compressed normal map view conversion
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### July 2, 2020
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* Minor warning fixes for VS 2019 (16.7)
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* CMake updates
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* texassemble: Fixed animated gif handling with transparency
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### June 15, 2020
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* Code cleanup for some new VC++ 16.7 warnings and static code analysis
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* texconv: Updated with support for Portable Pix Map (ppm) & Portable Float Map (pfm) file formats
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### June 1, 2020
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* Converted to typed enum bitmask flags (see release notes for details on this potential *breaking change*)
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+ **ComputePitch**, **xxxDDSxxx**, **xxxWICxxx**, **FlipRotate**, **Resize**, **Convert**, **GenerateMipMaps**, **GenerateMipMaps3D**, **PremultiplyAlpha**, **Compress**, **ComputeNormalMap**, **CopyRectangle**, **ComputeMSE**
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* ``WIC_FLAGS_DEFAULT_SRGB`` / ``WIC_LOADER_SRGB_DEFAULT`` flag added when loading image via WIC without explicit colorspace metadata
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* WIC loader for ``PNG`` codec now checks ``gAMA`` chunk to determine colorspace if the ``sRGB`` chunk is not found for legacy sRGB detection.
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* Fixed conformance issues when using ``/Zc:preprocessor``
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* CMake project updates
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### May 10, 2020
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* HDR (RGBE Radiance) file format writer updated to accept half16 input
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* Code cleanup
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* Updated D3DX12 internal copy to Windows 10 SDK (19041) version
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* texassemble, texconv, texdiag: Updated with ``-l`` switch for case-sensitive file systems
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* texconv: Added ``-dx9`` switch to force legacy compatible DDS files
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* texconv: Collapsed ``-bcuniform``, ``-bcdither``, ``-bcquick``, and ``-bcmax`` into one ``-bc`` switch
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* Updates to **DDSTextureLoader**, **ScreenGrab**, and **WICTextureLoader** including new DX9 version
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### April 3, 2020
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* Updated D3DX12 internal copy to latest version
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* DDS loader updated for another BC7 FourCC variant
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* Code review (``constexpr`` / ``noexcept`` usage)
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* CMake updated for PCH usage with 3.16 or later
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### February 14, 2020
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* Fixed quality bug in BC4S/BC5S compressor
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* Guard for divide-by-zero case in **PremultiplyAlpha**
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* texconv: added ``-at`` switch for alpha threshold value with BC1 compression
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* texconv: Fixed ``-nmap`` when outputting compressed UNORM formats
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* Code and project cleaup
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* Retired VS 2015 projects
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### December 17, 2019
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* Added ARM64 platform to VS 2019 Win32 desktop Win10 project
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* Updated CMake project
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* Code cleaup
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### October 17, 2019
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* Codec readers updated to return ``TEX_ALPHA_MODE_OPAQUE`` if reader returned an alpha channel due to conversion
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* Added DDS reader support for 'non-standard' BC6H/BC7 FourCC codes used by nVidia texture tools
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* TGA codec updated for TGA 2.0
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* Minor code review
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* Updated ScreenGrab module
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* texconv: Added ``-fixbc4x4switch``
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### August 21, 2019
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* Updated D3DX12 internal copy to latest version
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* Added texassemble, texconv, and texdiag to CMake project
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* Code cleanup
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### June 30, 2019
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* Additional validation for Direct3D 11 texture loaders
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* Clang/LLVM warning cleanup
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* Renamed ``DirectXTex_Windows10.vcxproj`` to ``_Windows10_2017.vcxproj``
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* Added VS 2019 UWP project
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### May 30, 2019
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* Regenerated shaders using Windows 10 April 2019 Update SDK (18362)
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* Added CMake project files
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* Code cleanup
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### April 26, 2019
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* Added VS 2019 desktop projects
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* Code cleanup for texture loaders
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* Officially dropped Windows Vista support
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* Minor code cleanup
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### February 7, 2019
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* Added **ScaleMipMapsAlphaForCoverage** function to the library
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* WIC Writer now has two new flags: ``WIC_FLAGS_FORCE_SRGB`` and ``WIC_FLAGS_FORCE_LINEAR``
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* texassemble: added ``array-strip`` command
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* texconv: added ``-inverty``, ``-keepcoverage`` switches
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### November 16, 2018
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* VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
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* ARM64 platform configurations added to UWP projects
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### October 25, 2018
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* Use UTF-8 instead of ANSI for narrow strings
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* Updated D3DX12 internal copy to latest version
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* Minor code cleanup
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### August 17, 2018
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* Fixed problem loading legacy DDS files containing FOURCC pixel formats with ``ALPHAPIXELS`` also set
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* Fixed ``FlipRotate`` bug when doing 180 degree rotation
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* Updated for VS 2017 15.8
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### August 5, 2018
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* Improved support and validation for 16k textures (requires x64 native)
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* ``ComputePitch`` now returns an HRESULT
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* Fix BC7 GPU shaders on WARP device
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### July 3, 2018
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* BC7 CPU codec fix for 3subsets/``-bcmax`` and minor optimization
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* BC7 GPU codec quantize fix and pbit optimization
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* BC6H CPU codec bounds checking fix
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* Code and project cleanup
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### May 31, 2018
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* Fix for **IsAlphaAllOpaque** for 'near opaque' values
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* VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
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### May 11, 2018
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* Workaround for WIC issue doing FP32->FP16 conversions
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* Updated for VS 2017 15.7 update warnings
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* Code and project cleanup
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* Retired VS 2013 projects
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### April 23, 2018
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* Code cleanup
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* texconv: Updated with support reading "Extended BMP" files using DXTn
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* texconv: Updated to handle non-power-of-2 volume textures with mipmaps
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* texassemble, texconv, texdiag: support format name aliases like DXT3, RGBA, BGRA, FP16, etc. in addition to truncated ``DXGI_FORMAT_`` values
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### February 9, 2018
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* HDR (RGBE Radiance) file format reader updated to support ``#?RGBE`` signature
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* texconv: Added ``-rotatecolor`` and ``-nits`` switches
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* texassemble: Added merge and gif commands
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* texdiag: added dumpdds command
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### February 7, 2018
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* Fixed bug with GPU BC7 encoding (mode 1, fixup 6)
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* Updated for a few more VS 2017 warnings
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* Code cleanup
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### December 13, 2017
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* Updated for VS 2017 15.5 update warnings
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* Support building library with ``_XM_NO_XMVECTOR_OVERLOADS_``
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* Code cleanup
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### November 1, 2017
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* VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
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### September 22, 2017
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* Updated for VS 2017 15.3 update ``/permissive-`` changes
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* WIC writer and ScreenGrab updated to use non-sRGB metadata for PNG
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* texassemble, texconv, texdiag: added ``-flist`` option
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### July 26, 2017
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* Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT)
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* Fix for **ComputeMSE** when using ``CMSE_IMAGE2_X2_BIAS``
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* Fix for WIC writer then codec target format requires a palette
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* Code cleanup
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### April 24, 2017
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* VS 2017 project updates
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* Regenerated shaders using Windows 10 Creators Update SDK (15063)
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* Updated D3DX12 internal copy to latest version
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### April 7, 2017
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* VS 2017 updated for Windows Creators Update SDK (15063)
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* texassemble: ``-tonemap`` switch
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* texconv: ``-wicmulti`` switch
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### January 31, 2017
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* DirectX 12 versions of **IsSupported**, **CreateTexture** (PrepareUpload), and **CaptureTexture**
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* Update to DirectX 11 version of **IsSupported**
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* WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
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* DDS support for L8A8 with bit-count 8 rather than 16
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* ``DXGI_FORMAT_R32G8X24_TYPELESS`` and ``DXGI_FORMAT_R24G8_TYPELESS`` should be IsDepthStencil formats
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* Updates to DDSTextureLoader, ScreenGrab, and WICTextureLoader
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* Minor code cleanup
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### December 5, 2016
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* Fixed over-validation in DDS header parsing
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* VS 2017 RC projects added
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* Minor code cleanup
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### October 5, 2016
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* *breaking change* Renamed Evaluate to **EvaluateImage**, Transform to **TransformImage**
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* texdiag: new command-line tool for texture debugging
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* texconv: ``-bcmax``, ``-bcquick``, ``-tonemap``, and ``-x2bias`` switches
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* texconv: overwrite writing and ``-y`` switch
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* texconv/texassemble: optional OpenEXR support
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* texassemble: command syntax with support for generating strip and cross images from cubemap
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* Updates to DDSTextureLoader, WICTextureLoader, and ScreenGrab
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* Minor code cleanup
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### September 14, 2016
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* [HDR (RGBE Radiance)](https://en.wikipedia.org/wiki/RGBE_image_format) file format reader and writer
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* **Evaluate** and **Transform** functions for computing user-defined functions on images
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* Fix BC6H GPU shaders on WARP device
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* Fix for alignment issues on ARM devices in software compression codec
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* Added ``TEX_THRESHOLD_DEFAULT`` (0.5f) constant default alpha threshold value for Convert & Compress
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* Minor **CaptureTexture** optimization
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* texconv/texassemble: Support for .hdr file format
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* texconv: added ``-gpu`` switch to specify adapter to use for GPU-based compression codecs
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* texconv: added ``-badtails`` switch to enable loading of legacy DXTn DDS files with incomplete mipchain tails
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* texconv: added ``-c`` switch for old-school colorkey/chromakey transparency to alpha conversion
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* texconv: added ``-alpha`` switch for reverse premultiply along with ``TEX_PMALPHA_REVERSE`` flag
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* texconv: added wildcard support for input filename and optional ``-r`` switch for recursive search
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### August 4, 2016
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* ``CompileShader`` script updated to build external pdbs
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* Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
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### August 2, 2016
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* Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
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### August 1, 2016
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* Workaround for bug in XMStoreFloat3SE (impacts conversions to ``DXGI_FORMAT_R9G9B9E5_SHAREDEXP``)
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* **DDSTextureLoader12**, **WICTextureLoader12**, and **ScreenGrab12** for Direct3D 12 support
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* Minor code cleanup
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### June 27, 2016
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* texconv command-line tool ``-wicq`` and ``-wiclossless`` switches
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* Code cleanup
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### April 26, 2016
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* Optional callback from WIC reader functions to query additional metadata
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* Retired obsolete adapter code
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* Minor code cleanup
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### February 23, 2016
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* Fix to clean up partial or zero-length image files on failed write
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* Retired VS 2012 projects
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### November 30, 2015
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* texconv command-line tool ``-fl`` switch now supports 12.0 and 12.1 feature levels
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* Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
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### October 30, 2015
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* DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16)
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* Fix for buffer overread in BC CPU compressor
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* Minor code cleanup
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### August 18, 2015
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* Added **GetWICFactory** and **SetWICFactory**
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* Updates for new DXGI 1.3 types
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* Xbox One platform updates
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### July 29, 2015
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* Fixed rounding problem with 32-bit RGBA/BGRA format conversions
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* texconv: use CPU parallel compression for BC1-BC5 (``-singleproc`` disables)
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* Updated for VS 2015 and Windows 10 SDK RTM
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* Retired VS 2010 and Windows 8.0 Store projects
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### June 18, 2015
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* New ``BC_FLAGS_USE_3SUBSETS`` option for BC7 compressors; now defaults to skipping 3 subset blocks
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* Fixed bug with **MakeTypeless** and ``A8_UNORM``
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* Fixed file length validation problem in **LoadDDSFromFile**
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### March 27, 2015
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* Added projects for Windows apps Technical Preview
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* Fixed bug with WIC-based mipmap generation for non-WIC supported formats
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* Fixed bug with WIC multiframe loader when resizing required
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* texconv: Added ``-nmap``/``-nmapamp`` for generating normal maps from height maps
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* texconv/texassemble: Updated to load multiframe WIC files (tiff, gif)
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* Minor code cleanup
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### November 24, 2014
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* Updates for Visual Studio 2015 Technical Preview
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* Minor code cleanup
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### September 22, 2014
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* Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1 channel)
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* Fixed issue when BC decompressing non-standard compressed rowPitch images
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* Explicit calling-convention annotation for all 'public' functions
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* Code cleanup
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* Xbox One platform updates
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### July 15, 2014
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* texconv command-line tool fixes
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* Fixed problem with 'wide' images with CPU **Compress**
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* Updates to Xbox One platform support
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### April 3, 2014
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* Windows phone 8.1 platform support
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### February 24, 2014
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* Direct3D 11 video and Xbox One extended format support
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* New APIs: **IsPlanar**, **IsPalettized**, **IsDepthStencil**, **ConvertToSinglePlane**
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* Added 'alphaWeight' parameter to GPU **Compress** *breaking change*
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* texconv ``-aw`` switch to control the alpha weighting for the BC7 GPU compressor
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* Fixed bug with ordered dithering in non-WIC conversion codepaths
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* Fixed **SaveToDDSxxx** functions when using arbitrary row pitch values
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### January 24, 2014
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* Added sRGB flags for **Compress** (``TEX_COMPRESS_SRGB*``)
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* Added 'compress' flag parameter to GPU versions of **Compress** *breaking change*
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* Minor fix for potential rounding problem in GPU **Compress**
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* Code cleanup (removed ``DXGI_1_2_FORMATS`` control define; ``ScopedObject`` typedef removed)
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* Dropped VS 2010 support without the Windows 8.1 SDK (removed ``USE_XNAMATH`` control define)
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### December 24, 2013
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* texconv updated with ``-fl`` and ``-pow2`` command-line switches
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* Fixed bug in **Resize** when doing custom filtering which occurred when exactly doubling the image size
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* Added move operators to **ScratchImage** and **Blob** classes
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* Xbox One platform support
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### October 21, 2013
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* Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
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* **PremultiplyAlpha** updated with new 'flags' parameter and to use sRGB correct blending
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* Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGB
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### August 13, 2013
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* DirectCompute 4.0 BC6H/BC7 compressor integration
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* texconv utility uses DirectCompute compression by default for BC6H/BC7, ``-nogpu`` disables use of DirectCompute
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### August 1, 2013
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* Support for BC compression/decompression of non-power-of-2 mipmapped textures
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* Fixes for BC6H / BC7 codecs to better match published standard
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* Fix for BC4 / BC5 codecs when compressing RGB images
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* Minor fix for the BC1-3 codec
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* New optional flags for **ComputeMSE** to compare UNORM vs. SNORM images
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* New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats
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* Code cleanup and /analyze fixes
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* Project file cleanup
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* texconv utility uses parallel BC compression by default for BC6H/BC7, ``-singleproc`` disables multithreaded behavior
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### July 1, 2013
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* VS 2013 Preview projects added
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* SaveToWIC functions updated with new optional ``setCustomProps`` parameter
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### June 15, 2013
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* Custom filtering implementation for **Resize** & **GenerateMipMaps(3D)** - Point, Box, Linear, Cubic, and Triangle
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+ ``TEX_FILTER_TRIANGLE`` finite low-pass triangle filter
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+ ``TEX_FILTER_WRAP``, ``TEX_FILTER_MIRROR`` texture semantics for custom filtering
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+ ``TEX_FILTER_BOX`` alias for ``TEX_FILTER_FANT WIC``
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* Ordered and error diffusion dithering for non-WIC conversion
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* sRGB gamma correct custom filtering and conversion
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* ``DDS_FLAGS_EXPAND_LUMINANCE`` - Reader conversion option for L8, L16, and A8L8 legacy DDS files
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* Added use of WIC metadata for sRGB pixel formats
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* Added **BitsPerColor** utility function
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* Fixed **Convert** threshold parameter usage
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* Non-power-of-2 volume map support, fixed bug with non-square volume maps
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* texconv utility update with ``-xlum``, ``-wrap``, and ``-mirror`` options; reworked ``-if`` options for improved dithering
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* texassemble utility for creating cubemaps, volume maps, and texture arrays
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* DDSTextureLoader and WICTextureLoader sync'd with DirectXTK versions
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### April 16, 2013
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* Updated alpha-mode metadata details in .DDS files
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* Added new control flags for **Convert**
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* Added new optional flags for **ComputeMSE**
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* Fixed conversion handling for sRGB formats
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* Fixed internal routines for handling ``R10G10B10_XR_BIAS_A2_UNORM``, ``R9G9B9E5_SHAREDEXP``, and ``FORMAT_R1_UNORM``
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* Fixed WIC I/O for ``GUID_WICPixelFormat32bppRGBE``4 pixel format files (HD Photo)
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* Fixed non-square image handling in **GenerateMipMaps3D**
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* Fixed some error handling in the DDS load code
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### March 22, 2013
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* Supports reading and writing alpha-mode (straight, premultiplied, etc.) metadata in .DDS files
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* Added build option to use WICCreateImagingFactory_Proxy instead of ``CoCreateInstance`` to obtain WIC factory
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### January 29, 2013
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* Added **PremultiplyAlpha** to DirectXTex; ``-pmalpha`` switch for texconv command-line tool
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* Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
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### December 11, 2012
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* Ex versions of **CreateTexture**, **CreateShaderResourceView**, **DDSTextureLoader** and **WICTextureLoader**
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* Fixed BC2 and BC3 decompression issue for unusual color encoding case
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* Converted annotation to SAL2 for improved VS 2012 /analyze experience
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* Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'
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### November 15, 2012
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* Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
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* Added optional ``targetGUID`` parameter to SaveWIC* APIs to influence final container pixel format choice
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* Fixed bug in **SaveDDSxxx** which was generating invalid DDS files for 1D dimension textures
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* Improved robustness of **CaptureTexture** when resolving MSAA source textures
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* Sync'd DDSTextureLoader, ScreenGrab, and WICTextureLoader standalone versions with latest DirectXTK release
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### September 28, 2012
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* Added **ScreenGrab** module for creating runtime screenshots
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* Renamed project files for better naming consistency
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* New Typeless utilities for DirectXTex
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* Some minor code cleanup for DirectXTex's WIC writer function
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* Bug fixes and new ``-tu``/``-tf`` options for texconv
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### June 22, 2012
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* Moved to using XNA Math 2.05 instead of XNA Math 2.04 for ``USE_XNAMATH`` builds
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* Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
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* Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8
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### May 31, 2012
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* Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
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* Switched to use ``_DEBUG`` instead of ``DEBUG`` and cleaned up debug warnings
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* added Windows Store style application project files for DirectXTex
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### April 20, 2012
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* DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the ``BITMAPV5HEADER``
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### March 30, 2012
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* WICTextureLoader updated with Windows 8 WIC pixel formats
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* DirectXTex updated with limited non-power-of-2 texture support and ``TEX_FILTER_SEPARATE_ALPHA`` option
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* Texconv updated with ``-sepalpha`` command-line option
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* Added ``USE_XNAMATH`` control define to build DirectXTex using either XNAMath or DirectXMath
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* Added VS 2012 project files (which use DirectXMath instead of XNAMath and define ``DXGI_1_2_FORMATS``)
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### March 15, 2012
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* Fix for resource leak in **CreateShaderResourceView** Direct3D 11 helper function in DirectXTex
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### March 5, 2012
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* Fix for too much temp memory allocated by WICTextureLoader; cleaned up legacy 'min/max' macro usage in DirectXTex
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### February 21, 2012
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* WICTextureLoader updated to handle systems and device drivers without BGRA or 16bpp format support
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### February 20, 2012
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* Some code cleanup for DirectXTex and DDSTextureLoader
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* Fixed bug in 10:10:10:2 format fixup in the **LoadDDSFromMemory** function
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* Fixed bugs in "non-zero alpha" special-case handling in **LoadTGAFromFile**
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* Fixed bug in ``_SwizzleScanline`` when copying alpha channel for BGRA<->RGBA swizzling
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### February 11, 2012
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* Update of DDSTextureLoader to also build in Windows Store style apps; added **WICTextureLoader**
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* Added CMYK WIC pixel formats to the DirectXTex conversion table
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### January 30, 2012
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* Minor code-cleanup for DirectXTex to enable use of PCH through 'directxtexp.h' header
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### January 24, 2012
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* Some code-cleanup for DirectXTex
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* Added DXGI 1.2 implementation for DDSTextureLoader and DirectXTex guarded with ``DXGI_1_2_FORMATS`` compilation define
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### December 16, 2011
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* Fixed x64 compilation warnings in DDSTextureLoader
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### November 30, 2011
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* Fixed some of the constants used in **IsSupportedTexture**
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* added ability to strip off top levels of mips in DDSTextureLoader
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* changed DirectXTex to use CoCreateInstance rather than LoadLibrary to obtain the WIC factory
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* a few minor ``/analyze`` related annotations for DirectXTex
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### October 27, 2011
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* Original release
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