mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
223 lines
6.0 KiB
YAML
223 lines
6.0 KiB
YAML
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library using the Microsoft GDK.
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# NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies.
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schedules:
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- cron: "30 3 * * *"
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displayName: 'Nightly build'
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branches:
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include:
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- main
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trigger:
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branches:
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include:
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- main
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paths:
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exclude:
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- '*.md'
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- LICENSE
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- CMake*
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- '.github/*'
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- '.nuget/*'
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- build/*.cmake
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- build/*.cmd
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- build/*.in
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- build/*.json
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- build/*.ps1
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pr:
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branches:
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include:
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- main
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paths:
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exclude:
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- '*.md'
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- LICENSE
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- CMake*
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- '.github/*'
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- '.nuget/*'
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- build/*.cmake
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- build/*.cmd
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- build/*.in
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- build/*.json
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- build/*.ps1
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drafts: false
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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pool:
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vmImage: windows-2019
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variables:
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Codeql.Enabled: false
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EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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GDKEnableBWOI: true
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URL_FEED: $(ADOFeedURL)
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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jobs:
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- job: BUILD_GDK
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displayName: 'Microsoft Game Development Kit (GDK)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CopyFiles@2
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displayName: Set up Directory.Build.props
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inputs:
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SourceFolder: build
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Contents: 'Directory.Build.props'
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TargetFolder: $(Build.SourcesDirectory)
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- task: MSBuild@1
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displayName: Setup BWOI VCTargets
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inputs:
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solution: build/SetupBWOI.targets
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msbuildVersion: 16.0
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 pcdbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Desktop.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 pcrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Desktop.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 xbdbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 xbrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 scardbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2019 scarrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2019.sln
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vsVersion: 16.0
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2019 dbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2019.sln
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vsVersion: 16.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2019 rel
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2019.sln
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vsVersion: 16.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2019 scardbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2019.sln
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vsVersion: 16.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Debug_Scarlett
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2019 scarrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2019.sln
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vsVersion: 16.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Release_Scarlett
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msbuildArchitecture: x64
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