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Updated Texassemble (markdown)
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@ -93,6 +93,10 @@ This loads the cubemap, and outputs a ``cubemap.bmp`` with the cubemap faces arr
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This will create a new image saved as a ``png`` with the RGB values read from the baboon.tif file and the blue channel from texture1.bmp copied to the alpha channel in the new image.
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texassemble gif animated.gif -o output.dds
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This creates a DDS that contains a texture 2D array with BGRA with one item for each frame in the animation.
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# Remarks
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Partial cubemaps (where less than 6 faces are specified) are not supported by Direct3D 10 or later. Therefore this tool only supports cubemaps with all six faces defined.
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