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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Updated Texassemble (markdown)

Chuck Walbourn 2018-02-09 14:38:10 -08:00
parent 62856d0411
commit 10c4d62e42

@ -93,6 +93,10 @@ This loads the cubemap, and outputs a ``cubemap.bmp`` with the cubemap faces arr
This will create a new image saved as a ``png`` with the RGB values read from the baboon.tif file and the blue channel from texture1.bmp copied to the alpha channel in the new image.
texassemble gif animated.gif -o output.dds
This creates a DDS that contains a texture 2D array with BGRA with one item for each frame in the animation.
# Remarks
Partial cubemaps (where less than 6 faces are specified) are not supported by Direct3D 10 or later. Therefore this tool only supports cubemaps with all six faces defined.